39 #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
40 #ifndef WIN32_LEAN_AND_MEAN
41 #define WIN32_LEAN_AND_MEAN 1
50 #define APIENTRYP APIENTRY *
56 #define GL_GLEXT_VERSION 20140317
68 #ifndef GL_VERSION_1_2
69 #define GL_VERSION_1_2 1
70 #define GL_UNSIGNED_BYTE_3_3_2 0x8032
71 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
72 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
73 #define GL_UNSIGNED_INT_8_8_8_8 0x8035
74 #define GL_UNSIGNED_INT_10_10_10_2 0x8036
75 #define GL_TEXTURE_BINDING_3D 0x806A
76 #define GL_PACK_SKIP_IMAGES 0x806B
77 #define GL_PACK_IMAGE_HEIGHT 0x806C
78 #define GL_UNPACK_SKIP_IMAGES 0x806D
79 #define GL_UNPACK_IMAGE_HEIGHT 0x806E
80 #define GL_TEXTURE_3D 0x806F
81 #define GL_PROXY_TEXTURE_3D 0x8070
82 #define GL_TEXTURE_DEPTH 0x8071
83 #define GL_TEXTURE_WRAP_R 0x8072
84 #define GL_MAX_3D_TEXTURE_SIZE 0x8073
85 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
86 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
87 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
88 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
89 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
90 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
91 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
93 #define GL_BGRA 0x80E1
94 #define GL_MAX_ELEMENTS_VERTICES 0x80E8
95 #define GL_MAX_ELEMENTS_INDICES 0x80E9
96 #define GL_CLAMP_TO_EDGE 0x812F
97 #define GL_TEXTURE_MIN_LOD 0x813A
98 #define GL_TEXTURE_MAX_LOD 0x813B
99 #define GL_TEXTURE_BASE_LEVEL 0x813C
100 #define GL_TEXTURE_MAX_LEVEL 0x813D
101 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
102 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
103 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
104 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
105 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
106 #define GL_RESCALE_NORMAL 0x803A
107 #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
108 #define GL_SINGLE_COLOR 0x81F9
109 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA
110 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
113 typedef void (
APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
pixels);
115 #ifdef GL_GLEXT_PROTOTYPES
118 GLAPI void APIENTRY glTexSubImage3D (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
pixels);
123 #ifndef GL_VERSION_1_3
124 #define GL_VERSION_1_3 1
125 #define GL_TEXTURE0 0x84C0
126 #define GL_TEXTURE1 0x84C1
127 #define GL_TEXTURE2 0x84C2
128 #define GL_TEXTURE3 0x84C3
129 #define GL_TEXTURE4 0x84C4
130 #define GL_TEXTURE5 0x84C5
131 #define GL_TEXTURE6 0x84C6
132 #define GL_TEXTURE7 0x84C7
133 #define GL_TEXTURE8 0x84C8
134 #define GL_TEXTURE9 0x84C9
135 #define GL_TEXTURE10 0x84CA
136 #define GL_TEXTURE11 0x84CB
137 #define GL_TEXTURE12 0x84CC
138 #define GL_TEXTURE13 0x84CD
139 #define GL_TEXTURE14 0x84CE
140 #define GL_TEXTURE15 0x84CF
141 #define GL_TEXTURE16 0x84D0
142 #define GL_TEXTURE17 0x84D1
143 #define GL_TEXTURE18 0x84D2
144 #define GL_TEXTURE19 0x84D3
145 #define GL_TEXTURE20 0x84D4
146 #define GL_TEXTURE21 0x84D5
147 #define GL_TEXTURE22 0x84D6
148 #define GL_TEXTURE23 0x84D7
149 #define GL_TEXTURE24 0x84D8
150 #define GL_TEXTURE25 0x84D9
151 #define GL_TEXTURE26 0x84DA
152 #define GL_TEXTURE27 0x84DB
153 #define GL_TEXTURE28 0x84DC
154 #define GL_TEXTURE29 0x84DD
155 #define GL_TEXTURE30 0x84DE
156 #define GL_TEXTURE31 0x84DF
157 #define GL_ACTIVE_TEXTURE 0x84E0
158 #define GL_MULTISAMPLE 0x809D
159 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
160 #define GL_SAMPLE_ALPHA_TO_ONE 0x809F
161 #define GL_SAMPLE_COVERAGE 0x80A0
162 #define GL_SAMPLE_BUFFERS 0x80A8
163 #define GL_SAMPLES 0x80A9
164 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
165 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
166 #define GL_TEXTURE_CUBE_MAP 0x8513
167 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
168 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
169 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
170 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
171 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
172 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
173 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
174 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
175 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
176 #define GL_COMPRESSED_RGB 0x84ED
177 #define GL_COMPRESSED_RGBA 0x84EE
178 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF
179 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
180 #define GL_TEXTURE_COMPRESSED 0x86A1
181 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
182 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
183 #define GL_CLAMP_TO_BORDER 0x812D
184 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
185 #define GL_MAX_TEXTURE_UNITS 0x84E2
186 #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
187 #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
188 #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
189 #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
190 #define GL_MULTISAMPLE_BIT 0x20000000
191 #define GL_NORMAL_MAP 0x8511
192 #define GL_REFLECTION_MAP 0x8512
193 #define GL_COMPRESSED_ALPHA 0x84E9
194 #define GL_COMPRESSED_LUMINANCE 0x84EA
195 #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
196 #define GL_COMPRESSED_INTENSITY 0x84EC
197 #define GL_COMBINE 0x8570
198 #define GL_COMBINE_RGB 0x8571
199 #define GL_COMBINE_ALPHA 0x8572
200 #define GL_SOURCE0_RGB 0x8580
201 #define GL_SOURCE1_RGB 0x8581
202 #define GL_SOURCE2_RGB 0x8582
203 #define GL_SOURCE0_ALPHA 0x8588
204 #define GL_SOURCE1_ALPHA 0x8589
205 #define GL_SOURCE2_ALPHA 0x858A
206 #define GL_OPERAND0_RGB 0x8590
207 #define GL_OPERAND1_RGB 0x8591
208 #define GL_OPERAND2_RGB 0x8592
209 #define GL_OPERAND0_ALPHA 0x8598
210 #define GL_OPERAND1_ALPHA 0x8599
211 #define GL_OPERAND2_ALPHA 0x859A
212 #define GL_RGB_SCALE 0x8573
213 #define GL_ADD_SIGNED 0x8574
214 #define GL_INTERPOLATE 0x8575
215 #define GL_SUBTRACT 0x84E7
216 #define GL_CONSTANT 0x8576
217 #define GL_PRIMARY_COLOR 0x8577
218 #define GL_PREVIOUS 0x8578
219 #define GL_DOT3_RGB 0x86AE
220 #define GL_DOT3_RGBA 0x86AF
226 typedef void (
APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void *
data);
267 #ifdef GL_GLEXT_PROTOTYPES
273 GLAPI void APIENTRY glCompressedTexSubImage3D (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void *
data);
317 #ifndef GL_VERSION_1_4
318 #define GL_VERSION_1_4 1
319 #define GL_BLEND_DST_RGB 0x80C8
320 #define GL_BLEND_SRC_RGB 0x80C9
321 #define GL_BLEND_DST_ALPHA 0x80CA
322 #define GL_BLEND_SRC_ALPHA 0x80CB
323 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
324 #define GL_DEPTH_COMPONENT16 0x81A5
325 #define GL_DEPTH_COMPONENT24 0x81A6
326 #define GL_DEPTH_COMPONENT32 0x81A7
327 #define GL_MIRRORED_REPEAT 0x8370
328 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
329 #define GL_TEXTURE_LOD_BIAS 0x8501
330 #define GL_INCR_WRAP 0x8507
331 #define GL_DECR_WRAP 0x8508
332 #define GL_TEXTURE_DEPTH_SIZE 0x884A
333 #define GL_TEXTURE_COMPARE_MODE 0x884C
334 #define GL_TEXTURE_COMPARE_FUNC 0x884D
335 #define GL_POINT_SIZE_MIN 0x8126
336 #define GL_POINT_SIZE_MAX 0x8127
337 #define GL_POINT_DISTANCE_ATTENUATION 0x8129
338 #define GL_GENERATE_MIPMAP 0x8191
339 #define GL_GENERATE_MIPMAP_HINT 0x8192
340 #define GL_FOG_COORDINATE_SOURCE 0x8450
341 #define GL_FOG_COORDINATE 0x8451
342 #define GL_FRAGMENT_DEPTH 0x8452
343 #define GL_CURRENT_FOG_COORDINATE 0x8453
344 #define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
345 #define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
346 #define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
347 #define GL_FOG_COORDINATE_ARRAY 0x8457
348 #define GL_COLOR_SUM 0x8458
349 #define GL_CURRENT_SECONDARY_COLOR 0x8459
350 #define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
351 #define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
352 #define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
353 #define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
354 #define GL_SECONDARY_COLOR_ARRAY 0x845E
355 #define GL_TEXTURE_FILTER_CONTROL 0x8500
356 #define GL_DEPTH_TEXTURE_MODE 0x884B
357 #define GL_COMPARE_R_TO_TEXTURE 0x884E
358 #define GL_FUNC_ADD 0x8006
359 #define GL_FUNC_SUBTRACT 0x800A
360 #define GL_FUNC_REVERSE_SUBTRACT 0x800B
361 #define GL_MIN 0x8007
362 #define GL_MAX 0x8008
363 #define GL_CONSTANT_COLOR 0x8001
364 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
365 #define GL_CONSTANT_ALPHA 0x8003
366 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
414 #ifdef GL_GLEXT_PROTOTYPES
465 #ifndef GL_VERSION_1_5
466 #define GL_VERSION_1_5 1
470 #define GL_BUFFER_SIZE 0x8764
471 #define GL_BUFFER_USAGE 0x8765
472 #define GL_QUERY_COUNTER_BITS 0x8864
473 #define GL_CURRENT_QUERY 0x8865
474 #define GL_QUERY_RESULT 0x8866
475 #define GL_QUERY_RESULT_AVAILABLE 0x8867
476 #define GL_ARRAY_BUFFER 0x8892
477 #define GL_ELEMENT_ARRAY_BUFFER 0x8893
478 #define GL_ARRAY_BUFFER_BINDING 0x8894
479 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
480 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
481 #define GL_READ_ONLY 0x88B8
482 #define GL_WRITE_ONLY 0x88B9
483 #define GL_READ_WRITE 0x88BA
484 #define GL_BUFFER_ACCESS 0x88BB
485 #define GL_BUFFER_MAPPED 0x88BC
486 #define GL_BUFFER_MAP_POINTER 0x88BD
487 #define GL_STREAM_DRAW 0x88E0
488 #define GL_STREAM_READ 0x88E1
489 #define GL_STREAM_COPY 0x88E2
490 #define GL_STATIC_DRAW 0x88E4
491 #define GL_STATIC_READ 0x88E5
492 #define GL_STATIC_COPY 0x88E6
493 #define GL_DYNAMIC_DRAW 0x88E8
494 #define GL_DYNAMIC_READ 0x88E9
495 #define GL_DYNAMIC_COPY 0x88EA
496 #define GL_SAMPLES_PASSED 0x8914
497 #define GL_SRC1_ALPHA 0x8589
498 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
499 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
500 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
501 #define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
502 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
503 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
504 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
505 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
506 #define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
507 #define GL_FOG_COORD_SRC 0x8450
508 #define GL_FOG_COORD 0x8451
509 #define GL_CURRENT_FOG_COORD 0x8453
510 #define GL_FOG_COORD_ARRAY_TYPE 0x8454
511 #define GL_FOG_COORD_ARRAY_STRIDE 0x8455
512 #define GL_FOG_COORD_ARRAY_POINTER 0x8456
513 #define GL_FOG_COORD_ARRAY 0x8457
514 #define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D
515 #define GL_SRC0_RGB 0x8580
516 #define GL_SRC1_RGB 0x8581
517 #define GL_SRC2_RGB 0x8582
518 #define GL_SRC0_ALPHA 0x8588
519 #define GL_SRC2_ALPHA 0x858A
539 #ifdef GL_GLEXT_PROTOTYPES
562 #ifndef GL_VERSION_2_0
563 #define GL_VERSION_2_0 1
565 #define GL_BLEND_EQUATION_RGB 0x8009
566 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
567 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
568 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
569 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
570 #define GL_CURRENT_VERTEX_ATTRIB 0x8626
571 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
572 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
573 #define GL_STENCIL_BACK_FUNC 0x8800
574 #define GL_STENCIL_BACK_FAIL 0x8801
575 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
576 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
577 #define GL_MAX_DRAW_BUFFERS 0x8824
578 #define GL_DRAW_BUFFER0 0x8825
579 #define GL_DRAW_BUFFER1 0x8826
580 #define GL_DRAW_BUFFER2 0x8827
581 #define GL_DRAW_BUFFER3 0x8828
582 #define GL_DRAW_BUFFER4 0x8829
583 #define GL_DRAW_BUFFER5 0x882A
584 #define GL_DRAW_BUFFER6 0x882B
585 #define GL_DRAW_BUFFER7 0x882C
586 #define GL_DRAW_BUFFER8 0x882D
587 #define GL_DRAW_BUFFER9 0x882E
588 #define GL_DRAW_BUFFER10 0x882F
589 #define GL_DRAW_BUFFER11 0x8830
590 #define GL_DRAW_BUFFER12 0x8831
591 #define GL_DRAW_BUFFER13 0x8832
592 #define GL_DRAW_BUFFER14 0x8833
593 #define GL_DRAW_BUFFER15 0x8834
594 #define GL_BLEND_EQUATION_ALPHA 0x883D
595 #define GL_MAX_VERTEX_ATTRIBS 0x8869
596 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
597 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
598 #define GL_FRAGMENT_SHADER 0x8B30
599 #define GL_VERTEX_SHADER 0x8B31
600 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
601 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
602 #define GL_MAX_VARYING_FLOATS 0x8B4B
603 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
604 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
605 #define GL_SHADER_TYPE 0x8B4F
606 #define GL_FLOAT_VEC2 0x8B50
607 #define GL_FLOAT_VEC3 0x8B51
608 #define GL_FLOAT_VEC4 0x8B52
609 #define GL_INT_VEC2 0x8B53
610 #define GL_INT_VEC3 0x8B54
611 #define GL_INT_VEC4 0x8B55
612 #define GL_BOOL 0x8B56
613 #define GL_BOOL_VEC2 0x8B57
614 #define GL_BOOL_VEC3 0x8B58
615 #define GL_BOOL_VEC4 0x8B59
616 #define GL_FLOAT_MAT2 0x8B5A
617 #define GL_FLOAT_MAT3 0x8B5B
618 #define GL_FLOAT_MAT4 0x8B5C
619 #define GL_SAMPLER_1D 0x8B5D
620 #define GL_SAMPLER_2D 0x8B5E
621 #define GL_SAMPLER_3D 0x8B5F
622 #define GL_SAMPLER_CUBE 0x8B60
623 #define GL_SAMPLER_1D_SHADOW 0x8B61
624 #define GL_SAMPLER_2D_SHADOW 0x8B62
625 #define GL_DELETE_STATUS 0x8B80
626 #define GL_COMPILE_STATUS 0x8B81
627 #define GL_LINK_STATUS 0x8B82
628 #define GL_VALIDATE_STATUS 0x8B83
629 #define GL_INFO_LOG_LENGTH 0x8B84
630 #define GL_ATTACHED_SHADERS 0x8B85
631 #define GL_ACTIVE_UNIFORMS 0x8B86
632 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
633 #define GL_SHADER_SOURCE_LENGTH 0x8B88
634 #define GL_ACTIVE_ATTRIBUTES 0x8B89
635 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
636 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
637 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
638 #define GL_CURRENT_PROGRAM 0x8B8D
639 #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
640 #define GL_LOWER_LEFT 0x8CA1
641 #define GL_UPPER_LEFT 0x8CA2
642 #define GL_STENCIL_BACK_REF 0x8CA3
643 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
644 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
645 #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
646 #define GL_POINT_SPRITE 0x8861
647 #define GL_COORD_REPLACE 0x8862
648 #define GL_MAX_TEXTURE_COORDS 0x8871
742 #ifdef GL_GLEXT_PROTOTYPES
839 #ifndef GL_VERSION_2_1
840 #define GL_VERSION_2_1 1
841 #define GL_PIXEL_PACK_BUFFER 0x88EB
842 #define GL_PIXEL_UNPACK_BUFFER 0x88EC
843 #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
844 #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
845 #define GL_FLOAT_MAT2x3 0x8B65
846 #define GL_FLOAT_MAT2x4 0x8B66
847 #define GL_FLOAT_MAT3x2 0x8B67
848 #define GL_FLOAT_MAT3x4 0x8B68
849 #define GL_FLOAT_MAT4x2 0x8B69
850 #define GL_FLOAT_MAT4x3 0x8B6A
851 #define GL_SRGB 0x8C40
852 #define GL_SRGB8 0x8C41
853 #define GL_SRGB_ALPHA 0x8C42
854 #define GL_SRGB8_ALPHA8 0x8C43
855 #define GL_COMPRESSED_SRGB 0x8C48
856 #define GL_COMPRESSED_SRGB_ALPHA 0x8C49
857 #define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
858 #define GL_SLUMINANCE_ALPHA 0x8C44
859 #define GL_SLUMINANCE8_ALPHA8 0x8C45
860 #define GL_SLUMINANCE 0x8C46
861 #define GL_SLUMINANCE8 0x8C47
862 #define GL_COMPRESSED_SLUMINANCE 0x8C4A
863 #define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
870 #ifdef GL_GLEXT_PROTOTYPES
880 #ifndef GL_VERSION_3_0
881 #define GL_VERSION_3_0 1
883 #define GL_COMPARE_REF_TO_TEXTURE 0x884E
884 #define GL_CLIP_DISTANCE0 0x3000
885 #define GL_CLIP_DISTANCE1 0x3001
886 #define GL_CLIP_DISTANCE2 0x3002
887 #define GL_CLIP_DISTANCE3 0x3003
888 #define GL_CLIP_DISTANCE4 0x3004
889 #define GL_CLIP_DISTANCE5 0x3005
890 #define GL_CLIP_DISTANCE6 0x3006
891 #define GL_CLIP_DISTANCE7 0x3007
892 #define GL_MAX_CLIP_DISTANCES 0x0D32
893 #define GL_MAJOR_VERSION 0x821B
894 #define GL_MINOR_VERSION 0x821C
895 #define GL_NUM_EXTENSIONS 0x821D
896 #define GL_CONTEXT_FLAGS 0x821E
897 #define GL_COMPRESSED_RED 0x8225
898 #define GL_COMPRESSED_RG 0x8226
899 #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
900 #define GL_RGBA32F 0x8814
901 #define GL_RGB32F 0x8815
902 #define GL_RGBA16F 0x881A
903 #define GL_RGB16F 0x881B
904 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
905 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
906 #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
907 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
908 #define GL_CLAMP_READ_COLOR 0x891C
909 #define GL_FIXED_ONLY 0x891D
910 #define GL_MAX_VARYING_COMPONENTS 0x8B4B
911 #define GL_TEXTURE_1D_ARRAY 0x8C18
912 #define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
913 #define GL_TEXTURE_2D_ARRAY 0x8C1A
914 #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
915 #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
916 #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
917 #define GL_R11F_G11F_B10F 0x8C3A
918 #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
919 #define GL_RGB9_E5 0x8C3D
920 #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
921 #define GL_TEXTURE_SHARED_SIZE 0x8C3F
922 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
923 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
924 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
925 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
926 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
927 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
928 #define GL_PRIMITIVES_GENERATED 0x8C87
929 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
930 #define GL_RASTERIZER_DISCARD 0x8C89
931 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
932 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
933 #define GL_INTERLEAVED_ATTRIBS 0x8C8C
934 #define GL_SEPARATE_ATTRIBS 0x8C8D
935 #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
936 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
937 #define GL_RGBA32UI 0x8D70
938 #define GL_RGB32UI 0x8D71
939 #define GL_RGBA16UI 0x8D76
940 #define GL_RGB16UI 0x8D77
941 #define GL_RGBA8UI 0x8D7C
942 #define GL_RGB8UI 0x8D7D
943 #define GL_RGBA32I 0x8D82
944 #define GL_RGB32I 0x8D83
945 #define GL_RGBA16I 0x8D88
946 #define GL_RGB16I 0x8D89
947 #define GL_RGBA8I 0x8D8E
948 #define GL_RGB8I 0x8D8F
949 #define GL_RED_INTEGER 0x8D94
950 #define GL_GREEN_INTEGER 0x8D95
951 #define GL_BLUE_INTEGER 0x8D96
952 #define GL_RGB_INTEGER 0x8D98
953 #define GL_RGBA_INTEGER 0x8D99
954 #define GL_BGR_INTEGER 0x8D9A
955 #define GL_BGRA_INTEGER 0x8D9B
956 #define GL_SAMPLER_1D_ARRAY 0x8DC0
957 #define GL_SAMPLER_2D_ARRAY 0x8DC1
958 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
959 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
960 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5
961 #define GL_UNSIGNED_INT_VEC2 0x8DC6
962 #define GL_UNSIGNED_INT_VEC3 0x8DC7
963 #define GL_UNSIGNED_INT_VEC4 0x8DC8
964 #define GL_INT_SAMPLER_1D 0x8DC9
965 #define GL_INT_SAMPLER_2D 0x8DCA
966 #define GL_INT_SAMPLER_3D 0x8DCB
967 #define GL_INT_SAMPLER_CUBE 0x8DCC
968 #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
969 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
970 #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
971 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
972 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
973 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
974 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
975 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
976 #define GL_QUERY_WAIT 0x8E13
977 #define GL_QUERY_NO_WAIT 0x8E14
978 #define GL_QUERY_BY_REGION_WAIT 0x8E15
979 #define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
980 #define GL_BUFFER_ACCESS_FLAGS 0x911F
981 #define GL_BUFFER_MAP_LENGTH 0x9120
982 #define GL_BUFFER_MAP_OFFSET 0x9121
983 #define GL_DEPTH_COMPONENT32F 0x8CAC
984 #define GL_DEPTH32F_STENCIL8 0x8CAD
985 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
986 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
987 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
988 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
989 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
990 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
991 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
992 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
993 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
994 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
995 #define GL_FRAMEBUFFER_DEFAULT 0x8218
996 #define GL_FRAMEBUFFER_UNDEFINED 0x8219
997 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
998 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
999 #define GL_DEPTH_STENCIL 0x84F9
1000 #define GL_UNSIGNED_INT_24_8 0x84FA
1001 #define GL_DEPTH24_STENCIL8 0x88F0
1002 #define GL_TEXTURE_STENCIL_SIZE 0x88F1
1003 #define GL_TEXTURE_RED_TYPE 0x8C10
1004 #define GL_TEXTURE_GREEN_TYPE 0x8C11
1005 #define GL_TEXTURE_BLUE_TYPE 0x8C12
1006 #define GL_TEXTURE_ALPHA_TYPE 0x8C13
1007 #define GL_TEXTURE_DEPTH_TYPE 0x8C16
1008 #define GL_UNSIGNED_NORMALIZED 0x8C17
1009 #define GL_FRAMEBUFFER_BINDING 0x8CA6
1010 #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
1011 #define GL_RENDERBUFFER_BINDING 0x8CA7
1012 #define GL_READ_FRAMEBUFFER 0x8CA8
1013 #define GL_DRAW_FRAMEBUFFER 0x8CA9
1014 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
1015 #define GL_RENDERBUFFER_SAMPLES 0x8CAB
1016 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
1017 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
1018 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
1019 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
1020 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
1021 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
1022 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
1023 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
1024 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
1025 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
1026 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
1027 #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
1028 #define GL_COLOR_ATTACHMENT0 0x8CE0
1029 #define GL_COLOR_ATTACHMENT1 0x8CE1
1030 #define GL_COLOR_ATTACHMENT2 0x8CE2
1031 #define GL_COLOR_ATTACHMENT3 0x8CE3
1032 #define GL_COLOR_ATTACHMENT4 0x8CE4
1033 #define GL_COLOR_ATTACHMENT5 0x8CE5
1034 #define GL_COLOR_ATTACHMENT6 0x8CE6
1035 #define GL_COLOR_ATTACHMENT7 0x8CE7
1036 #define GL_COLOR_ATTACHMENT8 0x8CE8
1037 #define GL_COLOR_ATTACHMENT9 0x8CE9
1038 #define GL_COLOR_ATTACHMENT10 0x8CEA
1039 #define GL_COLOR_ATTACHMENT11 0x8CEB
1040 #define GL_COLOR_ATTACHMENT12 0x8CEC
1041 #define GL_COLOR_ATTACHMENT13 0x8CED
1042 #define GL_COLOR_ATTACHMENT14 0x8CEE
1043 #define GL_COLOR_ATTACHMENT15 0x8CEF
1044 #define GL_DEPTH_ATTACHMENT 0x8D00
1045 #define GL_STENCIL_ATTACHMENT 0x8D20
1046 #define GL_FRAMEBUFFER 0x8D40
1047 #define GL_RENDERBUFFER 0x8D41
1048 #define GL_RENDERBUFFER_WIDTH 0x8D42
1049 #define GL_RENDERBUFFER_HEIGHT 0x8D43
1050 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
1051 #define GL_STENCIL_INDEX1 0x8D46
1052 #define GL_STENCIL_INDEX4 0x8D47
1053 #define GL_STENCIL_INDEX8 0x8D48
1054 #define GL_STENCIL_INDEX16 0x8D49
1055 #define GL_RENDERBUFFER_RED_SIZE 0x8D50
1056 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
1057 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
1058 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
1059 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
1060 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
1061 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
1062 #define GL_MAX_SAMPLES 0x8D57
1063 #define GL_INDEX 0x8222
1064 #define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
1065 #define GL_TEXTURE_INTENSITY_TYPE 0x8C15
1066 #define GL_FRAMEBUFFER_SRGB 0x8DB9
1067 #define GL_HALF_FLOAT 0x140B
1068 #define GL_MAP_READ_BIT 0x0001
1069 #define GL_MAP_WRITE_BIT 0x0002
1070 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
1071 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
1072 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
1073 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
1074 #define GL_COMPRESSED_RED_RGTC1 0x8DBB
1075 #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
1076 #define GL_COMPRESSED_RG_RGTC2 0x8DBD
1077 #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
1078 #define GL_RG 0x8227
1079 #define GL_RG_INTEGER 0x8228
1080 #define GL_R8 0x8229
1081 #define GL_R16 0x822A
1082 #define GL_RG8 0x822B
1083 #define GL_RG16 0x822C
1084 #define GL_R16F 0x822D
1085 #define GL_R32F 0x822E
1086 #define GL_RG16F 0x822F
1087 #define GL_RG32F 0x8230
1088 #define GL_R8I 0x8231
1089 #define GL_R8UI 0x8232
1090 #define GL_R16I 0x8233
1091 #define GL_R16UI 0x8234
1092 #define GL_R32I 0x8235
1093 #define GL_R32UI 0x8236
1094 #define GL_RG8I 0x8237
1095 #define GL_RG8UI 0x8238
1096 #define GL_RG16I 0x8239
1097 #define GL_RG16UI 0x823A
1098 #define GL_RG32I 0x823B
1099 #define GL_RG32UI 0x823C
1100 #define GL_VERTEX_ARRAY_BINDING 0x85B5
1101 #define GL_CLAMP_VERTEX_COLOR 0x891A
1102 #define GL_CLAMP_FRAGMENT_COLOR 0x891B
1103 #define GL_ALPHA_INTEGER 0x8D97
1188 #ifdef GL_GLEXT_PROTOTYPES
1276 #ifndef GL_VERSION_3_1
1277 #define GL_VERSION_3_1 1
1278 #define GL_SAMPLER_2D_RECT 0x8B63
1279 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
1280 #define GL_SAMPLER_BUFFER 0x8DC2
1281 #define GL_INT_SAMPLER_2D_RECT 0x8DCD
1282 #define GL_INT_SAMPLER_BUFFER 0x8DD0
1283 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
1284 #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
1285 #define GL_TEXTURE_BUFFER 0x8C2A
1286 #define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
1287 #define GL_TEXTURE_BINDING_BUFFER 0x8C2C
1288 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
1289 #define GL_TEXTURE_RECTANGLE 0x84F5
1290 #define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
1291 #define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
1292 #define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
1293 #define GL_R8_SNORM 0x8F94
1294 #define GL_RG8_SNORM 0x8F95
1295 #define GL_RGB8_SNORM 0x8F96
1296 #define GL_RGBA8_SNORM 0x8F97
1297 #define GL_R16_SNORM 0x8F98
1298 #define GL_RG16_SNORM 0x8F99
1299 #define GL_RGB16_SNORM 0x8F9A
1300 #define GL_RGBA16_SNORM 0x8F9B
1301 #define GL_SIGNED_NORMALIZED 0x8F9C
1302 #define GL_PRIMITIVE_RESTART 0x8F9D
1303 #define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
1304 #define GL_COPY_READ_BUFFER 0x8F36
1305 #define GL_COPY_WRITE_BUFFER 0x8F37
1306 #define GL_UNIFORM_BUFFER 0x8A11
1307 #define GL_UNIFORM_BUFFER_BINDING 0x8A28
1308 #define GL_UNIFORM_BUFFER_START 0x8A29
1309 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A
1310 #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
1311 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
1312 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
1313 #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
1314 #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
1315 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
1316 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
1317 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
1318 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
1319 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
1320 #define GL_UNIFORM_TYPE 0x8A37
1321 #define GL_UNIFORM_SIZE 0x8A38
1322 #define GL_UNIFORM_NAME_LENGTH 0x8A39
1323 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A
1324 #define GL_UNIFORM_OFFSET 0x8A3B
1325 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
1326 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
1327 #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
1328 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F
1329 #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
1330 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
1331 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
1332 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
1333 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
1334 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
1335 #define GL_INVALID_INDEX 0xFFFFFFFFu
1348 #ifdef GL_GLEXT_PROTOTYPES
1364 #ifndef GL_VERSION_3_2
1365 #define GL_VERSION_3_2 1
1367 #ifndef GLEXT_64_TYPES_DEFINED
1369 #define GLEXT_64_TYPES_DEFINED
1372 #if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
1373 #include <inttypes.h>
1374 #elif defined(__sun__) || defined(__digital__)
1375 #include <inttypes.h>
1376 #if defined(__STDC__)
1377 #if defined(__arch64__) || defined(_LP64)
1378 typedef long int int64_t;
1379 typedef unsigned long int uint64_t;
1381 typedef long long int int64_t;
1382 typedef unsigned long long int uint64_t;
1385 #elif defined( __VMS ) || defined(__sgi)
1386 #include <inttypes.h>
1387 #elif defined(__SCO__) || defined(__USLC__)
1389 #elif defined(__UNIXOS2__) || defined(__SOL64__)
1390 typedef long int int32_t;
1391 typedef long long int int64_t;
1392 typedef unsigned long long int uint64_t;
1393 #elif defined(_WIN32) && defined(__GNUC__)
1395 #elif defined(_WIN32)
1396 typedef __int32 int32_t;
1397 typedef __int64 int64_t;
1398 typedef unsigned __int64 uint64_t;
1401 #include <inttypes.h>
1406 #define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
1407 #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
1408 #define GL_LINES_ADJACENCY 0x000A
1409 #define GL_LINE_STRIP_ADJACENCY 0x000B
1410 #define GL_TRIANGLES_ADJACENCY 0x000C
1411 #define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
1412 #define GL_PROGRAM_POINT_SIZE 0x8642
1413 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
1414 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
1415 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
1416 #define GL_GEOMETRY_SHADER 0x8DD9
1417 #define GL_GEOMETRY_VERTICES_OUT 0x8916
1418 #define GL_GEOMETRY_INPUT_TYPE 0x8917
1419 #define GL_GEOMETRY_OUTPUT_TYPE 0x8918
1420 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
1421 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
1422 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
1423 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
1424 #define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
1425 #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
1426 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
1427 #define GL_CONTEXT_PROFILE_MASK 0x9126
1428 #define GL_DEPTH_CLAMP 0x864F
1429 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
1430 #define GL_FIRST_VERTEX_CONVENTION 0x8E4D
1431 #define GL_LAST_VERTEX_CONVENTION 0x8E4E
1432 #define GL_PROVOKING_VERTEX 0x8E4F
1433 #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
1434 #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
1435 #define GL_OBJECT_TYPE 0x9112
1436 #define GL_SYNC_CONDITION 0x9113
1437 #define GL_SYNC_STATUS 0x9114
1438 #define GL_SYNC_FLAGS 0x9115
1439 #define GL_SYNC_FENCE 0x9116
1440 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
1441 #define GL_UNSIGNALED 0x9118
1442 #define GL_SIGNALED 0x9119
1443 #define GL_ALREADY_SIGNALED 0x911A
1444 #define GL_TIMEOUT_EXPIRED 0x911B
1445 #define GL_CONDITION_SATISFIED 0x911C
1446 #define GL_WAIT_FAILED 0x911D
1447 #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
1448 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
1449 #define GL_SAMPLE_POSITION 0x8E50
1450 #define GL_SAMPLE_MASK 0x8E51
1451 #define GL_SAMPLE_MASK_VALUE 0x8E52
1452 #define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
1453 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100
1454 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
1455 #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
1456 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
1457 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
1458 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
1459 #define GL_TEXTURE_SAMPLES 0x9106
1460 #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
1461 #define GL_SAMPLER_2D_MULTISAMPLE 0x9108
1462 #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
1463 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
1464 #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
1465 #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
1466 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
1467 #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
1468 #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
1469 #define GL_MAX_INTEGER_SAMPLES 0x9110
1489 #ifdef GL_GLEXT_PROTOTYPES
1512 #ifndef GL_VERSION_3_3
1513 #define GL_VERSION_3_3 1
1514 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
1515 #define GL_SRC1_COLOR 0x88F9
1516 #define GL_ONE_MINUS_SRC1_COLOR 0x88FA
1517 #define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
1518 #define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
1519 #define GL_ANY_SAMPLES_PASSED 0x8C2F
1520 #define GL_SAMPLER_BINDING 0x8919
1521 #define GL_RGB10_A2UI 0x906F
1522 #define GL_TEXTURE_SWIZZLE_R 0x8E42
1523 #define GL_TEXTURE_SWIZZLE_G 0x8E43
1524 #define GL_TEXTURE_SWIZZLE_B 0x8E44
1525 #define GL_TEXTURE_SWIZZLE_A 0x8E45
1526 #define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
1527 #define GL_TIME_ELAPSED 0x88BF
1528 #define GL_TIMESTAMP 0x8E28
1529 #define GL_INT_2_10_10_10_REV 0x8D9F
1588 #ifdef GL_GLEXT_PROTOTYPES
1650 #ifndef GL_VERSION_4_0
1651 #define GL_VERSION_4_0 1
1652 #define GL_SAMPLE_SHADING 0x8C36
1653 #define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
1654 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
1655 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
1656 #define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
1657 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
1658 #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B
1659 #define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
1660 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
1661 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
1662 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
1663 #define GL_DRAW_INDIRECT_BUFFER 0x8F3F
1664 #define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
1665 #define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
1666 #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
1667 #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
1668 #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
1669 #define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
1670 #define GL_MAX_VERTEX_STREAMS 0x8E71
1671 #define GL_DOUBLE_VEC2 0x8FFC
1672 #define GL_DOUBLE_VEC3 0x8FFD
1673 #define GL_DOUBLE_VEC4 0x8FFE
1674 #define GL_DOUBLE_MAT2 0x8F46
1675 #define GL_DOUBLE_MAT3 0x8F47
1676 #define GL_DOUBLE_MAT4 0x8F48
1677 #define GL_DOUBLE_MAT2x3 0x8F49
1678 #define GL_DOUBLE_MAT2x4 0x8F4A
1679 #define GL_DOUBLE_MAT3x2 0x8F4B
1680 #define GL_DOUBLE_MAT3x4 0x8F4C
1681 #define GL_DOUBLE_MAT4x2 0x8F4D
1682 #define GL_DOUBLE_MAT4x3 0x8F4E
1683 #define GL_ACTIVE_SUBROUTINES 0x8DE5
1684 #define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
1685 #define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
1686 #define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
1687 #define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
1688 #define GL_MAX_SUBROUTINES 0x8DE7
1689 #define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
1690 #define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
1691 #define GL_COMPATIBLE_SUBROUTINES 0x8E4B
1692 #define GL_PATCHES 0x000E
1693 #define GL_PATCH_VERTICES 0x8E72
1694 #define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
1695 #define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
1696 #define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
1697 #define GL_TESS_GEN_MODE 0x8E76
1698 #define GL_TESS_GEN_SPACING 0x8E77
1699 #define GL_TESS_GEN_VERTEX_ORDER 0x8E78
1700 #define GL_TESS_GEN_POINT_MODE 0x8E79
1701 #define GL_ISOLINES 0x8E7A
1702 #define GL_FRACTIONAL_ODD 0x8E7B
1703 #define GL_FRACTIONAL_EVEN 0x8E7C
1704 #define GL_MAX_PATCH_VERTICES 0x8E7D
1705 #define GL_MAX_TESS_GEN_LEVEL 0x8E7E
1706 #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
1707 #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
1708 #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
1709 #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
1710 #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
1711 #define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
1712 #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
1713 #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
1714 #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
1715 #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
1716 #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
1717 #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
1718 #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
1719 #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
1720 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
1721 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
1722 #define GL_TESS_EVALUATION_SHADER 0x8E87
1723 #define GL_TESS_CONTROL_SHADER 0x8E88
1724 #define GL_TRANSFORM_FEEDBACK 0x8E22
1725 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
1726 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
1727 #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
1728 #define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
1775 #ifdef GL_GLEXT_PROTOTYPES
1825 #ifndef GL_VERSION_4_1
1826 #define GL_VERSION_4_1 1
1827 #define GL_FIXED 0x140C
1828 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
1829 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
1830 #define GL_LOW_FLOAT 0x8DF0
1831 #define GL_MEDIUM_FLOAT 0x8DF1
1832 #define GL_HIGH_FLOAT 0x8DF2
1833 #define GL_LOW_INT 0x8DF3
1834 #define GL_MEDIUM_INT 0x8DF4
1835 #define GL_HIGH_INT 0x8DF5
1836 #define GL_SHADER_COMPILER 0x8DFA
1837 #define GL_SHADER_BINARY_FORMATS 0x8DF8
1838 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
1839 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
1840 #define GL_MAX_VARYING_VECTORS 0x8DFC
1841 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
1842 #define GL_RGB565 0x8D62
1843 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
1844 #define GL_PROGRAM_BINARY_LENGTH 0x8741
1845 #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
1846 #define GL_PROGRAM_BINARY_FORMATS 0x87FF
1847 #define GL_VERTEX_SHADER_BIT 0x00000001
1848 #define GL_FRAGMENT_SHADER_BIT 0x00000002
1849 #define GL_GEOMETRY_SHADER_BIT 0x00000004
1850 #define GL_TESS_CONTROL_SHADER_BIT 0x00000008
1851 #define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
1852 #define GL_ALL_SHADER_BITS 0xFFFFFFFF
1853 #define GL_PROGRAM_SEPARABLE 0x8258
1854 #define GL_ACTIVE_PROGRAM 0x8259
1855 #define GL_PROGRAM_PIPELINE_BINDING 0x825A
1856 #define GL_MAX_VIEWPORTS 0x825B
1857 #define GL_VIEWPORT_SUBPIXEL_BITS 0x825C
1858 #define GL_VIEWPORT_BOUNDS_RANGE 0x825D
1859 #define GL_LAYER_PROVOKING_VERTEX 0x825E
1860 #define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
1861 #define GL_UNDEFINED_VERTEX 0x8260
1950 #ifdef GL_GLEXT_PROTOTYPES
2042 #ifndef GL_VERSION_4_2
2043 #define GL_VERSION_4_2 1
2044 #define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127
2045 #define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128
2046 #define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129
2047 #define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A
2048 #define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B
2049 #define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C
2050 #define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D
2051 #define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E
2052 #define GL_NUM_SAMPLE_COUNTS 0x9380
2053 #define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC
2054 #define GL_ATOMIC_COUNTER_BUFFER 0x92C0
2055 #define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
2056 #define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
2057 #define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
2058 #define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4
2059 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5
2060 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6
2061 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7
2062 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8
2063 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9
2064 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA
2065 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB
2066 #define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
2067 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
2068 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
2069 #define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
2070 #define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
2071 #define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
2072 #define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
2073 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
2074 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
2075 #define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5
2076 #define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
2077 #define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
2078 #define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
2079 #define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
2080 #define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
2081 #define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA
2082 #define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
2083 #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
2084 #define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
2085 #define GL_UNIFORM_BARRIER_BIT 0x00000004
2086 #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
2087 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
2088 #define GL_COMMAND_BARRIER_BIT 0x00000040
2089 #define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
2090 #define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
2091 #define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
2092 #define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
2093 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
2094 #define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
2095 #define GL_ALL_BARRIER_BITS 0xFFFFFFFF
2096 #define GL_MAX_IMAGE_UNITS 0x8F38
2097 #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
2098 #define GL_IMAGE_BINDING_NAME 0x8F3A
2099 #define GL_IMAGE_BINDING_LEVEL 0x8F3B
2100 #define GL_IMAGE_BINDING_LAYERED 0x8F3C
2101 #define GL_IMAGE_BINDING_LAYER 0x8F3D
2102 #define GL_IMAGE_BINDING_ACCESS 0x8F3E
2103 #define GL_IMAGE_1D 0x904C
2104 #define GL_IMAGE_2D 0x904D
2105 #define GL_IMAGE_3D 0x904E
2106 #define GL_IMAGE_2D_RECT 0x904F
2107 #define GL_IMAGE_CUBE 0x9050
2108 #define GL_IMAGE_BUFFER 0x9051
2109 #define GL_IMAGE_1D_ARRAY 0x9052
2110 #define GL_IMAGE_2D_ARRAY 0x9053
2111 #define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
2112 #define GL_IMAGE_2D_MULTISAMPLE 0x9055
2113 #define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056
2114 #define GL_INT_IMAGE_1D 0x9057
2115 #define GL_INT_IMAGE_2D 0x9058
2116 #define GL_INT_IMAGE_3D 0x9059
2117 #define GL_INT_IMAGE_2D_RECT 0x905A
2118 #define GL_INT_IMAGE_CUBE 0x905B
2119 #define GL_INT_IMAGE_BUFFER 0x905C
2120 #define GL_INT_IMAGE_1D_ARRAY 0x905D
2121 #define GL_INT_IMAGE_2D_ARRAY 0x905E
2122 #define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
2123 #define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060
2124 #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
2125 #define GL_UNSIGNED_INT_IMAGE_1D 0x9062
2126 #define GL_UNSIGNED_INT_IMAGE_2D 0x9063
2127 #define GL_UNSIGNED_INT_IMAGE_3D 0x9064
2128 #define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065
2129 #define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
2130 #define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
2131 #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068
2132 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
2133 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
2134 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
2135 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
2136 #define GL_MAX_IMAGE_SAMPLES 0x906D
2137 #define GL_IMAGE_BINDING_FORMAT 0x906E
2138 #define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
2139 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
2140 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
2141 #define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
2142 #define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
2143 #define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
2144 #define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
2145 #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
2146 #define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
2147 #define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C
2148 #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D
2149 #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E
2150 #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F
2151 #define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
2164 #ifdef GL_GLEXT_PROTOTYPES
2180 #ifndef GL_VERSION_4_3
2181 #define GL_VERSION_4_3 1
2183 #define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9
2184 #define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E
2185 #define GL_COMPRESSED_RGB8_ETC2 0x9274
2186 #define GL_COMPRESSED_SRGB8_ETC2 0x9275
2187 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
2188 #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
2189 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
2190 #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
2191 #define GL_COMPRESSED_R11_EAC 0x9270
2192 #define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
2193 #define GL_COMPRESSED_RG11_EAC 0x9272
2194 #define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
2195 #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
2196 #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
2197 #define GL_MAX_ELEMENT_INDEX 0x8D6B
2198 #define GL_COMPUTE_SHADER 0x91B9
2199 #define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB
2200 #define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
2201 #define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD
2202 #define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
2203 #define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
2204 #define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
2205 #define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265
2206 #define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
2207 #define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB
2208 #define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE
2209 #define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF
2210 #define GL_COMPUTE_WORK_GROUP_SIZE 0x8267
2211 #define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC
2212 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED
2213 #define GL_DISPATCH_INDIRECT_BUFFER 0x90EE
2214 #define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
2215 #define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
2216 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
2217 #define GL_DEBUG_CALLBACK_FUNCTION 0x8244
2218 #define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
2219 #define GL_DEBUG_SOURCE_API 0x8246
2220 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
2221 #define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
2222 #define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
2223 #define GL_DEBUG_SOURCE_APPLICATION 0x824A
2224 #define GL_DEBUG_SOURCE_OTHER 0x824B
2225 #define GL_DEBUG_TYPE_ERROR 0x824C
2226 #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
2227 #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
2228 #define GL_DEBUG_TYPE_PORTABILITY 0x824F
2229 #define GL_DEBUG_TYPE_PERFORMANCE 0x8250
2230 #define GL_DEBUG_TYPE_OTHER 0x8251
2231 #define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
2232 #define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
2233 #define GL_DEBUG_LOGGED_MESSAGES 0x9145
2234 #define GL_DEBUG_SEVERITY_HIGH 0x9146
2235 #define GL_DEBUG_SEVERITY_MEDIUM 0x9147
2236 #define GL_DEBUG_SEVERITY_LOW 0x9148
2237 #define GL_DEBUG_TYPE_MARKER 0x8268
2238 #define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
2239 #define GL_DEBUG_TYPE_POP_GROUP 0x826A
2240 #define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
2241 #define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
2242 #define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
2243 #define GL_BUFFER 0x82E0
2244 #define GL_SHADER 0x82E1
2245 #define GL_PROGRAM 0x82E2
2246 #define GL_QUERY 0x82E3
2247 #define GL_PROGRAM_PIPELINE 0x82E4
2248 #define GL_SAMPLER 0x82E6
2249 #define GL_MAX_LABEL_LENGTH 0x82E8
2250 #define GL_DEBUG_OUTPUT 0x92E0
2251 #define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
2252 #define GL_MAX_UNIFORM_LOCATIONS 0x826E
2253 #define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310
2254 #define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311
2255 #define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312
2256 #define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313
2257 #define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314
2258 #define GL_MAX_FRAMEBUFFER_WIDTH 0x9315
2259 #define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316
2260 #define GL_MAX_FRAMEBUFFER_LAYERS 0x9317
2261 #define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318
2262 #define GL_INTERNALFORMAT_SUPPORTED 0x826F
2263 #define GL_INTERNALFORMAT_PREFERRED 0x8270
2264 #define GL_INTERNALFORMAT_RED_SIZE 0x8271
2265 #define GL_INTERNALFORMAT_GREEN_SIZE 0x8272
2266 #define GL_INTERNALFORMAT_BLUE_SIZE 0x8273
2267 #define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274
2268 #define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275
2269 #define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276
2270 #define GL_INTERNALFORMAT_SHARED_SIZE 0x8277
2271 #define GL_INTERNALFORMAT_RED_TYPE 0x8278
2272 #define GL_INTERNALFORMAT_GREEN_TYPE 0x8279
2273 #define GL_INTERNALFORMAT_BLUE_TYPE 0x827A
2274 #define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B
2275 #define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C
2276 #define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D
2277 #define GL_MAX_WIDTH 0x827E
2278 #define GL_MAX_HEIGHT 0x827F
2279 #define GL_MAX_DEPTH 0x8280
2280 #define GL_MAX_LAYERS 0x8281
2281 #define GL_MAX_COMBINED_DIMENSIONS 0x8282
2282 #define GL_COLOR_COMPONENTS 0x8283
2283 #define GL_DEPTH_COMPONENTS 0x8284
2284 #define GL_STENCIL_COMPONENTS 0x8285
2285 #define GL_COLOR_RENDERABLE 0x8286
2286 #define GL_DEPTH_RENDERABLE 0x8287
2287 #define GL_STENCIL_RENDERABLE 0x8288
2288 #define GL_FRAMEBUFFER_RENDERABLE 0x8289
2289 #define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A
2290 #define GL_FRAMEBUFFER_BLEND 0x828B
2291 #define GL_READ_PIXELS 0x828C
2292 #define GL_READ_PIXELS_FORMAT 0x828D
2293 #define GL_READ_PIXELS_TYPE 0x828E
2294 #define GL_TEXTURE_IMAGE_FORMAT 0x828F
2295 #define GL_TEXTURE_IMAGE_TYPE 0x8290
2296 #define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291
2297 #define GL_GET_TEXTURE_IMAGE_TYPE 0x8292
2298 #define GL_MIPMAP 0x8293
2299 #define GL_MANUAL_GENERATE_MIPMAP 0x8294
2300 #define GL_AUTO_GENERATE_MIPMAP 0x8295
2301 #define GL_COLOR_ENCODING 0x8296
2302 #define GL_SRGB_READ 0x8297
2303 #define GL_SRGB_WRITE 0x8298
2304 #define GL_FILTER 0x829A
2305 #define GL_VERTEX_TEXTURE 0x829B
2306 #define GL_TESS_CONTROL_TEXTURE 0x829C
2307 #define GL_TESS_EVALUATION_TEXTURE 0x829D
2308 #define GL_GEOMETRY_TEXTURE 0x829E
2309 #define GL_FRAGMENT_TEXTURE 0x829F
2310 #define GL_COMPUTE_TEXTURE 0x82A0
2311 #define GL_TEXTURE_SHADOW 0x82A1
2312 #define GL_TEXTURE_GATHER 0x82A2
2313 #define GL_TEXTURE_GATHER_SHADOW 0x82A3
2314 #define GL_SHADER_IMAGE_LOAD 0x82A4
2315 #define GL_SHADER_IMAGE_STORE 0x82A5
2316 #define GL_SHADER_IMAGE_ATOMIC 0x82A6
2317 #define GL_IMAGE_TEXEL_SIZE 0x82A7
2318 #define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8
2319 #define GL_IMAGE_PIXEL_FORMAT 0x82A9
2320 #define GL_IMAGE_PIXEL_TYPE 0x82AA
2321 #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC
2322 #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD
2323 #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE
2324 #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF
2325 #define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1
2326 #define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2
2327 #define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3
2328 #define GL_CLEAR_BUFFER 0x82B4
2329 #define GL_TEXTURE_VIEW 0x82B5
2330 #define GL_VIEW_COMPATIBILITY_CLASS 0x82B6
2331 #define GL_FULL_SUPPORT 0x82B7
2332 #define GL_CAVEAT_SUPPORT 0x82B8
2333 #define GL_IMAGE_CLASS_4_X_32 0x82B9
2334 #define GL_IMAGE_CLASS_2_X_32 0x82BA
2335 #define GL_IMAGE_CLASS_1_X_32 0x82BB
2336 #define GL_IMAGE_CLASS_4_X_16 0x82BC
2337 #define GL_IMAGE_CLASS_2_X_16 0x82BD
2338 #define GL_IMAGE_CLASS_1_X_16 0x82BE
2339 #define GL_IMAGE_CLASS_4_X_8 0x82BF
2340 #define GL_IMAGE_CLASS_2_X_8 0x82C0
2341 #define GL_IMAGE_CLASS_1_X_8 0x82C1
2342 #define GL_IMAGE_CLASS_11_11_10 0x82C2
2343 #define GL_IMAGE_CLASS_10_10_10_2 0x82C3
2344 #define GL_VIEW_CLASS_128_BITS 0x82C4
2345 #define GL_VIEW_CLASS_96_BITS 0x82C5
2346 #define GL_VIEW_CLASS_64_BITS 0x82C6
2347 #define GL_VIEW_CLASS_48_BITS 0x82C7
2348 #define GL_VIEW_CLASS_32_BITS 0x82C8
2349 #define GL_VIEW_CLASS_24_BITS 0x82C9
2350 #define GL_VIEW_CLASS_16_BITS 0x82CA
2351 #define GL_VIEW_CLASS_8_BITS 0x82CB
2352 #define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC
2353 #define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD
2354 #define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE
2355 #define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF
2356 #define GL_VIEW_CLASS_RGTC1_RED 0x82D0
2357 #define GL_VIEW_CLASS_RGTC2_RG 0x82D1
2358 #define GL_VIEW_CLASS_BPTC_UNORM 0x82D2
2359 #define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3
2360 #define GL_UNIFORM 0x92E1
2361 #define GL_UNIFORM_BLOCK 0x92E2
2362 #define GL_PROGRAM_INPUT 0x92E3
2363 #define GL_PROGRAM_OUTPUT 0x92E4
2364 #define GL_BUFFER_VARIABLE 0x92E5
2365 #define GL_SHADER_STORAGE_BLOCK 0x92E6
2366 #define GL_VERTEX_SUBROUTINE 0x92E8
2367 #define GL_TESS_CONTROL_SUBROUTINE 0x92E9
2368 #define GL_TESS_EVALUATION_SUBROUTINE 0x92EA
2369 #define GL_GEOMETRY_SUBROUTINE 0x92EB
2370 #define GL_FRAGMENT_SUBROUTINE 0x92EC
2371 #define GL_COMPUTE_SUBROUTINE 0x92ED
2372 #define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE
2373 #define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF
2374 #define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0
2375 #define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1
2376 #define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2
2377 #define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3
2378 #define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4
2379 #define GL_ACTIVE_RESOURCES 0x92F5
2380 #define GL_MAX_NAME_LENGTH 0x92F6
2381 #define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7
2382 #define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8
2383 #define GL_NAME_LENGTH 0x92F9
2384 #define GL_TYPE 0x92FA
2385 #define GL_ARRAY_SIZE 0x92FB
2386 #define GL_OFFSET 0x92FC
2387 #define GL_BLOCK_INDEX 0x92FD
2388 #define GL_ARRAY_STRIDE 0x92FE
2389 #define GL_MATRIX_STRIDE 0x92FF
2390 #define GL_IS_ROW_MAJOR 0x9300
2391 #define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301
2392 #define GL_BUFFER_BINDING 0x9302
2393 #define GL_BUFFER_DATA_SIZE 0x9303
2394 #define GL_NUM_ACTIVE_VARIABLES 0x9304
2395 #define GL_ACTIVE_VARIABLES 0x9305
2396 #define GL_REFERENCED_BY_VERTEX_SHADER 0x9306
2397 #define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307
2398 #define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308
2399 #define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309
2400 #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A
2401 #define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B
2402 #define GL_TOP_LEVEL_ARRAY_SIZE 0x930C
2403 #define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D
2404 #define GL_LOCATION 0x930E
2405 #define GL_LOCATION_INDEX 0x930F
2406 #define GL_IS_PER_PATCH 0x92E7
2407 #define GL_SHADER_STORAGE_BUFFER 0x90D2
2408 #define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3
2409 #define GL_SHADER_STORAGE_BUFFER_START 0x90D4
2410 #define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5
2411 #define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
2412 #define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7
2413 #define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8
2414 #define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9
2415 #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
2416 #define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
2417 #define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
2418 #define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
2419 #define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE
2420 #define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
2421 #define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000
2422 #define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
2423 #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA
2424 #define GL_TEXTURE_BUFFER_OFFSET 0x919D
2425 #define GL_TEXTURE_BUFFER_SIZE 0x919E
2426 #define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F
2427 #define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB
2428 #define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC
2429 #define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD
2430 #define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE
2431 #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
2432 #define GL_VERTEX_ATTRIB_BINDING 0x82D4
2433 #define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5
2434 #define GL_VERTEX_BINDING_DIVISOR 0x82D6
2435 #define GL_VERTEX_BINDING_OFFSET 0x82D7
2436 #define GL_VERTEX_BINDING_STRIDE 0x82D8
2437 #define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
2438 #define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA
2439 #define GL_DISPLAY_LIST 0x82E7
2444 typedef void (
APIENTRYP PFNGLCOPYIMAGESUBDATAPROC) (
GLuint srcName,
GLenum srcTarget,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
GLuint dstName,
GLenum dstTarget,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ,
GLsizei srcWidth,
GLsizei srcHeight,
GLsizei srcDepth);
2483 #ifdef GL_GLEXT_PROTOTYPES
2488 GLAPI void APIENTRY glCopyImageSubData (
GLuint srcName,
GLenum srcTarget,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
GLuint dstName,
GLenum dstTarget,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ,
GLsizei srcWidth,
GLsizei srcHeight,
GLsizei srcDepth);
2530 #ifndef GL_VERSION_4_4
2531 #define GL_VERSION_4_4 1
2532 #define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5
2533 #define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221
2534 #define GL_TEXTURE_BUFFER_BINDING 0x8C2A
2535 #define GL_MAP_PERSISTENT_BIT 0x0040
2536 #define GL_MAP_COHERENT_BIT 0x0080
2537 #define GL_DYNAMIC_STORAGE_BIT 0x0100
2538 #define GL_CLIENT_STORAGE_BIT 0x0200
2539 #define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000
2540 #define GL_BUFFER_IMMUTABLE_STORAGE 0x821F
2541 #define GL_BUFFER_STORAGE_FLAGS 0x8220
2542 #define GL_CLEAR_TEXTURE 0x9365
2543 #define GL_LOCATION_COMPONENT 0x934A
2544 #define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B
2545 #define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C
2546 #define GL_QUERY_BUFFER 0x9192
2547 #define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000
2548 #define GL_QUERY_BUFFER_BINDING 0x9193
2549 #define GL_QUERY_RESULT_NO_WAIT 0x9194
2550 #define GL_MIRROR_CLAMP_TO_EDGE 0x8743
2553 typedef void (
APIENTRYP PFNGLCLEARTEXSUBIMAGEPROC) (
GLuint texture,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
data);
2560 #ifdef GL_GLEXT_PROTOTYPES
2563 GLAPI void APIENTRY glClearTexSubImage (
GLuint texture,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
data);
2573 #ifndef GL_ARB_ES2_compatibility
2574 #define GL_ARB_ES2_compatibility 1
2577 #ifndef GL_ARB_ES3_compatibility
2578 #define GL_ARB_ES3_compatibility 1
2581 #ifndef GL_ARB_arrays_of_arrays
2582 #define GL_ARB_arrays_of_arrays 1
2585 #ifndef GL_ARB_base_instance
2586 #define GL_ARB_base_instance 1
2589 #ifndef GL_ARB_bindless_texture
2590 #define GL_ARB_bindless_texture 1
2592 #define GL_UNSIGNED_INT64_ARB 0x140F
2609 #ifdef GL_GLEXT_PROTOTYPES
2629 #ifndef GL_ARB_blend_func_extended
2630 #define GL_ARB_blend_func_extended 1
2633 #ifndef GL_ARB_buffer_storage
2634 #define GL_ARB_buffer_storage 1
2637 #ifndef GL_ARB_cl_event
2638 #define GL_ARB_cl_event 1
2641 #define GL_SYNC_CL_EVENT_ARB 0x8240
2642 #define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241
2644 #ifdef GL_GLEXT_PROTOTYPES
2649 #ifndef GL_ARB_clear_buffer_object
2650 #define GL_ARB_clear_buffer_object 1
2653 #ifndef GL_ARB_clear_texture
2654 #define GL_ARB_clear_texture 1
2657 #ifndef GL_ARB_color_buffer_float
2658 #define GL_ARB_color_buffer_float 1
2659 #define GL_RGBA_FLOAT_MODE_ARB 0x8820
2660 #define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
2661 #define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
2662 #define GL_CLAMP_READ_COLOR_ARB 0x891C
2663 #define GL_FIXED_ONLY_ARB 0x891D
2665 #ifdef GL_GLEXT_PROTOTYPES
2670 #ifndef GL_ARB_compatibility
2671 #define GL_ARB_compatibility 1
2674 #ifndef GL_ARB_compressed_texture_pixel_storage
2675 #define GL_ARB_compressed_texture_pixel_storage 1
2678 #ifndef GL_ARB_compute_shader
2679 #define GL_ARB_compute_shader 1
2680 #define GL_COMPUTE_SHADER_BIT 0x00000020
2683 #ifndef GL_ARB_compute_variable_group_size
2684 #define GL_ARB_compute_variable_group_size 1
2685 #define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344
2686 #define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB
2687 #define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345
2688 #define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF
2690 #ifdef GL_GLEXT_PROTOTYPES
2695 #ifndef GL_ARB_conservative_depth
2696 #define GL_ARB_conservative_depth 1
2699 #ifndef GL_ARB_copy_buffer
2700 #define GL_ARB_copy_buffer 1
2701 #define GL_COPY_READ_BUFFER_BINDING 0x8F36
2702 #define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
2705 #ifndef GL_ARB_copy_image
2706 #define GL_ARB_copy_image 1
2709 #ifndef GL_ARB_debug_output
2710 #define GL_ARB_debug_output 1
2712 #define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
2713 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
2714 #define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244
2715 #define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245
2716 #define GL_DEBUG_SOURCE_API_ARB 0x8246
2717 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
2718 #define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
2719 #define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249
2720 #define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A
2721 #define GL_DEBUG_SOURCE_OTHER_ARB 0x824B
2722 #define GL_DEBUG_TYPE_ERROR_ARB 0x824C
2723 #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
2724 #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
2725 #define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F
2726 #define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250
2727 #define GL_DEBUG_TYPE_OTHER_ARB 0x8251
2728 #define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143
2729 #define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144
2730 #define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145
2731 #define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146
2732 #define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147
2733 #define GL_DEBUG_SEVERITY_LOW_ARB 0x9148
2738 #ifdef GL_GLEXT_PROTOTYPES
2746 #ifndef GL_ARB_depth_buffer_float
2747 #define GL_ARB_depth_buffer_float 1
2750 #ifndef GL_ARB_depth_clamp
2751 #define GL_ARB_depth_clamp 1
2754 #ifndef GL_ARB_depth_texture
2755 #define GL_ARB_depth_texture 1
2756 #define GL_DEPTH_COMPONENT16_ARB 0x81A5
2757 #define GL_DEPTH_COMPONENT24_ARB 0x81A6
2758 #define GL_DEPTH_COMPONENT32_ARB 0x81A7
2759 #define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
2760 #define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
2763 #ifndef GL_ARB_draw_buffers
2764 #define GL_ARB_draw_buffers 1
2765 #define GL_MAX_DRAW_BUFFERS_ARB 0x8824
2766 #define GL_DRAW_BUFFER0_ARB 0x8825
2767 #define GL_DRAW_BUFFER1_ARB 0x8826
2768 #define GL_DRAW_BUFFER2_ARB 0x8827
2769 #define GL_DRAW_BUFFER3_ARB 0x8828
2770 #define GL_DRAW_BUFFER4_ARB 0x8829
2771 #define GL_DRAW_BUFFER5_ARB 0x882A
2772 #define GL_DRAW_BUFFER6_ARB 0x882B
2773 #define GL_DRAW_BUFFER7_ARB 0x882C
2774 #define GL_DRAW_BUFFER8_ARB 0x882D
2775 #define GL_DRAW_BUFFER9_ARB 0x882E
2776 #define GL_DRAW_BUFFER10_ARB 0x882F
2777 #define GL_DRAW_BUFFER11_ARB 0x8830
2778 #define GL_DRAW_BUFFER12_ARB 0x8831
2779 #define GL_DRAW_BUFFER13_ARB 0x8832
2780 #define GL_DRAW_BUFFER14_ARB 0x8833
2781 #define GL_DRAW_BUFFER15_ARB 0x8834
2783 #ifdef GL_GLEXT_PROTOTYPES
2788 #ifndef GL_ARB_draw_buffers_blend
2789 #define GL_ARB_draw_buffers_blend 1
2794 #ifdef GL_GLEXT_PROTOTYPES
2802 #ifndef GL_ARB_draw_elements_base_vertex
2803 #define GL_ARB_draw_elements_base_vertex 1
2806 #ifndef GL_ARB_draw_indirect
2807 #define GL_ARB_draw_indirect 1
2810 #ifndef GL_ARB_draw_instanced
2811 #define GL_ARB_draw_instanced 1
2814 #ifdef GL_GLEXT_PROTOTYPES
2820 #ifndef GL_ARB_enhanced_layouts
2821 #define GL_ARB_enhanced_layouts 1
2824 #ifndef GL_ARB_explicit_attrib_location
2825 #define GL_ARB_explicit_attrib_location 1
2828 #ifndef GL_ARB_explicit_uniform_location
2829 #define GL_ARB_explicit_uniform_location 1
2832 #ifndef GL_ARB_fragment_coord_conventions
2833 #define GL_ARB_fragment_coord_conventions 1
2836 #ifndef GL_ARB_fragment_layer_viewport
2837 #define GL_ARB_fragment_layer_viewport 1
2840 #ifndef GL_ARB_fragment_program
2841 #define GL_ARB_fragment_program 1
2842 #define GL_FRAGMENT_PROGRAM_ARB 0x8804
2843 #define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
2844 #define GL_PROGRAM_LENGTH_ARB 0x8627
2845 #define GL_PROGRAM_FORMAT_ARB 0x8876
2846 #define GL_PROGRAM_BINDING_ARB 0x8677
2847 #define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
2848 #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
2849 #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
2850 #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
2851 #define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
2852 #define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
2853 #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
2854 #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
2855 #define GL_PROGRAM_PARAMETERS_ARB 0x88A8
2856 #define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
2857 #define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
2858 #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
2859 #define GL_PROGRAM_ATTRIBS_ARB 0x88AC
2860 #define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
2861 #define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
2862 #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
2863 #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
2864 #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
2865 #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
2866 #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
2867 #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
2868 #define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
2869 #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
2870 #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
2871 #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
2872 #define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
2873 #define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
2874 #define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
2875 #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
2876 #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
2877 #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
2878 #define GL_PROGRAM_STRING_ARB 0x8628
2879 #define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
2880 #define GL_CURRENT_MATRIX_ARB 0x8641
2881 #define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
2882 #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
2883 #define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
2884 #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
2885 #define GL_MAX_TEXTURE_COORDS_ARB 0x8871
2886 #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
2887 #define GL_PROGRAM_ERROR_STRING_ARB 0x8874
2888 #define GL_MATRIX0_ARB 0x88C0
2889 #define GL_MATRIX1_ARB 0x88C1
2890 #define GL_MATRIX2_ARB 0x88C2
2891 #define GL_MATRIX3_ARB 0x88C3
2892 #define GL_MATRIX4_ARB 0x88C4
2893 #define GL_MATRIX5_ARB 0x88C5
2894 #define GL_MATRIX6_ARB 0x88C6
2895 #define GL_MATRIX7_ARB 0x88C7
2896 #define GL_MATRIX8_ARB 0x88C8
2897 #define GL_MATRIX9_ARB 0x88C9
2898 #define GL_MATRIX10_ARB 0x88CA
2899 #define GL_MATRIX11_ARB 0x88CB
2900 #define GL_MATRIX12_ARB 0x88CC
2901 #define GL_MATRIX13_ARB 0x88CD
2902 #define GL_MATRIX14_ARB 0x88CE
2903 #define GL_MATRIX15_ARB 0x88CF
2904 #define GL_MATRIX16_ARB 0x88D0
2905 #define GL_MATRIX17_ARB 0x88D1
2906 #define GL_MATRIX18_ARB 0x88D2
2907 #define GL_MATRIX19_ARB 0x88D3
2908 #define GL_MATRIX20_ARB 0x88D4
2909 #define GL_MATRIX21_ARB 0x88D5
2910 #define GL_MATRIX22_ARB 0x88D6
2911 #define GL_MATRIX23_ARB 0x88D7
2912 #define GL_MATRIX24_ARB 0x88D8
2913 #define GL_MATRIX25_ARB 0x88D9
2914 #define GL_MATRIX26_ARB 0x88DA
2915 #define GL_MATRIX27_ARB 0x88DB
2916 #define GL_MATRIX28_ARB 0x88DC
2917 #define GL_MATRIX29_ARB 0x88DD
2918 #define GL_MATRIX30_ARB 0x88DE
2919 #define GL_MATRIX31_ARB 0x88DF
2939 #ifdef GL_GLEXT_PROTOTYPES
2962 #ifndef GL_ARB_fragment_program_shadow
2963 #define GL_ARB_fragment_program_shadow 1
2966 #ifndef GL_ARB_fragment_shader
2967 #define GL_ARB_fragment_shader 1
2968 #define GL_FRAGMENT_SHADER_ARB 0x8B30
2969 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
2970 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
2973 #ifndef GL_ARB_framebuffer_no_attachments
2974 #define GL_ARB_framebuffer_no_attachments 1
2977 #ifndef GL_ARB_framebuffer_object
2978 #define GL_ARB_framebuffer_object 1
2981 #ifndef GL_ARB_framebuffer_sRGB
2982 #define GL_ARB_framebuffer_sRGB 1
2985 #ifndef GL_ARB_geometry_shader4
2986 #define GL_ARB_geometry_shader4 1
2987 #define GL_LINES_ADJACENCY_ARB 0x000A
2988 #define GL_LINE_STRIP_ADJACENCY_ARB 0x000B
2989 #define GL_TRIANGLES_ADJACENCY_ARB 0x000C
2990 #define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D
2991 #define GL_PROGRAM_POINT_SIZE_ARB 0x8642
2992 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29
2993 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7
2994 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8
2995 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
2996 #define GL_GEOMETRY_SHADER_ARB 0x8DD9
2997 #define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA
2998 #define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB
2999 #define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC
3000 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
3001 #define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
3002 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
3003 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
3004 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1
3009 #ifdef GL_GLEXT_PROTOTYPES
3017 #ifndef GL_ARB_get_program_binary
3018 #define GL_ARB_get_program_binary 1
3021 #ifndef GL_ARB_gpu_shader5
3022 #define GL_ARB_gpu_shader5 1
3025 #ifndef GL_ARB_gpu_shader_fp64
3026 #define GL_ARB_gpu_shader_fp64 1
3029 #ifndef GL_ARB_half_float_pixel
3030 #define GL_ARB_half_float_pixel 1
3032 #define GL_HALF_FLOAT_ARB 0x140B
3035 #ifndef GL_ARB_half_float_vertex
3036 #define GL_ARB_half_float_vertex 1
3039 #ifndef GL_ARB_imaging
3040 #define GL_ARB_imaging 1
3041 #define GL_BLEND_COLOR 0x8005
3042 #define GL_BLEND_EQUATION 0x8009
3043 #define GL_CONVOLUTION_1D 0x8010
3044 #define GL_CONVOLUTION_2D 0x8011
3045 #define GL_SEPARABLE_2D 0x8012
3046 #define GL_CONVOLUTION_BORDER_MODE 0x8013
3047 #define GL_CONVOLUTION_FILTER_SCALE 0x8014
3048 #define GL_CONVOLUTION_FILTER_BIAS 0x8015
3049 #define GL_REDUCE 0x8016
3050 #define GL_CONVOLUTION_FORMAT 0x8017
3051 #define GL_CONVOLUTION_WIDTH 0x8018
3052 #define GL_CONVOLUTION_HEIGHT 0x8019
3053 #define GL_MAX_CONVOLUTION_WIDTH 0x801A
3054 #define GL_MAX_CONVOLUTION_HEIGHT 0x801B
3055 #define GL_POST_CONVOLUTION_RED_SCALE 0x801C
3056 #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
3057 #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
3058 #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
3059 #define GL_POST_CONVOLUTION_RED_BIAS 0x8020
3060 #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
3061 #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
3062 #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
3063 #define GL_HISTOGRAM 0x8024
3064 #define GL_PROXY_HISTOGRAM 0x8025
3065 #define GL_HISTOGRAM_WIDTH 0x8026
3066 #define GL_HISTOGRAM_FORMAT 0x8027
3067 #define GL_HISTOGRAM_RED_SIZE 0x8028
3068 #define GL_HISTOGRAM_GREEN_SIZE 0x8029
3069 #define GL_HISTOGRAM_BLUE_SIZE 0x802A
3070 #define GL_HISTOGRAM_ALPHA_SIZE 0x802B
3071 #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
3072 #define GL_HISTOGRAM_SINK 0x802D
3073 #define GL_MINMAX 0x802E
3074 #define GL_MINMAX_FORMAT 0x802F
3075 #define GL_MINMAX_SINK 0x8030
3076 #define GL_TABLE_TOO_LARGE 0x8031
3077 #define GL_COLOR_MATRIX 0x80B1
3078 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
3079 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
3080 #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
3081 #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
3082 #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
3083 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
3084 #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
3085 #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
3086 #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
3087 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
3088 #define GL_COLOR_TABLE 0x80D0
3089 #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
3090 #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
3091 #define GL_PROXY_COLOR_TABLE 0x80D3
3092 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
3093 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
3094 #define GL_COLOR_TABLE_SCALE 0x80D6
3095 #define GL_COLOR_TABLE_BIAS 0x80D7
3096 #define GL_COLOR_TABLE_FORMAT 0x80D8
3097 #define GL_COLOR_TABLE_WIDTH 0x80D9
3098 #define GL_COLOR_TABLE_RED_SIZE 0x80DA
3099 #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
3100 #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
3101 #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
3102 #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
3103 #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
3104 #define GL_CONSTANT_BORDER 0x8151
3105 #define GL_REPLICATE_BORDER 0x8153
3106 #define GL_CONVOLUTION_BORDER_COLOR 0x8154
3139 #ifdef GL_GLEXT_PROTOTYPES
3175 #ifndef GL_ARB_indirect_parameters
3176 #define GL_ARB_indirect_parameters 1
3177 #define GL_PARAMETER_BUFFER_ARB 0x80EE
3178 #define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF
3181 #ifdef GL_GLEXT_PROTOTYPES
3187 #ifndef GL_ARB_instanced_arrays
3188 #define GL_ARB_instanced_arrays 1
3189 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE
3191 #ifdef GL_GLEXT_PROTOTYPES
3196 #ifndef GL_ARB_internalformat_query
3197 #define GL_ARB_internalformat_query 1
3200 #ifndef GL_ARB_internalformat_query2
3201 #define GL_ARB_internalformat_query2 1
3202 #define GL_SRGB_DECODE_ARB 0x8299
3205 #ifndef GL_ARB_invalidate_subdata
3206 #define GL_ARB_invalidate_subdata 1
3209 #ifndef GL_ARB_map_buffer_alignment
3210 #define GL_ARB_map_buffer_alignment 1
3213 #ifndef GL_ARB_map_buffer_range
3214 #define GL_ARB_map_buffer_range 1
3217 #ifndef GL_ARB_matrix_palette
3218 #define GL_ARB_matrix_palette 1
3219 #define GL_MATRIX_PALETTE_ARB 0x8840
3220 #define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
3221 #define GL_MAX_PALETTE_MATRICES_ARB 0x8842
3222 #define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843
3223 #define GL_MATRIX_INDEX_ARRAY_ARB 0x8844
3224 #define GL_CURRENT_MATRIX_INDEX_ARB 0x8845
3225 #define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846
3226 #define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847
3227 #define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848
3228 #define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
3234 #ifdef GL_GLEXT_PROTOTYPES
3243 #ifndef GL_ARB_multi_bind
3244 #define GL_ARB_multi_bind 1
3247 #ifndef GL_ARB_multi_draw_indirect
3248 #define GL_ARB_multi_draw_indirect 1
3251 #ifndef GL_ARB_multisample
3252 #define GL_ARB_multisample 1
3253 #define GL_MULTISAMPLE_ARB 0x809D
3254 #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
3255 #define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
3256 #define GL_SAMPLE_COVERAGE_ARB 0x80A0
3257 #define GL_SAMPLE_BUFFERS_ARB 0x80A8
3258 #define GL_SAMPLES_ARB 0x80A9
3259 #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
3260 #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
3261 #define GL_MULTISAMPLE_BIT_ARB 0x20000000
3263 #ifdef GL_GLEXT_PROTOTYPES
3268 #ifndef GL_ARB_multitexture
3269 #define GL_ARB_multitexture 1
3270 #define GL_TEXTURE0_ARB 0x84C0
3271 #define GL_TEXTURE1_ARB 0x84C1
3272 #define GL_TEXTURE2_ARB 0x84C2
3273 #define GL_TEXTURE3_ARB 0x84C3
3274 #define GL_TEXTURE4_ARB 0x84C4
3275 #define GL_TEXTURE5_ARB 0x84C5
3276 #define GL_TEXTURE6_ARB 0x84C6
3277 #define GL_TEXTURE7_ARB 0x84C7
3278 #define GL_TEXTURE8_ARB 0x84C8
3279 #define GL_TEXTURE9_ARB 0x84C9
3280 #define GL_TEXTURE10_ARB 0x84CA
3281 #define GL_TEXTURE11_ARB 0x84CB
3282 #define GL_TEXTURE12_ARB 0x84CC
3283 #define GL_TEXTURE13_ARB 0x84CD
3284 #define GL_TEXTURE14_ARB 0x84CE
3285 #define GL_TEXTURE15_ARB 0x84CF
3286 #define GL_TEXTURE16_ARB 0x84D0
3287 #define GL_TEXTURE17_ARB 0x84D1
3288 #define GL_TEXTURE18_ARB 0x84D2
3289 #define GL_TEXTURE19_ARB 0x84D3
3290 #define GL_TEXTURE20_ARB 0x84D4
3291 #define GL_TEXTURE21_ARB 0x84D5
3292 #define GL_TEXTURE22_ARB 0x84D6
3293 #define GL_TEXTURE23_ARB 0x84D7
3294 #define GL_TEXTURE24_ARB 0x84D8
3295 #define GL_TEXTURE25_ARB 0x84D9
3296 #define GL_TEXTURE26_ARB 0x84DA
3297 #define GL_TEXTURE27_ARB 0x84DB
3298 #define GL_TEXTURE28_ARB 0x84DC
3299 #define GL_TEXTURE29_ARB 0x84DD
3300 #define GL_TEXTURE30_ARB 0x84DE
3301 #define GL_TEXTURE31_ARB 0x84DF
3302 #define GL_ACTIVE_TEXTURE_ARB 0x84E0
3303 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
3304 #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
3339 #ifdef GL_GLEXT_PROTOTYPES
3377 #ifndef GL_ARB_occlusion_query
3378 #define GL_ARB_occlusion_query 1
3379 #define GL_QUERY_COUNTER_BITS_ARB 0x8864
3380 #define GL_CURRENT_QUERY_ARB 0x8865
3381 #define GL_QUERY_RESULT_ARB 0x8866
3382 #define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
3383 #define GL_SAMPLES_PASSED_ARB 0x8914
3392 #ifdef GL_GLEXT_PROTOTYPES
3404 #ifndef GL_ARB_occlusion_query2
3405 #define GL_ARB_occlusion_query2 1
3408 #ifndef GL_ARB_pixel_buffer_object
3409 #define GL_ARB_pixel_buffer_object 1
3410 #define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
3411 #define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
3412 #define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
3413 #define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
3416 #ifndef GL_ARB_point_parameters
3417 #define GL_ARB_point_parameters 1
3418 #define GL_POINT_SIZE_MIN_ARB 0x8126
3419 #define GL_POINT_SIZE_MAX_ARB 0x8127
3420 #define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
3421 #define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
3424 #ifdef GL_GLEXT_PROTOTYPES
3430 #ifndef GL_ARB_point_sprite
3431 #define GL_ARB_point_sprite 1
3432 #define GL_POINT_SPRITE_ARB 0x8861
3433 #define GL_COORD_REPLACE_ARB 0x8862
3436 #ifndef GL_ARB_program_interface_query
3437 #define GL_ARB_program_interface_query 1
3440 #ifndef GL_ARB_provoking_vertex
3441 #define GL_ARB_provoking_vertex 1
3444 #ifndef GL_ARB_query_buffer_object
3445 #define GL_ARB_query_buffer_object 1
3448 #ifndef GL_ARB_robust_buffer_access_behavior
3449 #define GL_ARB_robust_buffer_access_behavior 1
3452 #ifndef GL_ARB_robustness
3453 #define GL_ARB_robustness 1
3454 #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004
3455 #define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
3456 #define GL_GUILTY_CONTEXT_RESET_ARB 0x8253
3457 #define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254
3458 #define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255
3459 #define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
3460 #define GL_NO_RESET_NOTIFICATION_ARB 0x8261
3481 #ifdef GL_GLEXT_PROTOTYPES
3505 #ifndef GL_ARB_robustness_isolation
3506 #define GL_ARB_robustness_isolation 1
3509 #ifndef GL_ARB_sample_shading
3510 #define GL_ARB_sample_shading 1
3511 #define GL_SAMPLE_SHADING_ARB 0x8C36
3512 #define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37
3514 #ifdef GL_GLEXT_PROTOTYPES
3519 #ifndef GL_ARB_sampler_objects
3520 #define GL_ARB_sampler_objects 1
3523 #ifndef GL_ARB_seamless_cube_map
3524 #define GL_ARB_seamless_cube_map 1
3527 #ifndef GL_ARB_seamless_cubemap_per_texture
3528 #define GL_ARB_seamless_cubemap_per_texture 1
3531 #ifndef GL_ARB_separate_shader_objects
3532 #define GL_ARB_separate_shader_objects 1
3535 #ifndef GL_ARB_shader_atomic_counters
3536 #define GL_ARB_shader_atomic_counters 1
3539 #ifndef GL_ARB_shader_bit_encoding
3540 #define GL_ARB_shader_bit_encoding 1
3543 #ifndef GL_ARB_shader_draw_parameters
3544 #define GL_ARB_shader_draw_parameters 1
3547 #ifndef GL_ARB_shader_group_vote
3548 #define GL_ARB_shader_group_vote 1
3551 #ifndef GL_ARB_shader_image_load_store
3552 #define GL_ARB_shader_image_load_store 1
3555 #ifndef GL_ARB_shader_image_size
3556 #define GL_ARB_shader_image_size 1
3559 #ifndef GL_ARB_shader_objects
3560 #define GL_ARB_shader_objects 1
3567 #define GL_PROGRAM_OBJECT_ARB 0x8B40
3568 #define GL_SHADER_OBJECT_ARB 0x8B48
3569 #define GL_OBJECT_TYPE_ARB 0x8B4E
3570 #define GL_OBJECT_SUBTYPE_ARB 0x8B4F
3571 #define GL_FLOAT_VEC2_ARB 0x8B50
3572 #define GL_FLOAT_VEC3_ARB 0x8B51
3573 #define GL_FLOAT_VEC4_ARB 0x8B52
3574 #define GL_INT_VEC2_ARB 0x8B53
3575 #define GL_INT_VEC3_ARB 0x8B54
3576 #define GL_INT_VEC4_ARB 0x8B55
3577 #define GL_BOOL_ARB 0x8B56
3578 #define GL_BOOL_VEC2_ARB 0x8B57
3579 #define GL_BOOL_VEC3_ARB 0x8B58
3580 #define GL_BOOL_VEC4_ARB 0x8B59
3581 #define GL_FLOAT_MAT2_ARB 0x8B5A
3582 #define GL_FLOAT_MAT3_ARB 0x8B5B
3583 #define GL_FLOAT_MAT4_ARB 0x8B5C
3584 #define GL_SAMPLER_1D_ARB 0x8B5D
3585 #define GL_SAMPLER_2D_ARB 0x8B5E
3586 #define GL_SAMPLER_3D_ARB 0x8B5F
3587 #define GL_SAMPLER_CUBE_ARB 0x8B60
3588 #define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
3589 #define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
3590 #define GL_SAMPLER_2D_RECT_ARB 0x8B63
3591 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
3592 #define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
3593 #define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
3594 #define GL_OBJECT_LINK_STATUS_ARB 0x8B82
3595 #define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
3596 #define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
3597 #define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
3598 #define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
3599 #define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
3600 #define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
3640 #ifdef GL_GLEXT_PROTOTYPES
3683 #ifndef GL_ARB_shader_precision
3684 #define GL_ARB_shader_precision 1
3687 #ifndef GL_ARB_shader_stencil_export
3688 #define GL_ARB_shader_stencil_export 1
3691 #ifndef GL_ARB_shader_storage_buffer_object
3692 #define GL_ARB_shader_storage_buffer_object 1
3695 #ifndef GL_ARB_shader_subroutine
3696 #define GL_ARB_shader_subroutine 1
3699 #ifndef GL_ARB_shader_texture_lod
3700 #define GL_ARB_shader_texture_lod 1
3703 #ifndef GL_ARB_shading_language_100
3704 #define GL_ARB_shading_language_100 1
3705 #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
3708 #ifndef GL_ARB_shading_language_420pack
3709 #define GL_ARB_shading_language_420pack 1
3712 #ifndef GL_ARB_shading_language_include
3713 #define GL_ARB_shading_language_include 1
3714 #define GL_SHADER_INCLUDE_ARB 0x8DAE
3715 #define GL_NAMED_STRING_LENGTH_ARB 0x8DE9
3716 #define GL_NAMED_STRING_TYPE_ARB 0x8DEA
3723 #ifdef GL_GLEXT_PROTOTYPES
3733 #ifndef GL_ARB_shading_language_packing
3734 #define GL_ARB_shading_language_packing 1
3737 #ifndef GL_ARB_shadow
3738 #define GL_ARB_shadow 1
3739 #define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
3740 #define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
3741 #define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
3744 #ifndef GL_ARB_shadow_ambient
3745 #define GL_ARB_shadow_ambient 1
3746 #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
3749 #ifndef GL_ARB_sparse_texture
3750 #define GL_ARB_sparse_texture 1
3751 #define GL_TEXTURE_SPARSE_ARB 0x91A6
3752 #define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7
3753 #define GL_MIN_SPARSE_LEVEL_ARB 0x919B
3754 #define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8
3755 #define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195
3756 #define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196
3757 #define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197
3758 #define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198
3759 #define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199
3760 #define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A
3761 #define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9
3763 #ifdef GL_GLEXT_PROTOTYPES
3768 #ifndef GL_ARB_stencil_texturing
3769 #define GL_ARB_stencil_texturing 1
3773 #define GL_ARB_sync 1
3776 #ifndef GL_ARB_tessellation_shader
3777 #define GL_ARB_tessellation_shader 1
3780 #ifndef GL_ARB_texture_border_clamp
3781 #define GL_ARB_texture_border_clamp 1
3782 #define GL_CLAMP_TO_BORDER_ARB 0x812D
3785 #ifndef GL_ARB_texture_buffer_object
3786 #define GL_ARB_texture_buffer_object 1
3787 #define GL_TEXTURE_BUFFER_ARB 0x8C2A
3788 #define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B
3789 #define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C
3790 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D
3791 #define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E
3793 #ifdef GL_GLEXT_PROTOTYPES
3798 #ifndef GL_ARB_texture_buffer_object_rgb32
3799 #define GL_ARB_texture_buffer_object_rgb32 1
3802 #ifndef GL_ARB_texture_buffer_range
3803 #define GL_ARB_texture_buffer_range 1
3806 #ifndef GL_ARB_texture_compression
3807 #define GL_ARB_texture_compression 1
3808 #define GL_COMPRESSED_ALPHA_ARB 0x84E9
3809 #define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
3810 #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
3811 #define GL_COMPRESSED_INTENSITY_ARB 0x84EC
3812 #define GL_COMPRESSED_RGB_ARB 0x84ED
3813 #define GL_COMPRESSED_RGBA_ARB 0x84EE
3814 #define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
3815 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
3816 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1
3817 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
3818 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
3822 typedef void (
APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void *
data);
3826 #ifdef GL_GLEXT_PROTOTYPES
3830 GLAPI void APIENTRY glCompressedTexSubImage3DARB (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void *
data);
3837 #ifndef GL_ARB_texture_compression_bptc
3838 #define GL_ARB_texture_compression_bptc 1
3839 #define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C
3840 #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D
3841 #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E
3842 #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F
3845 #ifndef GL_ARB_texture_compression_rgtc
3846 #define GL_ARB_texture_compression_rgtc 1
3849 #ifndef GL_ARB_texture_cube_map
3850 #define GL_ARB_texture_cube_map 1
3851 #define GL_NORMAL_MAP_ARB 0x8511
3852 #define GL_REFLECTION_MAP_ARB 0x8512
3853 #define GL_TEXTURE_CUBE_MAP_ARB 0x8513
3854 #define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
3855 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
3856 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
3857 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
3858 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
3859 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
3860 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
3861 #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
3862 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
3865 #ifndef GL_ARB_texture_cube_map_array
3866 #define GL_ARB_texture_cube_map_array 1
3867 #define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009
3868 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A
3869 #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B
3870 #define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C
3871 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D
3872 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E
3873 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F
3876 #ifndef GL_ARB_texture_env_add
3877 #define GL_ARB_texture_env_add 1
3880 #ifndef GL_ARB_texture_env_combine
3881 #define GL_ARB_texture_env_combine 1
3882 #define GL_COMBINE_ARB 0x8570
3883 #define GL_COMBINE_RGB_ARB 0x8571
3884 #define GL_COMBINE_ALPHA_ARB 0x8572
3885 #define GL_SOURCE0_RGB_ARB 0x8580
3886 #define GL_SOURCE1_RGB_ARB 0x8581
3887 #define GL_SOURCE2_RGB_ARB 0x8582
3888 #define GL_SOURCE0_ALPHA_ARB 0x8588
3889 #define GL_SOURCE1_ALPHA_ARB 0x8589
3890 #define GL_SOURCE2_ALPHA_ARB 0x858A
3891 #define GL_OPERAND0_RGB_ARB 0x8590
3892 #define GL_OPERAND1_RGB_ARB 0x8591
3893 #define GL_OPERAND2_RGB_ARB 0x8592
3894 #define GL_OPERAND0_ALPHA_ARB 0x8598
3895 #define GL_OPERAND1_ALPHA_ARB 0x8599
3896 #define GL_OPERAND2_ALPHA_ARB 0x859A
3897 #define GL_RGB_SCALE_ARB 0x8573
3898 #define GL_ADD_SIGNED_ARB 0x8574
3899 #define GL_INTERPOLATE_ARB 0x8575
3900 #define GL_SUBTRACT_ARB 0x84E7
3901 #define GL_CONSTANT_ARB 0x8576
3902 #define GL_PRIMARY_COLOR_ARB 0x8577
3903 #define GL_PREVIOUS_ARB 0x8578
3906 #ifndef GL_ARB_texture_env_crossbar
3907 #define GL_ARB_texture_env_crossbar 1
3910 #ifndef GL_ARB_texture_env_dot3
3911 #define GL_ARB_texture_env_dot3 1
3912 #define GL_DOT3_RGB_ARB 0x86AE
3913 #define GL_DOT3_RGBA_ARB 0x86AF
3916 #ifndef GL_ARB_texture_float
3917 #define GL_ARB_texture_float 1
3918 #define GL_TEXTURE_RED_TYPE_ARB 0x8C10
3919 #define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
3920 #define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
3921 #define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
3922 #define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
3923 #define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
3924 #define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
3925 #define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
3926 #define GL_RGBA32F_ARB 0x8814
3927 #define GL_RGB32F_ARB 0x8815
3928 #define GL_ALPHA32F_ARB 0x8816
3929 #define GL_INTENSITY32F_ARB 0x8817
3930 #define GL_LUMINANCE32F_ARB 0x8818
3931 #define GL_LUMINANCE_ALPHA32F_ARB 0x8819
3932 #define GL_RGBA16F_ARB 0x881A
3933 #define GL_RGB16F_ARB 0x881B
3934 #define GL_ALPHA16F_ARB 0x881C
3935 #define GL_INTENSITY16F_ARB 0x881D
3936 #define GL_LUMINANCE16F_ARB 0x881E
3937 #define GL_LUMINANCE_ALPHA16F_ARB 0x881F
3940 #ifndef GL_ARB_texture_gather
3941 #define GL_ARB_texture_gather 1
3942 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E
3943 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F
3944 #define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F
3947 #ifndef GL_ARB_texture_mirror_clamp_to_edge
3948 #define GL_ARB_texture_mirror_clamp_to_edge 1
3951 #ifndef GL_ARB_texture_mirrored_repeat
3952 #define GL_ARB_texture_mirrored_repeat 1
3953 #define GL_MIRRORED_REPEAT_ARB 0x8370
3956 #ifndef GL_ARB_texture_multisample
3957 #define GL_ARB_texture_multisample 1
3960 #ifndef GL_ARB_texture_non_power_of_two
3961 #define GL_ARB_texture_non_power_of_two 1
3964 #ifndef GL_ARB_texture_query_levels
3965 #define GL_ARB_texture_query_levels 1
3968 #ifndef GL_ARB_texture_query_lod
3969 #define GL_ARB_texture_query_lod 1
3972 #ifndef GL_ARB_texture_rectangle
3973 #define GL_ARB_texture_rectangle 1
3974 #define GL_TEXTURE_RECTANGLE_ARB 0x84F5
3975 #define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
3976 #define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
3977 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
3980 #ifndef GL_ARB_texture_rg
3981 #define GL_ARB_texture_rg 1
3984 #ifndef GL_ARB_texture_rgb10_a2ui
3985 #define GL_ARB_texture_rgb10_a2ui 1
3988 #ifndef GL_ARB_texture_stencil8
3989 #define GL_ARB_texture_stencil8 1
3992 #ifndef GL_ARB_texture_storage
3993 #define GL_ARB_texture_storage 1
3996 #ifndef GL_ARB_texture_storage_multisample
3997 #define GL_ARB_texture_storage_multisample 1
4000 #ifndef GL_ARB_texture_swizzle
4001 #define GL_ARB_texture_swizzle 1
4004 #ifndef GL_ARB_texture_view
4005 #define GL_ARB_texture_view 1
4008 #ifndef GL_ARB_timer_query
4009 #define GL_ARB_timer_query 1
4012 #ifndef GL_ARB_transform_feedback2
4013 #define GL_ARB_transform_feedback2 1
4014 #define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
4015 #define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
4018 #ifndef GL_ARB_transform_feedback3
4019 #define GL_ARB_transform_feedback3 1
4022 #ifndef GL_ARB_transform_feedback_instanced
4023 #define GL_ARB_transform_feedback_instanced 1
4026 #ifndef GL_ARB_transpose_matrix
4027 #define GL_ARB_transpose_matrix 1
4028 #define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
4029 #define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
4030 #define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
4031 #define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
4036 #ifdef GL_GLEXT_PROTOTYPES
4044 #ifndef GL_ARB_uniform_buffer_object
4045 #define GL_ARB_uniform_buffer_object 1
4046 #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
4047 #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
4048 #define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
4051 #ifndef GL_ARB_vertex_array_bgra
4052 #define GL_ARB_vertex_array_bgra 1
4055 #ifndef GL_ARB_vertex_array_object
4056 #define GL_ARB_vertex_array_object 1
4059 #ifndef GL_ARB_vertex_attrib_64bit
4060 #define GL_ARB_vertex_attrib_64bit 1
4063 #ifndef GL_ARB_vertex_attrib_binding
4064 #define GL_ARB_vertex_attrib_binding 1
4067 #ifndef GL_ARB_vertex_blend
4068 #define GL_ARB_vertex_blend 1
4069 #define GL_MAX_VERTEX_UNITS_ARB 0x86A4
4070 #define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
4071 #define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
4072 #define GL_VERTEX_BLEND_ARB 0x86A7
4073 #define GL_CURRENT_WEIGHT_ARB 0x86A8
4074 #define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
4075 #define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
4076 #define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
4077 #define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
4078 #define GL_WEIGHT_ARRAY_ARB 0x86AD
4079 #define GL_MODELVIEW0_ARB 0x1700
4080 #define GL_MODELVIEW1_ARB 0x850A
4081 #define GL_MODELVIEW2_ARB 0x8722
4082 #define GL_MODELVIEW3_ARB 0x8723
4083 #define GL_MODELVIEW4_ARB 0x8724
4084 #define GL_MODELVIEW5_ARB 0x8725
4085 #define GL_MODELVIEW6_ARB 0x8726
4086 #define GL_MODELVIEW7_ARB 0x8727
4087 #define GL_MODELVIEW8_ARB 0x8728
4088 #define GL_MODELVIEW9_ARB 0x8729
4089 #define GL_MODELVIEW10_ARB 0x872A
4090 #define GL_MODELVIEW11_ARB 0x872B
4091 #define GL_MODELVIEW12_ARB 0x872C
4092 #define GL_MODELVIEW13_ARB 0x872D
4093 #define GL_MODELVIEW14_ARB 0x872E
4094 #define GL_MODELVIEW15_ARB 0x872F
4095 #define GL_MODELVIEW16_ARB 0x8730
4096 #define GL_MODELVIEW17_ARB 0x8731
4097 #define GL_MODELVIEW18_ARB 0x8732
4098 #define GL_MODELVIEW19_ARB 0x8733
4099 #define GL_MODELVIEW20_ARB 0x8734
4100 #define GL_MODELVIEW21_ARB 0x8735
4101 #define GL_MODELVIEW22_ARB 0x8736
4102 #define GL_MODELVIEW23_ARB 0x8737
4103 #define GL_MODELVIEW24_ARB 0x8738
4104 #define GL_MODELVIEW25_ARB 0x8739
4105 #define GL_MODELVIEW26_ARB 0x873A
4106 #define GL_MODELVIEW27_ARB 0x873B
4107 #define GL_MODELVIEW28_ARB 0x873C
4108 #define GL_MODELVIEW29_ARB 0x873D
4109 #define GL_MODELVIEW30_ARB 0x873E
4110 #define GL_MODELVIEW31_ARB 0x873F
4121 #ifdef GL_GLEXT_PROTOTYPES
4135 #ifndef GL_ARB_vertex_buffer_object
4136 #define GL_ARB_vertex_buffer_object 1
4139 #define GL_BUFFER_SIZE_ARB 0x8764
4140 #define GL_BUFFER_USAGE_ARB 0x8765
4141 #define GL_ARRAY_BUFFER_ARB 0x8892
4142 #define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
4143 #define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
4144 #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
4145 #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
4146 #define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
4147 #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
4148 #define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
4149 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
4150 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
4151 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
4152 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
4153 #define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
4154 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
4155 #define GL_READ_ONLY_ARB 0x88B8
4156 #define GL_WRITE_ONLY_ARB 0x88B9
4157 #define GL_READ_WRITE_ARB 0x88BA
4158 #define GL_BUFFER_ACCESS_ARB 0x88BB
4159 #define GL_BUFFER_MAPPED_ARB 0x88BC
4160 #define GL_BUFFER_MAP_POINTER_ARB 0x88BD
4161 #define GL_STREAM_DRAW_ARB 0x88E0
4162 #define GL_STREAM_READ_ARB 0x88E1
4163 #define GL_STREAM_COPY_ARB 0x88E2
4164 #define GL_STATIC_DRAW_ARB 0x88E4
4165 #define GL_STATIC_READ_ARB 0x88E5
4166 #define GL_STATIC_COPY_ARB 0x88E6
4167 #define GL_DYNAMIC_DRAW_ARB 0x88E8
4168 #define GL_DYNAMIC_READ_ARB 0x88E9
4169 #define GL_DYNAMIC_COPY_ARB 0x88EA
4181 #ifdef GL_GLEXT_PROTOTYPES
4196 #ifndef GL_ARB_vertex_program
4197 #define GL_ARB_vertex_program 1
4198 #define GL_COLOR_SUM_ARB 0x8458
4199 #define GL_VERTEX_PROGRAM_ARB 0x8620
4200 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
4201 #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
4202 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
4203 #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
4204 #define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
4205 #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
4206 #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
4207 #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
4208 #define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
4209 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
4210 #define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
4211 #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
4212 #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
4213 #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
4257 #ifdef GL_GLEXT_PROTOTYPES
4304 #ifndef GL_ARB_vertex_shader
4305 #define GL_ARB_vertex_shader 1
4306 #define GL_VERTEX_SHADER_ARB 0x8B31
4307 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
4308 #define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
4309 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
4310 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
4311 #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
4312 #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
4316 #ifdef GL_GLEXT_PROTOTYPES
4323 #ifndef GL_ARB_vertex_type_10f_11f_11f_rev
4324 #define GL_ARB_vertex_type_10f_11f_11f_rev 1
4327 #ifndef GL_ARB_vertex_type_2_10_10_10_rev
4328 #define GL_ARB_vertex_type_2_10_10_10_rev 1
4331 #ifndef GL_ARB_viewport_array
4332 #define GL_ARB_viewport_array 1
4335 #ifndef GL_ARB_window_pos
4336 #define GL_ARB_window_pos 1
4353 #ifdef GL_GLEXT_PROTOTYPES
4373 #ifndef GL_KHR_debug
4374 #define GL_KHR_debug 1
4377 #ifndef GL_KHR_texture_compression_astc_hdr
4378 #define GL_KHR_texture_compression_astc_hdr 1
4379 #define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
4380 #define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
4381 #define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
4382 #define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
4383 #define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
4384 #define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
4385 #define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
4386 #define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
4387 #define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
4388 #define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
4389 #define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
4390 #define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
4391 #define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
4392 #define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
4393 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
4394 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
4395 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
4396 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
4397 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
4398 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
4399 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
4400 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
4401 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
4402 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
4403 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
4404 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
4405 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
4406 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
4409 #ifndef GL_KHR_texture_compression_astc_ldr
4410 #define GL_KHR_texture_compression_astc_ldr 1
4413 #ifndef GL_OES_byte_coordinates
4414 #define GL_OES_byte_coordinates 1
4437 #ifdef GL_GLEXT_PROTOTYPES
4463 #ifndef GL_OES_compressed_paletted_texture
4464 #define GL_OES_compressed_paletted_texture 1
4465 #define GL_PALETTE4_RGB8_OES 0x8B90
4466 #define GL_PALETTE4_RGBA8_OES 0x8B91
4467 #define GL_PALETTE4_R5_G6_B5_OES 0x8B92
4468 #define GL_PALETTE4_RGBA4_OES 0x8B93
4469 #define GL_PALETTE4_RGB5_A1_OES 0x8B94
4470 #define GL_PALETTE8_RGB8_OES 0x8B95
4471 #define GL_PALETTE8_RGBA8_OES 0x8B96
4472 #define GL_PALETTE8_R5_G6_B5_OES 0x8B97
4473 #define GL_PALETTE8_RGBA4_OES 0x8B98
4474 #define GL_PALETTE8_RGB5_A1_OES 0x8B99
4477 #ifndef GL_OES_fixed_point
4478 #define GL_OES_fixed_point 1
4480 #define GL_FIXED_OES 0x140C
4585 #ifdef GL_GLEXT_PROTOTYPES
4693 #ifndef GL_OES_query_matrix
4694 #define GL_OES_query_matrix 1
4696 #ifdef GL_GLEXT_PROTOTYPES
4701 #ifndef GL_OES_read_format
4702 #define GL_OES_read_format 1
4703 #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
4704 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
4707 #ifndef GL_OES_single_precision
4708 #define GL_OES_single_precision 1
4715 #ifdef GL_GLEXT_PROTOTYPES
4725 #ifndef GL_3DFX_multisample
4726 #define GL_3DFX_multisample 1
4727 #define GL_MULTISAMPLE_3DFX 0x86B2
4728 #define GL_SAMPLE_BUFFERS_3DFX 0x86B3
4729 #define GL_SAMPLES_3DFX 0x86B4
4730 #define GL_MULTISAMPLE_BIT_3DFX 0x20000000
4733 #ifndef GL_3DFX_tbuffer
4734 #define GL_3DFX_tbuffer 1
4736 #ifdef GL_GLEXT_PROTOTYPES
4741 #ifndef GL_3DFX_texture_compression_FXT1
4742 #define GL_3DFX_texture_compression_FXT1 1
4743 #define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
4744 #define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
4747 #ifndef GL_AMD_blend_minmax_factor
4748 #define GL_AMD_blend_minmax_factor 1
4749 #define GL_FACTOR_MIN_AMD 0x901C
4750 #define GL_FACTOR_MAX_AMD 0x901D
4753 #ifndef GL_AMD_conservative_depth
4754 #define GL_AMD_conservative_depth 1
4757 #ifndef GL_AMD_debug_output
4758 #define GL_AMD_debug_output 1
4760 #define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143
4761 #define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144
4762 #define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145
4763 #define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146
4764 #define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147
4765 #define GL_DEBUG_SEVERITY_LOW_AMD 0x9148
4766 #define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149
4767 #define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A
4768 #define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B
4769 #define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C
4770 #define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D
4771 #define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E
4772 #define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F
4773 #define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150
4778 #ifdef GL_GLEXT_PROTOTYPES
4786 #ifndef GL_AMD_depth_clamp_separate
4787 #define GL_AMD_depth_clamp_separate 1
4788 #define GL_DEPTH_CLAMP_NEAR_AMD 0x901E
4789 #define GL_DEPTH_CLAMP_FAR_AMD 0x901F
4792 #ifndef GL_AMD_draw_buffers_blend
4793 #define GL_AMD_draw_buffers_blend 1
4798 #ifdef GL_GLEXT_PROTOTYPES
4806 #ifndef GL_AMD_interleaved_elements
4807 #define GL_AMD_interleaved_elements 1
4808 #define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4
4809 #define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5
4811 #ifdef GL_GLEXT_PROTOTYPES
4816 #ifndef GL_AMD_multi_draw_indirect
4817 #define GL_AMD_multi_draw_indirect 1
4820 #ifdef GL_GLEXT_PROTOTYPES
4826 #ifndef GL_AMD_name_gen_delete
4827 #define GL_AMD_name_gen_delete 1
4828 #define GL_DATA_BUFFER_AMD 0x9151
4829 #define GL_PERFORMANCE_MONITOR_AMD 0x9152
4830 #define GL_QUERY_OBJECT_AMD 0x9153
4831 #define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154
4832 #define GL_SAMPLER_OBJECT_AMD 0x9155
4836 #ifdef GL_GLEXT_PROTOTYPES
4843 #ifndef GL_AMD_occlusion_query_event
4844 #define GL_AMD_occlusion_query_event 1
4845 #define GL_OCCLUSION_QUERY_EVENT_MASK_AMD 0x874F
4846 #define GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001
4847 #define GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002
4848 #define GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004
4849 #define GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008
4850 #define GL_QUERY_ALL_EVENT_BITS_AMD 0xFFFFFFFF
4852 #ifdef GL_GLEXT_PROTOTYPES
4857 #ifndef GL_AMD_performance_monitor
4858 #define GL_AMD_performance_monitor 1
4859 #define GL_COUNTER_TYPE_AMD 0x8BC0
4860 #define GL_COUNTER_RANGE_AMD 0x8BC1
4861 #define GL_UNSIGNED_INT64_AMD 0x8BC2
4862 #define GL_PERCENTAGE_AMD 0x8BC3
4863 #define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4
4864 #define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5
4865 #define GL_PERFMON_RESULT_AMD 0x8BC6
4877 #ifdef GL_GLEXT_PROTOTYPES
4892 #ifndef GL_AMD_pinned_memory
4893 #define GL_AMD_pinned_memory 1
4894 #define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160
4897 #ifndef GL_AMD_query_buffer_object
4898 #define GL_AMD_query_buffer_object 1
4899 #define GL_QUERY_BUFFER_AMD 0x9192
4900 #define GL_QUERY_BUFFER_BINDING_AMD 0x9193
4901 #define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194
4904 #ifndef GL_AMD_sample_positions
4905 #define GL_AMD_sample_positions 1
4906 #define GL_SUBSAMPLE_DISTANCE_AMD 0x883F
4908 #ifdef GL_GLEXT_PROTOTYPES
4913 #ifndef GL_AMD_seamless_cubemap_per_texture
4914 #define GL_AMD_seamless_cubemap_per_texture 1
4917 #ifndef GL_AMD_shader_atomic_counter_ops
4918 #define GL_AMD_shader_atomic_counter_ops 1
4921 #ifndef GL_AMD_shader_stencil_export
4922 #define GL_AMD_shader_stencil_export 1
4925 #ifndef GL_AMD_shader_trinary_minmax
4926 #define GL_AMD_shader_trinary_minmax 1
4929 #ifndef GL_AMD_sparse_texture
4930 #define GL_AMD_sparse_texture 1
4931 #define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195
4932 #define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196
4933 #define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197
4934 #define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198
4935 #define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199
4936 #define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A
4937 #define GL_MIN_SPARSE_LEVEL_AMD 0x919B
4938 #define GL_MIN_LOD_WARNING_AMD 0x919C
4939 #define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001
4942 #ifdef GL_GLEXT_PROTOTYPES
4948 #ifndef GL_AMD_stencil_operation_extended
4949 #define GL_AMD_stencil_operation_extended 1
4950 #define GL_SET_AMD 0x874A
4951 #define GL_REPLACE_VALUE_AMD 0x874B
4952 #define GL_STENCIL_OP_VALUE_AMD 0x874C
4953 #define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D
4955 #ifdef GL_GLEXT_PROTOTYPES
4960 #ifndef GL_AMD_texture_texture4
4961 #define GL_AMD_texture_texture4 1
4964 #ifndef GL_AMD_transform_feedback3_lines_triangles
4965 #define GL_AMD_transform_feedback3_lines_triangles 1
4968 #ifndef GL_AMD_vertex_shader_layer
4969 #define GL_AMD_vertex_shader_layer 1
4972 #ifndef GL_AMD_vertex_shader_tessellator
4973 #define GL_AMD_vertex_shader_tessellator 1
4974 #define GL_SAMPLER_BUFFER_AMD 0x9001
4975 #define GL_INT_SAMPLER_BUFFER_AMD 0x9002
4976 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003
4977 #define GL_TESSELLATION_MODE_AMD 0x9004
4978 #define GL_TESSELLATION_FACTOR_AMD 0x9005
4979 #define GL_DISCRETE_AMD 0x9006
4980 #define GL_CONTINUOUS_AMD 0x9007
4983 #ifdef GL_GLEXT_PROTOTYPES
4989 #ifndef GL_AMD_vertex_shader_viewport_index
4990 #define GL_AMD_vertex_shader_viewport_index 1
4993 #ifndef GL_APPLE_aux_depth_stencil
4994 #define GL_APPLE_aux_depth_stencil 1
4995 #define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14
4998 #ifndef GL_APPLE_client_storage
4999 #define GL_APPLE_client_storage 1
5000 #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
5003 #ifndef GL_APPLE_element_array
5004 #define GL_APPLE_element_array 1
5005 #define GL_ELEMENT_ARRAY_APPLE 0x8A0C
5006 #define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D
5007 #define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E
5013 #ifdef GL_GLEXT_PROTOTYPES
5022 #ifndef GL_APPLE_fence
5023 #define GL_APPLE_fence 1
5024 #define GL_DRAW_PIXELS_APPLE 0x8A0A
5025 #define GL_FENCE_APPLE 0x8A0B
5034 #ifdef GL_GLEXT_PROTOTYPES
5046 #ifndef GL_APPLE_float_pixels
5047 #define GL_APPLE_float_pixels 1
5048 #define GL_HALF_APPLE 0x140B
5049 #define GL_RGBA_FLOAT32_APPLE 0x8814
5050 #define GL_RGB_FLOAT32_APPLE 0x8815
5051 #define GL_ALPHA_FLOAT32_APPLE 0x8816
5052 #define GL_INTENSITY_FLOAT32_APPLE 0x8817
5053 #define GL_LUMINANCE_FLOAT32_APPLE 0x8818
5054 #define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819
5055 #define GL_RGBA_FLOAT16_APPLE 0x881A
5056 #define GL_RGB_FLOAT16_APPLE 0x881B
5057 #define GL_ALPHA_FLOAT16_APPLE 0x881C
5058 #define GL_INTENSITY_FLOAT16_APPLE 0x881D
5059 #define GL_LUMINANCE_FLOAT16_APPLE 0x881E
5060 #define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F
5061 #define GL_COLOR_FLOAT_APPLE 0x8A0F
5064 #ifndef GL_APPLE_flush_buffer_range
5065 #define GL_APPLE_flush_buffer_range 1
5066 #define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12
5067 #define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13
5070 #ifdef GL_GLEXT_PROTOTYPES
5076 #ifndef GL_APPLE_object_purgeable
5077 #define GL_APPLE_object_purgeable 1
5078 #define GL_BUFFER_OBJECT_APPLE 0x85B3
5079 #define GL_RELEASED_APPLE 0x8A19
5080 #define GL_VOLATILE_APPLE 0x8A1A
5081 #define GL_RETAINED_APPLE 0x8A1B
5082 #define GL_UNDEFINED_APPLE 0x8A1C
5083 #define GL_PURGEABLE_APPLE 0x8A1D
5087 #ifdef GL_GLEXT_PROTOTYPES
5094 #ifndef GL_APPLE_rgb_422
5095 #define GL_APPLE_rgb_422 1
5096 #define GL_RGB_422_APPLE 0x8A1F
5097 #define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
5098 #define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
5099 #define GL_RGB_RAW_422_APPLE 0x8A51
5102 #ifndef GL_APPLE_row_bytes
5103 #define GL_APPLE_row_bytes 1
5104 #define GL_PACK_ROW_BYTES_APPLE 0x8A15
5105 #define GL_UNPACK_ROW_BYTES_APPLE 0x8A16
5108 #ifndef GL_APPLE_specular_vector
5109 #define GL_APPLE_specular_vector 1
5110 #define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
5113 #ifndef GL_APPLE_texture_range
5114 #define GL_APPLE_texture_range 1
5115 #define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7
5116 #define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8
5117 #define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC
5118 #define GL_STORAGE_PRIVATE_APPLE 0x85BD
5119 #define GL_STORAGE_CACHED_APPLE 0x85BE
5120 #define GL_STORAGE_SHARED_APPLE 0x85BF
5123 #ifdef GL_GLEXT_PROTOTYPES
5129 #ifndef GL_APPLE_transform_hint
5130 #define GL_APPLE_transform_hint 1
5131 #define GL_TRANSFORM_HINT_APPLE 0x85B1
5134 #ifndef GL_APPLE_vertex_array_object
5135 #define GL_APPLE_vertex_array_object 1
5136 #define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5
5141 #ifdef GL_GLEXT_PROTOTYPES
5149 #ifndef GL_APPLE_vertex_array_range
5150 #define GL_APPLE_vertex_array_range 1
5151 #define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D
5152 #define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
5153 #define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
5154 #define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
5155 #define GL_STORAGE_CLIENT_APPLE 0x85B4
5159 #ifdef GL_GLEXT_PROTOTYPES
5166 #ifndef GL_APPLE_vertex_program_evaluators
5167 #define GL_APPLE_vertex_program_evaluators 1
5168 #define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00
5169 #define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01
5170 #define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02
5171 #define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03
5172 #define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04
5173 #define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05
5174 #define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06
5175 #define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07
5176 #define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08
5177 #define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09
5183 typedef void (
APIENTRYP PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (
GLuint index,
GLuint size,
GLdouble u1,
GLdouble u2,
GLint ustride,
GLint uorder,
GLdouble v1,
GLdouble v2,
GLint vstride,
GLint vorder,
const GLdouble *
points);
5184 typedef void (
APIENTRYP PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (
GLuint index,
GLuint size,
GLfloat u1,
GLfloat u2,
GLint ustride,
GLint uorder,
GLfloat v1,
GLfloat v2,
GLint vstride,
GLint vorder,
const GLfloat *
points);
5185 #ifdef GL_GLEXT_PROTOTYPES
5191 GLAPI void APIENTRY glMapVertexAttrib2dAPPLE (
GLuint index,
GLuint size,
GLdouble u1,
GLdouble u2,
GLint ustride,
GLint uorder,
GLdouble v1,
GLdouble v2,
GLint vstride,
GLint vorder,
const GLdouble *
points);
5192 GLAPI void APIENTRY glMapVertexAttrib2fAPPLE (
GLuint index,
GLuint size,
GLfloat u1,
GLfloat u2,
GLint ustride,
GLint uorder,
GLfloat v1,
GLfloat v2,
GLint vstride,
GLint vorder,
const GLfloat *
points);
5196 #ifndef GL_APPLE_ycbcr_422
5197 #define GL_APPLE_ycbcr_422 1
5198 #define GL_YCBCR_422_APPLE 0x85B9
5201 #ifndef GL_ATI_draw_buffers
5202 #define GL_ATI_draw_buffers 1
5203 #define GL_MAX_DRAW_BUFFERS_ATI 0x8824
5204 #define GL_DRAW_BUFFER0_ATI 0x8825
5205 #define GL_DRAW_BUFFER1_ATI 0x8826
5206 #define GL_DRAW_BUFFER2_ATI 0x8827
5207 #define GL_DRAW_BUFFER3_ATI 0x8828
5208 #define GL_DRAW_BUFFER4_ATI 0x8829
5209 #define GL_DRAW_BUFFER5_ATI 0x882A
5210 #define GL_DRAW_BUFFER6_ATI 0x882B
5211 #define GL_DRAW_BUFFER7_ATI 0x882C
5212 #define GL_DRAW_BUFFER8_ATI 0x882D
5213 #define GL_DRAW_BUFFER9_ATI 0x882E
5214 #define GL_DRAW_BUFFER10_ATI 0x882F
5215 #define GL_DRAW_BUFFER11_ATI 0x8830
5216 #define GL_DRAW_BUFFER12_ATI 0x8831
5217 #define GL_DRAW_BUFFER13_ATI 0x8832
5218 #define GL_DRAW_BUFFER14_ATI 0x8833
5219 #define GL_DRAW_BUFFER15_ATI 0x8834
5221 #ifdef GL_GLEXT_PROTOTYPES
5226 #ifndef GL_ATI_element_array
5227 #define GL_ATI_element_array 1
5228 #define GL_ELEMENT_ARRAY_ATI 0x8768
5229 #define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769
5230 #define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A
5234 #ifdef GL_GLEXT_PROTOTYPES
5241 #ifndef GL_ATI_envmap_bumpmap
5242 #define GL_ATI_envmap_bumpmap 1
5243 #define GL_BUMP_ROT_MATRIX_ATI 0x8775
5244 #define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776
5245 #define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777
5246 #define GL_BUMP_TEX_UNITS_ATI 0x8778
5247 #define GL_DUDV_ATI 0x8779
5248 #define GL_DU8DV8_ATI 0x877A
5249 #define GL_BUMP_ENVMAP_ATI 0x877B
5250 #define GL_BUMP_TARGET_ATI 0x877C
5255 #ifdef GL_GLEXT_PROTOTYPES
5263 #ifndef GL_ATI_fragment_shader
5264 #define GL_ATI_fragment_shader 1
5265 #define GL_FRAGMENT_SHADER_ATI 0x8920
5266 #define GL_REG_0_ATI 0x8921
5267 #define GL_REG_1_ATI 0x8922
5268 #define GL_REG_2_ATI 0x8923
5269 #define GL_REG_3_ATI 0x8924
5270 #define GL_REG_4_ATI 0x8925
5271 #define GL_REG_5_ATI 0x8926
5272 #define GL_REG_6_ATI 0x8927
5273 #define GL_REG_7_ATI 0x8928
5274 #define GL_REG_8_ATI 0x8929
5275 #define GL_REG_9_ATI 0x892A
5276 #define GL_REG_10_ATI 0x892B
5277 #define GL_REG_11_ATI 0x892C
5278 #define GL_REG_12_ATI 0x892D
5279 #define GL_REG_13_ATI 0x892E
5280 #define GL_REG_14_ATI 0x892F
5281 #define GL_REG_15_ATI 0x8930
5282 #define GL_REG_16_ATI 0x8931
5283 #define GL_REG_17_ATI 0x8932
5284 #define GL_REG_18_ATI 0x8933
5285 #define GL_REG_19_ATI 0x8934
5286 #define GL_REG_20_ATI 0x8935
5287 #define GL_REG_21_ATI 0x8936
5288 #define GL_REG_22_ATI 0x8937
5289 #define GL_REG_23_ATI 0x8938
5290 #define GL_REG_24_ATI 0x8939
5291 #define GL_REG_25_ATI 0x893A
5292 #define GL_REG_26_ATI 0x893B
5293 #define GL_REG_27_ATI 0x893C
5294 #define GL_REG_28_ATI 0x893D
5295 #define GL_REG_29_ATI 0x893E
5296 #define GL_REG_30_ATI 0x893F
5297 #define GL_REG_31_ATI 0x8940
5298 #define GL_CON_0_ATI 0x8941
5299 #define GL_CON_1_ATI 0x8942
5300 #define GL_CON_2_ATI 0x8943
5301 #define GL_CON_3_ATI 0x8944
5302 #define GL_CON_4_ATI 0x8945
5303 #define GL_CON_5_ATI 0x8946
5304 #define GL_CON_6_ATI 0x8947
5305 #define GL_CON_7_ATI 0x8948
5306 #define GL_CON_8_ATI 0x8949
5307 #define GL_CON_9_ATI 0x894A
5308 #define GL_CON_10_ATI 0x894B
5309 #define GL_CON_11_ATI 0x894C
5310 #define GL_CON_12_ATI 0x894D
5311 #define GL_CON_13_ATI 0x894E
5312 #define GL_CON_14_ATI 0x894F
5313 #define GL_CON_15_ATI 0x8950
5314 #define GL_CON_16_ATI 0x8951
5315 #define GL_CON_17_ATI 0x8952
5316 #define GL_CON_18_ATI 0x8953
5317 #define GL_CON_19_ATI 0x8954
5318 #define GL_CON_20_ATI 0x8955
5319 #define GL_CON_21_ATI 0x8956
5320 #define GL_CON_22_ATI 0x8957
5321 #define GL_CON_23_ATI 0x8958
5322 #define GL_CON_24_ATI 0x8959
5323 #define GL_CON_25_ATI 0x895A
5324 #define GL_CON_26_ATI 0x895B
5325 #define GL_CON_27_ATI 0x895C
5326 #define GL_CON_28_ATI 0x895D
5327 #define GL_CON_29_ATI 0x895E
5328 #define GL_CON_30_ATI 0x895F
5329 #define GL_CON_31_ATI 0x8960
5330 #define GL_MOV_ATI 0x8961
5331 #define GL_ADD_ATI 0x8963
5332 #define GL_MUL_ATI 0x8964
5333 #define GL_SUB_ATI 0x8965
5334 #define GL_DOT3_ATI 0x8966
5335 #define GL_DOT4_ATI 0x8967
5336 #define GL_MAD_ATI 0x8968
5337 #define GL_LERP_ATI 0x8969
5338 #define GL_CND_ATI 0x896A
5339 #define GL_CND0_ATI 0x896B
5340 #define GL_DOT2_ADD_ATI 0x896C
5341 #define GL_SECONDARY_INTERPOLATOR_ATI 0x896D
5342 #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
5343 #define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F
5344 #define GL_NUM_PASSES_ATI 0x8970
5345 #define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971
5346 #define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972
5347 #define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
5348 #define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974
5349 #define GL_COLOR_ALPHA_PAIRING_ATI 0x8975
5350 #define GL_SWIZZLE_STR_ATI 0x8976
5351 #define GL_SWIZZLE_STQ_ATI 0x8977
5352 #define GL_SWIZZLE_STR_DR_ATI 0x8978
5353 #define GL_SWIZZLE_STQ_DQ_ATI 0x8979
5354 #define GL_SWIZZLE_STRQ_ATI 0x897A
5355 #define GL_SWIZZLE_STRQ_DQ_ATI 0x897B
5356 #define GL_RED_BIT_ATI 0x00000001
5357 #define GL_GREEN_BIT_ATI 0x00000002
5358 #define GL_BLUE_BIT_ATI 0x00000004
5359 #define GL_2X_BIT_ATI 0x00000001
5360 #define GL_4X_BIT_ATI 0x00000002
5361 #define GL_8X_BIT_ATI 0x00000004
5362 #define GL_HALF_BIT_ATI 0x00000008
5363 #define GL_QUARTER_BIT_ATI 0x00000010
5364 #define GL_EIGHTH_BIT_ATI 0x00000020
5365 #define GL_SATURATE_BIT_ATI 0x00000040
5366 #define GL_COMP_BIT_ATI 0x00000002
5367 #define GL_NEGATE_BIT_ATI 0x00000004
5368 #define GL_BIAS_BIT_ATI 0x00000008
5378 typedef void (
APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC) (
GLenum op,
GLuint dst,
GLuint dstMask,
GLuint dstMod,
GLuint arg1,
GLuint arg1Rep,
GLuint arg1Mod,
GLuint arg2,
GLuint arg2Rep,
GLuint arg2Mod,
GLuint arg3,
GLuint arg3Rep,
GLuint arg3Mod);
5381 typedef void (
APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC) (
GLenum op,
GLuint dst,
GLuint dstMod,
GLuint arg1,
GLuint arg1Rep,
GLuint arg1Mod,
GLuint arg2,
GLuint arg2Rep,
GLuint arg2Mod,
GLuint arg3,
GLuint arg3Rep,
GLuint arg3Mod);
5383 #ifdef GL_GLEXT_PROTOTYPES
5393 GLAPI void APIENTRY glColorFragmentOp3ATI (
GLenum op,
GLuint dst,
GLuint dstMask,
GLuint dstMod,
GLuint arg1,
GLuint arg1Rep,
GLuint arg1Mod,
GLuint arg2,
GLuint arg2Rep,
GLuint arg2Mod,
GLuint arg3,
GLuint arg3Rep,
GLuint arg3Mod);
5396 GLAPI void APIENTRY glAlphaFragmentOp3ATI (
GLenum op,
GLuint dst,
GLuint dstMod,
GLuint arg1,
GLuint arg1Rep,
GLuint arg1Mod,
GLuint arg2,
GLuint arg2Rep,
GLuint arg2Mod,
GLuint arg3,
GLuint arg3Rep,
GLuint arg3Mod);
5401 #ifndef GL_ATI_map_object_buffer
5402 #define GL_ATI_map_object_buffer 1
5405 #ifdef GL_GLEXT_PROTOTYPES
5411 #ifndef GL_ATI_meminfo
5412 #define GL_ATI_meminfo 1
5413 #define GL_VBO_FREE_MEMORY_ATI 0x87FB
5414 #define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC
5415 #define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD
5418 #ifndef GL_ATI_pixel_format_float
5419 #define GL_ATI_pixel_format_float 1
5420 #define GL_RGBA_FLOAT_MODE_ATI 0x8820
5421 #define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
5424 #ifndef GL_ATI_pn_triangles
5425 #define GL_ATI_pn_triangles 1
5426 #define GL_PN_TRIANGLES_ATI 0x87F0
5427 #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
5428 #define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2
5429 #define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
5430 #define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
5431 #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
5432 #define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
5433 #define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
5434 #define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
5437 #ifdef GL_GLEXT_PROTOTYPES
5443 #ifndef GL_ATI_separate_stencil
5444 #define GL_ATI_separate_stencil 1
5445 #define GL_STENCIL_BACK_FUNC_ATI 0x8800
5446 #define GL_STENCIL_BACK_FAIL_ATI 0x8801
5447 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
5448 #define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
5451 #ifdef GL_GLEXT_PROTOTYPES
5457 #ifndef GL_ATI_text_fragment_shader
5458 #define GL_ATI_text_fragment_shader 1
5459 #define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
5462 #ifndef GL_ATI_texture_env_combine3
5463 #define GL_ATI_texture_env_combine3 1
5464 #define GL_MODULATE_ADD_ATI 0x8744
5465 #define GL_MODULATE_SIGNED_ADD_ATI 0x8745
5466 #define GL_MODULATE_SUBTRACT_ATI 0x8746
5469 #ifndef GL_ATI_texture_float
5470 #define GL_ATI_texture_float 1
5471 #define GL_RGBA_FLOAT32_ATI 0x8814
5472 #define GL_RGB_FLOAT32_ATI 0x8815
5473 #define GL_ALPHA_FLOAT32_ATI 0x8816
5474 #define GL_INTENSITY_FLOAT32_ATI 0x8817
5475 #define GL_LUMINANCE_FLOAT32_ATI 0x8818
5476 #define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819
5477 #define GL_RGBA_FLOAT16_ATI 0x881A
5478 #define GL_RGB_FLOAT16_ATI 0x881B
5479 #define GL_ALPHA_FLOAT16_ATI 0x881C
5480 #define GL_INTENSITY_FLOAT16_ATI 0x881D
5481 #define GL_LUMINANCE_FLOAT16_ATI 0x881E
5482 #define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
5485 #ifndef GL_ATI_texture_mirror_once
5486 #define GL_ATI_texture_mirror_once 1
5487 #define GL_MIRROR_CLAMP_ATI 0x8742
5488 #define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
5491 #ifndef GL_ATI_vertex_array_object
5492 #define GL_ATI_vertex_array_object 1
5493 #define GL_STATIC_ATI 0x8760
5494 #define GL_DYNAMIC_ATI 0x8761
5495 #define GL_PRESERVE_ATI 0x8762
5496 #define GL_DISCARD_ATI 0x8763
5497 #define GL_OBJECT_BUFFER_SIZE_ATI 0x8764
5498 #define GL_OBJECT_BUFFER_USAGE_ATI 0x8765
5499 #define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766
5500 #define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767
5513 #ifdef GL_GLEXT_PROTOTYPES
5529 #ifndef GL_ATI_vertex_attrib_array_object
5530 #define GL_ATI_vertex_attrib_array_object 1
5534 #ifdef GL_GLEXT_PROTOTYPES
5541 #ifndef GL_ATI_vertex_streams
5542 #define GL_ATI_vertex_streams 1
5543 #define GL_MAX_VERTEX_STREAMS_ATI 0x876B
5544 #define GL_VERTEX_STREAM0_ATI 0x876C
5545 #define GL_VERTEX_STREAM1_ATI 0x876D
5546 #define GL_VERTEX_STREAM2_ATI 0x876E
5547 #define GL_VERTEX_STREAM3_ATI 0x876F
5548 #define GL_VERTEX_STREAM4_ATI 0x8770
5549 #define GL_VERTEX_STREAM5_ATI 0x8771
5550 #define GL_VERTEX_STREAM6_ATI 0x8772
5551 #define GL_VERTEX_STREAM7_ATI 0x8773
5552 #define GL_VERTEX_SOURCE_ATI 0x8774
5598 #ifdef GL_GLEXT_PROTOTYPES
5647 #ifndef GL_EXT_422_pixels
5648 #define GL_EXT_422_pixels 1
5649 #define GL_422_EXT 0x80CC
5650 #define GL_422_REV_EXT 0x80CD
5651 #define GL_422_AVERAGE_EXT 0x80CE
5652 #define GL_422_REV_AVERAGE_EXT 0x80CF
5656 #define GL_EXT_abgr 1
5657 #define GL_ABGR_EXT 0x8000
5661 #define GL_EXT_bgra 1
5662 #define GL_BGR_EXT 0x80E0
5663 #define GL_BGRA_EXT 0x80E1
5666 #ifndef GL_EXT_bindable_uniform
5667 #define GL_EXT_bindable_uniform 1
5668 #define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2
5669 #define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3
5670 #define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4
5671 #define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED
5672 #define GL_UNIFORM_BUFFER_EXT 0x8DEE
5673 #define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF
5677 #ifdef GL_GLEXT_PROTOTYPES
5684 #ifndef GL_EXT_blend_color
5685 #define GL_EXT_blend_color 1
5686 #define GL_CONSTANT_COLOR_EXT 0x8001
5687 #define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
5688 #define GL_CONSTANT_ALPHA_EXT 0x8003
5689 #define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
5690 #define GL_BLEND_COLOR_EXT 0x8005
5692 #ifdef GL_GLEXT_PROTOTYPES
5697 #ifndef GL_EXT_blend_equation_separate
5698 #define GL_EXT_blend_equation_separate 1
5699 #define GL_BLEND_EQUATION_RGB_EXT 0x8009
5700 #define GL_BLEND_EQUATION_ALPHA_EXT 0x883D
5702 #ifdef GL_GLEXT_PROTOTYPES
5707 #ifndef GL_EXT_blend_func_separate
5708 #define GL_EXT_blend_func_separate 1
5709 #define GL_BLEND_DST_RGB_EXT 0x80C8
5710 #define GL_BLEND_SRC_RGB_EXT 0x80C9
5711 #define GL_BLEND_DST_ALPHA_EXT 0x80CA
5712 #define GL_BLEND_SRC_ALPHA_EXT 0x80CB
5714 #ifdef GL_GLEXT_PROTOTYPES
5719 #ifndef GL_EXT_blend_logic_op
5720 #define GL_EXT_blend_logic_op 1
5723 #ifndef GL_EXT_blend_minmax
5724 #define GL_EXT_blend_minmax 1
5725 #define GL_MIN_EXT 0x8007
5726 #define GL_MAX_EXT 0x8008
5727 #define GL_FUNC_ADD_EXT 0x8006
5728 #define GL_BLEND_EQUATION_EXT 0x8009
5730 #ifdef GL_GLEXT_PROTOTYPES
5735 #ifndef GL_EXT_blend_subtract
5736 #define GL_EXT_blend_subtract 1
5737 #define GL_FUNC_SUBTRACT_EXT 0x800A
5738 #define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
5741 #ifndef GL_EXT_clip_volume_hint
5742 #define GL_EXT_clip_volume_hint 1
5743 #define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
5746 #ifndef GL_EXT_cmyka
5747 #define GL_EXT_cmyka 1
5748 #define GL_CMYK_EXT 0x800C
5749 #define GL_CMYKA_EXT 0x800D
5750 #define GL_PACK_CMYK_HINT_EXT 0x800E
5751 #define GL_UNPACK_CMYK_HINT_EXT 0x800F
5754 #ifndef GL_EXT_color_subtable
5755 #define GL_EXT_color_subtable 1
5758 #ifdef GL_GLEXT_PROTOTYPES
5764 #ifndef GL_EXT_compiled_vertex_array
5765 #define GL_EXT_compiled_vertex_array 1
5766 #define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
5767 #define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
5770 #ifdef GL_GLEXT_PROTOTYPES
5776 #ifndef GL_EXT_convolution
5777 #define GL_EXT_convolution 1
5778 #define GL_CONVOLUTION_1D_EXT 0x8010
5779 #define GL_CONVOLUTION_2D_EXT 0x8011
5780 #define GL_SEPARABLE_2D_EXT 0x8012
5781 #define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
5782 #define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
5783 #define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
5784 #define GL_REDUCE_EXT 0x8016
5785 #define GL_CONVOLUTION_FORMAT_EXT 0x8017
5786 #define GL_CONVOLUTION_WIDTH_EXT 0x8018
5787 #define GL_CONVOLUTION_HEIGHT_EXT 0x8019
5788 #define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
5789 #define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
5790 #define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
5791 #define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
5792 #define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
5793 #define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
5794 #define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
5795 #define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
5796 #define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
5797 #define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
5811 #ifdef GL_GLEXT_PROTOTYPES
5828 #ifndef GL_EXT_coordinate_frame
5829 #define GL_EXT_coordinate_frame 1
5830 #define GL_TANGENT_ARRAY_EXT 0x8439
5831 #define GL_BINORMAL_ARRAY_EXT 0x843A
5832 #define GL_CURRENT_TANGENT_EXT 0x843B
5833 #define GL_CURRENT_BINORMAL_EXT 0x843C
5834 #define GL_TANGENT_ARRAY_TYPE_EXT 0x843E
5835 #define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
5836 #define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
5837 #define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
5838 #define GL_TANGENT_ARRAY_POINTER_EXT 0x8442
5839 #define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
5840 #define GL_MAP1_TANGENT_EXT 0x8444
5841 #define GL_MAP2_TANGENT_EXT 0x8445
5842 #define GL_MAP1_BINORMAL_EXT 0x8446
5843 #define GL_MAP2_BINORMAL_EXT 0x8447
5866 #ifdef GL_GLEXT_PROTOTYPES
5892 #ifndef GL_EXT_copy_texture
5893 #define GL_EXT_copy_texture 1
5899 #ifdef GL_GLEXT_PROTOTYPES
5908 #ifndef GL_EXT_cull_vertex
5909 #define GL_EXT_cull_vertex 1
5910 #define GL_CULL_VERTEX_EXT 0x81AA
5911 #define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB
5912 #define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
5915 #ifdef GL_GLEXT_PROTOTYPES
5921 #ifndef GL_EXT_debug_label
5922 #define GL_EXT_debug_label 1
5923 #define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F
5924 #define GL_PROGRAM_OBJECT_EXT 0x8B40
5925 #define GL_SHADER_OBJECT_EXT 0x8B48
5926 #define GL_BUFFER_OBJECT_EXT 0x9151
5927 #define GL_QUERY_OBJECT_EXT 0x9153
5928 #define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154
5931 #ifdef GL_GLEXT_PROTOTYPES
5937 #ifndef GL_EXT_debug_marker
5938 #define GL_EXT_debug_marker 1
5942 #ifdef GL_GLEXT_PROTOTYPES
5949 #ifndef GL_EXT_depth_bounds_test
5950 #define GL_EXT_depth_bounds_test 1
5951 #define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
5952 #define GL_DEPTH_BOUNDS_EXT 0x8891
5954 #ifdef GL_GLEXT_PROTOTYPES
5959 #ifndef GL_EXT_direct_state_access
5960 #define GL_EXT_direct_state_access 1
5961 #define GL_PROGRAM_MATRIX_EXT 0x8E2D
5962 #define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E
5963 #define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F
5998 typedef void (
APIENTRYP PFNGLTEXTUREIMAGE3DEXTPROC) (
GLuint texture,
GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const void *
pixels);
5999 typedef void (
APIENTRYP PFNGLTEXTURESUBIMAGE3DEXTPROC) (
GLuint texture,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
pixels);
6035 typedef void (
APIENTRYP PFNGLMULTITEXIMAGE3DEXTPROC) (
GLenum texunit,
GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const void *
pixels);
6036 typedef void (
APIENTRYP PFNGLMULTITEXSUBIMAGE3DEXTPROC) (
GLenum texunit,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
pixels);
6051 typedef void (
APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (
GLuint texture,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void *
bits);
6058 typedef void (
APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (
GLenum texunit,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void *
bits);
6219 #ifdef GL_GLEXT_PROTOTYPES
6254 GLAPI void APIENTRY glTextureImage3DEXT (
GLuint texture,
GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const void *
pixels);
6255 GLAPI void APIENTRY glTextureSubImage3DEXT (
GLuint texture,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
pixels);
6291 GLAPI void APIENTRY glMultiTexImage3DEXT (
GLenum texunit,
GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const void *
pixels);
6292 GLAPI void APIENTRY glMultiTexSubImage3DEXT (
GLenum texunit,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
pixels);
6307 GLAPI void APIENTRY glCompressedTextureSubImage3DEXT (
GLuint texture,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void *
bits);
6314 GLAPI void APIENTRY glCompressedMultiTexSubImage3DEXT (
GLenum texunit,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void *
bits);
6478 #ifndef GL_EXT_draw_buffers2
6479 #define GL_EXT_draw_buffers2 1
6481 #ifdef GL_GLEXT_PROTOTYPES
6486 #ifndef GL_EXT_draw_instanced
6487 #define GL_EXT_draw_instanced 1
6490 #ifdef GL_GLEXT_PROTOTYPES
6496 #ifndef GL_EXT_draw_range_elements
6497 #define GL_EXT_draw_range_elements 1
6498 #define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8
6499 #define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9
6501 #ifdef GL_GLEXT_PROTOTYPES
6506 #ifndef GL_EXT_fog_coord
6507 #define GL_EXT_fog_coord 1
6508 #define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
6509 #define GL_FOG_COORDINATE_EXT 0x8451
6510 #define GL_FRAGMENT_DEPTH_EXT 0x8452
6511 #define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
6512 #define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
6513 #define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
6514 #define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
6515 #define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
6521 #ifdef GL_GLEXT_PROTOTYPES
6530 #ifndef GL_EXT_framebuffer_blit
6531 #define GL_EXT_framebuffer_blit 1
6532 #define GL_READ_FRAMEBUFFER_EXT 0x8CA8
6533 #define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
6534 #define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6
6535 #define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
6537 #ifdef GL_GLEXT_PROTOTYPES
6542 #ifndef GL_EXT_framebuffer_multisample
6543 #define GL_EXT_framebuffer_multisample 1
6544 #define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
6545 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
6546 #define GL_MAX_SAMPLES_EXT 0x8D57
6548 #ifdef GL_GLEXT_PROTOTYPES
6553 #ifndef GL_EXT_framebuffer_multisample_blit_scaled
6554 #define GL_EXT_framebuffer_multisample_blit_scaled 1
6555 #define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA
6556 #define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB
6559 #ifndef GL_EXT_framebuffer_object
6560 #define GL_EXT_framebuffer_object 1
6561 #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
6562 #define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
6563 #define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
6564 #define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
6565 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
6566 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
6567 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
6568 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
6569 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
6570 #define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
6571 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
6572 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
6573 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
6574 #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
6575 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
6576 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
6577 #define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
6578 #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
6579 #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
6580 #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
6581 #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
6582 #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
6583 #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
6584 #define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
6585 #define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
6586 #define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
6587 #define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
6588 #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
6589 #define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
6590 #define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
6591 #define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
6592 #define GL_COLOR_ATTACHMENT13_EXT 0x8CED
6593 #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
6594 #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
6595 #define GL_DEPTH_ATTACHMENT_EXT 0x8D00
6596 #define GL_STENCIL_ATTACHMENT_EXT 0x8D20
6597 #define GL_FRAMEBUFFER_EXT 0x8D40
6598 #define GL_RENDERBUFFER_EXT 0x8D41
6599 #define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
6600 #define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
6601 #define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
6602 #define GL_STENCIL_INDEX1_EXT 0x8D46
6603 #define GL_STENCIL_INDEX4_EXT 0x8D47
6604 #define GL_STENCIL_INDEX8_EXT 0x8D48
6605 #define GL_STENCIL_INDEX16_EXT 0x8D49
6606 #define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
6607 #define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
6608 #define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
6609 #define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
6610 #define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
6611 #define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
6629 #ifdef GL_GLEXT_PROTOTYPES
6650 #ifndef GL_EXT_framebuffer_sRGB
6651 #define GL_EXT_framebuffer_sRGB 1
6652 #define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
6653 #define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA
6656 #ifndef GL_EXT_geometry_shader4
6657 #define GL_EXT_geometry_shader4 1
6658 #define GL_GEOMETRY_SHADER_EXT 0x8DD9
6659 #define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA
6660 #define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB
6661 #define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC
6662 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
6663 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
6664 #define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
6665 #define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B
6666 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
6667 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
6668 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
6669 #define GL_LINES_ADJACENCY_EXT 0x000A
6670 #define GL_LINE_STRIP_ADJACENCY_EXT 0x000B
6671 #define GL_TRIANGLES_ADJACENCY_EXT 0x000C
6672 #define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D
6673 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
6674 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9
6675 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
6676 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
6677 #define GL_PROGRAM_POINT_SIZE_EXT 0x8642
6679 #ifdef GL_GLEXT_PROTOTYPES
6684 #ifndef GL_EXT_gpu_program_parameters
6685 #define GL_EXT_gpu_program_parameters 1
6688 #ifdef GL_GLEXT_PROTOTYPES
6694 #ifndef GL_EXT_gpu_shader4
6695 #define GL_EXT_gpu_shader4 1
6696 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD
6697 #define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0
6698 #define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
6699 #define GL_SAMPLER_BUFFER_EXT 0x8DC2
6700 #define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
6701 #define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4
6702 #define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5
6703 #define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6
6704 #define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7
6705 #define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8
6706 #define GL_INT_SAMPLER_1D_EXT 0x8DC9
6707 #define GL_INT_SAMPLER_2D_EXT 0x8DCA
6708 #define GL_INT_SAMPLER_3D_EXT 0x8DCB
6709 #define GL_INT_SAMPLER_CUBE_EXT 0x8DCC
6710 #define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD
6711 #define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE
6712 #define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF
6713 #define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0
6714 #define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1
6715 #define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2
6716 #define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3
6717 #define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4
6718 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5
6719 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6
6720 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7
6721 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
6722 #define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904
6723 #define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905
6735 #ifdef GL_GLEXT_PROTOTYPES
6750 #ifndef GL_EXT_histogram
6751 #define GL_EXT_histogram 1
6752 #define GL_HISTOGRAM_EXT 0x8024
6753 #define GL_PROXY_HISTOGRAM_EXT 0x8025
6754 #define GL_HISTOGRAM_WIDTH_EXT 0x8026
6755 #define GL_HISTOGRAM_FORMAT_EXT 0x8027
6756 #define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
6757 #define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
6758 #define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
6759 #define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
6760 #define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
6761 #define GL_HISTOGRAM_SINK_EXT 0x802D
6762 #define GL_MINMAX_EXT 0x802E
6763 #define GL_MINMAX_FORMAT_EXT 0x802F
6764 #define GL_MINMAX_SINK_EXT 0x8030
6765 #define GL_TABLE_TOO_LARGE_EXT 0x8031
6776 #ifdef GL_GLEXT_PROTOTYPES
6790 #ifndef GL_EXT_index_array_formats
6791 #define GL_EXT_index_array_formats 1
6792 #define GL_IUI_V2F_EXT 0x81AD
6793 #define GL_IUI_V3F_EXT 0x81AE
6794 #define GL_IUI_N3F_V2F_EXT 0x81AF
6795 #define GL_IUI_N3F_V3F_EXT 0x81B0
6796 #define GL_T2F_IUI_V2F_EXT 0x81B1
6797 #define GL_T2F_IUI_V3F_EXT 0x81B2
6798 #define GL_T2F_IUI_N3F_V2F_EXT 0x81B3
6799 #define GL_T2F_IUI_N3F_V3F_EXT 0x81B4
6802 #ifndef GL_EXT_index_func
6803 #define GL_EXT_index_func 1
6804 #define GL_INDEX_TEST_EXT 0x81B5
6805 #define GL_INDEX_TEST_FUNC_EXT 0x81B6
6806 #define GL_INDEX_TEST_REF_EXT 0x81B7
6808 #ifdef GL_GLEXT_PROTOTYPES
6813 #ifndef GL_EXT_index_material
6814 #define GL_EXT_index_material 1
6815 #define GL_INDEX_MATERIAL_EXT 0x81B8
6816 #define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9
6817 #define GL_INDEX_MATERIAL_FACE_EXT 0x81BA
6819 #ifdef GL_GLEXT_PROTOTYPES
6824 #ifndef GL_EXT_index_texture
6825 #define GL_EXT_index_texture 1
6828 #ifndef GL_EXT_light_texture
6829 #define GL_EXT_light_texture 1
6830 #define GL_FRAGMENT_MATERIAL_EXT 0x8349
6831 #define GL_FRAGMENT_NORMAL_EXT 0x834A
6832 #define GL_FRAGMENT_COLOR_EXT 0x834C
6833 #define GL_ATTENUATION_EXT 0x834D
6834 #define GL_SHADOW_ATTENUATION_EXT 0x834E
6835 #define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
6836 #define GL_TEXTURE_LIGHT_EXT 0x8350
6837 #define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
6838 #define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
6842 #ifdef GL_GLEXT_PROTOTYPES
6849 #ifndef GL_EXT_misc_attribute
6850 #define GL_EXT_misc_attribute 1
6853 #ifndef GL_EXT_multi_draw_arrays
6854 #define GL_EXT_multi_draw_arrays 1
6857 #ifdef GL_GLEXT_PROTOTYPES
6863 #ifndef GL_EXT_multisample
6864 #define GL_EXT_multisample 1
6865 #define GL_MULTISAMPLE_EXT 0x809D
6866 #define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
6867 #define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
6868 #define GL_SAMPLE_MASK_EXT 0x80A0
6869 #define GL_1PASS_EXT 0x80A1
6870 #define GL_2PASS_0_EXT 0x80A2
6871 #define GL_2PASS_1_EXT 0x80A3
6872 #define GL_4PASS_0_EXT 0x80A4
6873 #define GL_4PASS_1_EXT 0x80A5
6874 #define GL_4PASS_2_EXT 0x80A6
6875 #define GL_4PASS_3_EXT 0x80A7
6876 #define GL_SAMPLE_BUFFERS_EXT 0x80A8
6877 #define GL_SAMPLES_EXT 0x80A9
6878 #define GL_SAMPLE_MASK_VALUE_EXT 0x80AA
6879 #define GL_SAMPLE_MASK_INVERT_EXT 0x80AB
6880 #define GL_SAMPLE_PATTERN_EXT 0x80AC
6881 #define GL_MULTISAMPLE_BIT_EXT 0x20000000
6884 #ifdef GL_GLEXT_PROTOTYPES
6890 #ifndef GL_EXT_packed_depth_stencil
6891 #define GL_EXT_packed_depth_stencil 1
6892 #define GL_DEPTH_STENCIL_EXT 0x84F9
6893 #define GL_UNSIGNED_INT_24_8_EXT 0x84FA
6894 #define GL_DEPTH24_STENCIL8_EXT 0x88F0
6895 #define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
6898 #ifndef GL_EXT_packed_float
6899 #define GL_EXT_packed_float 1
6900 #define GL_R11F_G11F_B10F_EXT 0x8C3A
6901 #define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B
6902 #define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C
6905 #ifndef GL_EXT_packed_pixels
6906 #define GL_EXT_packed_pixels 1
6907 #define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
6908 #define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
6909 #define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
6910 #define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
6911 #define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
6914 #ifndef GL_EXT_paletted_texture
6915 #define GL_EXT_paletted_texture 1
6916 #define GL_COLOR_INDEX1_EXT 0x80E2
6917 #define GL_COLOR_INDEX2_EXT 0x80E3
6918 #define GL_COLOR_INDEX4_EXT 0x80E4
6919 #define GL_COLOR_INDEX8_EXT 0x80E5
6920 #define GL_COLOR_INDEX12_EXT 0x80E6
6921 #define GL_COLOR_INDEX16_EXT 0x80E7
6922 #define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
6927 #ifdef GL_GLEXT_PROTOTYPES
6935 #ifndef GL_EXT_pixel_buffer_object
6936 #define GL_EXT_pixel_buffer_object 1
6937 #define GL_PIXEL_PACK_BUFFER_EXT 0x88EB
6938 #define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC
6939 #define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED
6940 #define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
6943 #ifndef GL_EXT_pixel_transform
6944 #define GL_EXT_pixel_transform 1
6945 #define GL_PIXEL_TRANSFORM_2D_EXT 0x8330
6946 #define GL_PIXEL_MAG_FILTER_EXT 0x8331
6947 #define GL_PIXEL_MIN_FILTER_EXT 0x8332
6948 #define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
6949 #define GL_CUBIC_EXT 0x8334
6950 #define GL_AVERAGE_EXT 0x8335
6951 #define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
6952 #define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
6953 #define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
6960 #ifdef GL_GLEXT_PROTOTYPES
6970 #ifndef GL_EXT_pixel_transform_color_table
6971 #define GL_EXT_pixel_transform_color_table 1
6974 #ifndef GL_EXT_point_parameters
6975 #define GL_EXT_point_parameters 1
6976 #define GL_POINT_SIZE_MIN_EXT 0x8126
6977 #define GL_POINT_SIZE_MAX_EXT 0x8127
6978 #define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
6979 #define GL_DISTANCE_ATTENUATION_EXT 0x8129
6982 #ifdef GL_GLEXT_PROTOTYPES
6988 #ifndef GL_EXT_polygon_offset
6989 #define GL_EXT_polygon_offset 1
6990 #define GL_POLYGON_OFFSET_EXT 0x8037
6991 #define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
6992 #define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
6994 #ifdef GL_GLEXT_PROTOTYPES
6999 #ifndef GL_EXT_provoking_vertex
7000 #define GL_EXT_provoking_vertex 1
7001 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C
7002 #define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D
7003 #define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E
7004 #define GL_PROVOKING_VERTEX_EXT 0x8E4F
7006 #ifdef GL_GLEXT_PROTOTYPES
7011 #ifndef GL_EXT_rescale_normal
7012 #define GL_EXT_rescale_normal 1
7013 #define GL_RESCALE_NORMAL_EXT 0x803A
7016 #ifndef GL_EXT_secondary_color
7017 #define GL_EXT_secondary_color 1
7018 #define GL_COLOR_SUM_EXT 0x8458
7019 #define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
7020 #define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
7021 #define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
7022 #define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
7023 #define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
7024 #define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
7042 #ifdef GL_GLEXT_PROTOTYPES
7063 #ifndef GL_EXT_separate_shader_objects
7064 #define GL_EXT_separate_shader_objects 1
7065 #define GL_ACTIVE_PROGRAM_EXT 0x8B8D
7069 #ifdef GL_GLEXT_PROTOTYPES
7076 #ifndef GL_EXT_separate_specular_color
7077 #define GL_EXT_separate_specular_color 1
7078 #define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
7079 #define GL_SINGLE_COLOR_EXT 0x81F9
7080 #define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
7083 #ifndef GL_EXT_shader_image_load_formatted
7084 #define GL_EXT_shader_image_load_formatted 1
7087 #ifndef GL_EXT_shader_image_load_store
7088 #define GL_EXT_shader_image_load_store 1
7089 #define GL_MAX_IMAGE_UNITS_EXT 0x8F38
7090 #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39
7091 #define GL_IMAGE_BINDING_NAME_EXT 0x8F3A
7092 #define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B
7093 #define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C
7094 #define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D
7095 #define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E
7096 #define GL_IMAGE_1D_EXT 0x904C
7097 #define GL_IMAGE_2D_EXT 0x904D
7098 #define GL_IMAGE_3D_EXT 0x904E
7099 #define GL_IMAGE_2D_RECT_EXT 0x904F
7100 #define GL_IMAGE_CUBE_EXT 0x9050
7101 #define GL_IMAGE_BUFFER_EXT 0x9051
7102 #define GL_IMAGE_1D_ARRAY_EXT 0x9052
7103 #define GL_IMAGE_2D_ARRAY_EXT 0x9053
7104 #define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054
7105 #define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055
7106 #define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056
7107 #define GL_INT_IMAGE_1D_EXT 0x9057
7108 #define GL_INT_IMAGE_2D_EXT 0x9058
7109 #define GL_INT_IMAGE_3D_EXT 0x9059
7110 #define GL_INT_IMAGE_2D_RECT_EXT 0x905A
7111 #define GL_INT_IMAGE_CUBE_EXT 0x905B
7112 #define GL_INT_IMAGE_BUFFER_EXT 0x905C
7113 #define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D
7114 #define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E
7115 #define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F
7116 #define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060
7117 #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061
7118 #define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062
7119 #define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063
7120 #define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064
7121 #define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065
7122 #define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066
7123 #define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067
7124 #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068
7125 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069
7126 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A
7127 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B
7128 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C
7129 #define GL_MAX_IMAGE_SAMPLES_EXT 0x906D
7130 #define GL_IMAGE_BINDING_FORMAT_EXT 0x906E
7131 #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001
7132 #define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002
7133 #define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004
7134 #define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008
7135 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020
7136 #define GL_COMMAND_BARRIER_BIT_EXT 0x00000040
7137 #define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080
7138 #define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100
7139 #define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200
7140 #define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400
7141 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800
7142 #define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000
7143 #define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF
7146 #ifdef GL_GLEXT_PROTOTYPES
7152 #ifndef GL_EXT_shader_integer_mix
7153 #define GL_EXT_shader_integer_mix 1
7156 #ifndef GL_EXT_shadow_funcs
7157 #define GL_EXT_shadow_funcs 1
7160 #ifndef GL_EXT_shared_texture_palette
7161 #define GL_EXT_shared_texture_palette 1
7162 #define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
7165 #ifndef GL_EXT_stencil_clear_tag
7166 #define GL_EXT_stencil_clear_tag 1
7167 #define GL_STENCIL_TAG_BITS_EXT 0x88F2
7168 #define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3
7170 #ifdef GL_GLEXT_PROTOTYPES
7175 #ifndef GL_EXT_stencil_two_side
7176 #define GL_EXT_stencil_two_side 1
7177 #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
7178 #define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
7180 #ifdef GL_GLEXT_PROTOTYPES
7185 #ifndef GL_EXT_stencil_wrap
7186 #define GL_EXT_stencil_wrap 1
7187 #define GL_INCR_WRAP_EXT 0x8507
7188 #define GL_DECR_WRAP_EXT 0x8508
7191 #ifndef GL_EXT_subtexture
7192 #define GL_EXT_subtexture 1
7195 #ifdef GL_GLEXT_PROTOTYPES
7201 #ifndef GL_EXT_texture
7202 #define GL_EXT_texture 1
7203 #define GL_ALPHA4_EXT 0x803B
7204 #define GL_ALPHA8_EXT 0x803C
7205 #define GL_ALPHA12_EXT 0x803D
7206 #define GL_ALPHA16_EXT 0x803E
7207 #define GL_LUMINANCE4_EXT 0x803F
7208 #define GL_LUMINANCE8_EXT 0x8040
7209 #define GL_LUMINANCE12_EXT 0x8041
7210 #define GL_LUMINANCE16_EXT 0x8042
7211 #define GL_LUMINANCE4_ALPHA4_EXT 0x8043
7212 #define GL_LUMINANCE6_ALPHA2_EXT 0x8044
7213 #define GL_LUMINANCE8_ALPHA8_EXT 0x8045
7214 #define GL_LUMINANCE12_ALPHA4_EXT 0x8046
7215 #define GL_LUMINANCE12_ALPHA12_EXT 0x8047
7216 #define GL_LUMINANCE16_ALPHA16_EXT 0x8048
7217 #define GL_INTENSITY_EXT 0x8049
7218 #define GL_INTENSITY4_EXT 0x804A
7219 #define GL_INTENSITY8_EXT 0x804B
7220 #define GL_INTENSITY12_EXT 0x804C
7221 #define GL_INTENSITY16_EXT 0x804D
7222 #define GL_RGB2_EXT 0x804E
7223 #define GL_RGB4_EXT 0x804F
7224 #define GL_RGB5_EXT 0x8050
7225 #define GL_RGB8_EXT 0x8051
7226 #define GL_RGB10_EXT 0x8052
7227 #define GL_RGB12_EXT 0x8053
7228 #define GL_RGB16_EXT 0x8054
7229 #define GL_RGBA2_EXT 0x8055
7230 #define GL_RGBA4_EXT 0x8056
7231 #define GL_RGB5_A1_EXT 0x8057
7232 #define GL_RGBA8_EXT 0x8058
7233 #define GL_RGB10_A2_EXT 0x8059
7234 #define GL_RGBA12_EXT 0x805A
7235 #define GL_RGBA16_EXT 0x805B
7236 #define GL_TEXTURE_RED_SIZE_EXT 0x805C
7237 #define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
7238 #define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
7239 #define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
7240 #define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
7241 #define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
7242 #define GL_REPLACE_EXT 0x8062
7243 #define GL_PROXY_TEXTURE_1D_EXT 0x8063
7244 #define GL_PROXY_TEXTURE_2D_EXT 0x8064
7245 #define GL_TEXTURE_TOO_LARGE_EXT 0x8065
7248 #ifndef GL_EXT_texture3D
7249 #define GL_EXT_texture3D 1
7250 #define GL_PACK_SKIP_IMAGES_EXT 0x806B
7251 #define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
7252 #define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
7253 #define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
7254 #define GL_TEXTURE_3D_EXT 0x806F
7255 #define GL_PROXY_TEXTURE_3D_EXT 0x8070
7256 #define GL_TEXTURE_DEPTH_EXT 0x8071
7257 #define GL_TEXTURE_WRAP_R_EXT 0x8072
7258 #define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
7260 typedef void (
APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
pixels);
7261 #ifdef GL_GLEXT_PROTOTYPES
7263 GLAPI void APIENTRY glTexSubImage3DEXT (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
pixels);
7267 #ifndef GL_EXT_texture_array
7268 #define GL_EXT_texture_array 1
7269 #define GL_TEXTURE_1D_ARRAY_EXT 0x8C18
7270 #define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
7271 #define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
7272 #define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
7273 #define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
7274 #define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
7275 #define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
7276 #define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E
7279 #ifndef GL_EXT_texture_buffer_object
7280 #define GL_EXT_texture_buffer_object 1
7281 #define GL_TEXTURE_BUFFER_EXT 0x8C2A
7282 #define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B
7283 #define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C
7284 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
7285 #define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E
7287 #ifdef GL_GLEXT_PROTOTYPES
7292 #ifndef GL_EXT_texture_compression_latc
7293 #define GL_EXT_texture_compression_latc 1
7294 #define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70
7295 #define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71
7296 #define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
7297 #define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73
7300 #ifndef GL_EXT_texture_compression_rgtc
7301 #define GL_EXT_texture_compression_rgtc 1
7302 #define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB
7303 #define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
7304 #define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
7305 #define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
7308 #ifndef GL_EXT_texture_compression_s3tc
7309 #define GL_EXT_texture_compression_s3tc 1
7310 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
7311 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
7312 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
7313 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
7316 #ifndef GL_EXT_texture_cube_map
7317 #define GL_EXT_texture_cube_map 1
7318 #define GL_NORMAL_MAP_EXT 0x8511
7319 #define GL_REFLECTION_MAP_EXT 0x8512
7320 #define GL_TEXTURE_CUBE_MAP_EXT 0x8513
7321 #define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
7322 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
7323 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
7324 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
7325 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
7326 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
7327 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
7328 #define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
7329 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
7332 #ifndef GL_EXT_texture_env_add
7333 #define GL_EXT_texture_env_add 1
7336 #ifndef GL_EXT_texture_env_combine
7337 #define GL_EXT_texture_env_combine 1
7338 #define GL_COMBINE_EXT 0x8570
7339 #define GL_COMBINE_RGB_EXT 0x8571
7340 #define GL_COMBINE_ALPHA_EXT 0x8572
7341 #define GL_RGB_SCALE_EXT 0x8573
7342 #define GL_ADD_SIGNED_EXT 0x8574
7343 #define GL_INTERPOLATE_EXT 0x8575
7344 #define GL_CONSTANT_EXT 0x8576
7345 #define GL_PRIMARY_COLOR_EXT 0x8577
7346 #define GL_PREVIOUS_EXT 0x8578
7347 #define GL_SOURCE0_RGB_EXT 0x8580
7348 #define GL_SOURCE1_RGB_EXT 0x8581
7349 #define GL_SOURCE2_RGB_EXT 0x8582
7350 #define GL_SOURCE0_ALPHA_EXT 0x8588
7351 #define GL_SOURCE1_ALPHA_EXT 0x8589
7352 #define GL_SOURCE2_ALPHA_EXT 0x858A
7353 #define GL_OPERAND0_RGB_EXT 0x8590
7354 #define GL_OPERAND1_RGB_EXT 0x8591
7355 #define GL_OPERAND2_RGB_EXT 0x8592
7356 #define GL_OPERAND0_ALPHA_EXT 0x8598
7357 #define GL_OPERAND1_ALPHA_EXT 0x8599
7358 #define GL_OPERAND2_ALPHA_EXT 0x859A
7361 #ifndef GL_EXT_texture_env_dot3
7362 #define GL_EXT_texture_env_dot3 1
7363 #define GL_DOT3_RGB_EXT 0x8740
7364 #define GL_DOT3_RGBA_EXT 0x8741
7367 #ifndef GL_EXT_texture_filter_anisotropic
7368 #define GL_EXT_texture_filter_anisotropic 1
7369 #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
7370 #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
7373 #ifndef GL_EXT_texture_integer
7374 #define GL_EXT_texture_integer 1
7375 #define GL_RGBA32UI_EXT 0x8D70
7376 #define GL_RGB32UI_EXT 0x8D71
7377 #define GL_ALPHA32UI_EXT 0x8D72
7378 #define GL_INTENSITY32UI_EXT 0x8D73
7379 #define GL_LUMINANCE32UI_EXT 0x8D74
7380 #define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75
7381 #define GL_RGBA16UI_EXT 0x8D76
7382 #define GL_RGB16UI_EXT 0x8D77
7383 #define GL_ALPHA16UI_EXT 0x8D78
7384 #define GL_INTENSITY16UI_EXT 0x8D79
7385 #define GL_LUMINANCE16UI_EXT 0x8D7A
7386 #define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B
7387 #define GL_RGBA8UI_EXT 0x8D7C
7388 #define GL_RGB8UI_EXT 0x8D7D
7389 #define GL_ALPHA8UI_EXT 0x8D7E
7390 #define GL_INTENSITY8UI_EXT 0x8D7F
7391 #define GL_LUMINANCE8UI_EXT 0x8D80
7392 #define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81
7393 #define GL_RGBA32I_EXT 0x8D82
7394 #define GL_RGB32I_EXT 0x8D83
7395 #define GL_ALPHA32I_EXT 0x8D84
7396 #define GL_INTENSITY32I_EXT 0x8D85
7397 #define GL_LUMINANCE32I_EXT 0x8D86
7398 #define GL_LUMINANCE_ALPHA32I_EXT 0x8D87
7399 #define GL_RGBA16I_EXT 0x8D88
7400 #define GL_RGB16I_EXT 0x8D89
7401 #define GL_ALPHA16I_EXT 0x8D8A
7402 #define GL_INTENSITY16I_EXT 0x8D8B
7403 #define GL_LUMINANCE16I_EXT 0x8D8C
7404 #define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D
7405 #define GL_RGBA8I_EXT 0x8D8E
7406 #define GL_RGB8I_EXT 0x8D8F
7407 #define GL_ALPHA8I_EXT 0x8D90
7408 #define GL_INTENSITY8I_EXT 0x8D91
7409 #define GL_LUMINANCE8I_EXT 0x8D92
7410 #define GL_LUMINANCE_ALPHA8I_EXT 0x8D93
7411 #define GL_RED_INTEGER_EXT 0x8D94
7412 #define GL_GREEN_INTEGER_EXT 0x8D95
7413 #define GL_BLUE_INTEGER_EXT 0x8D96
7414 #define GL_ALPHA_INTEGER_EXT 0x8D97
7415 #define GL_RGB_INTEGER_EXT 0x8D98
7416 #define GL_RGBA_INTEGER_EXT 0x8D99
7417 #define GL_BGR_INTEGER_EXT 0x8D9A
7418 #define GL_BGRA_INTEGER_EXT 0x8D9B
7419 #define GL_LUMINANCE_INTEGER_EXT 0x8D9C
7420 #define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D
7421 #define GL_RGBA_INTEGER_MODE_EXT 0x8D9E
7428 #ifdef GL_GLEXT_PROTOTYPES
7438 #ifndef GL_EXT_texture_lod_bias
7439 #define GL_EXT_texture_lod_bias 1
7440 #define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
7441 #define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
7442 #define GL_TEXTURE_LOD_BIAS_EXT 0x8501
7445 #ifndef GL_EXT_texture_mirror_clamp
7446 #define GL_EXT_texture_mirror_clamp 1
7447 #define GL_MIRROR_CLAMP_EXT 0x8742
7448 #define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
7449 #define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912
7452 #ifndef GL_EXT_texture_object
7453 #define GL_EXT_texture_object 1
7454 #define GL_TEXTURE_PRIORITY_EXT 0x8066
7455 #define GL_TEXTURE_RESIDENT_EXT 0x8067
7456 #define GL_TEXTURE_1D_BINDING_EXT 0x8068
7457 #define GL_TEXTURE_2D_BINDING_EXT 0x8069
7458 #define GL_TEXTURE_3D_BINDING_EXT 0x806A
7465 #ifdef GL_GLEXT_PROTOTYPES
7475 #ifndef GL_EXT_texture_perturb_normal
7476 #define GL_EXT_texture_perturb_normal 1
7477 #define GL_PERTURB_EXT 0x85AE
7478 #define GL_TEXTURE_NORMAL_EXT 0x85AF
7480 #ifdef GL_GLEXT_PROTOTYPES
7485 #ifndef GL_EXT_texture_sRGB
7486 #define GL_EXT_texture_sRGB 1
7487 #define GL_SRGB_EXT 0x8C40
7488 #define GL_SRGB8_EXT 0x8C41
7489 #define GL_SRGB_ALPHA_EXT 0x8C42
7490 #define GL_SRGB8_ALPHA8_EXT 0x8C43
7491 #define GL_SLUMINANCE_ALPHA_EXT 0x8C44
7492 #define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
7493 #define GL_SLUMINANCE_EXT 0x8C46
7494 #define GL_SLUMINANCE8_EXT 0x8C47
7495 #define GL_COMPRESSED_SRGB_EXT 0x8C48
7496 #define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
7497 #define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
7498 #define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
7499 #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
7500 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
7501 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
7502 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
7505 #ifndef GL_EXT_texture_sRGB_decode
7506 #define GL_EXT_texture_sRGB_decode 1
7507 #define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48
7508 #define GL_DECODE_EXT 0x8A49
7509 #define GL_SKIP_DECODE_EXT 0x8A4A
7512 #ifndef GL_EXT_texture_shared_exponent
7513 #define GL_EXT_texture_shared_exponent 1
7514 #define GL_RGB9_E5_EXT 0x8C3D
7515 #define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E
7516 #define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F
7519 #ifndef GL_EXT_texture_snorm
7520 #define GL_EXT_texture_snorm 1
7521 #define GL_ALPHA_SNORM 0x9010
7522 #define GL_LUMINANCE_SNORM 0x9011
7523 #define GL_LUMINANCE_ALPHA_SNORM 0x9012
7524 #define GL_INTENSITY_SNORM 0x9013
7525 #define GL_ALPHA8_SNORM 0x9014
7526 #define GL_LUMINANCE8_SNORM 0x9015
7527 #define GL_LUMINANCE8_ALPHA8_SNORM 0x9016
7528 #define GL_INTENSITY8_SNORM 0x9017
7529 #define GL_ALPHA16_SNORM 0x9018
7530 #define GL_LUMINANCE16_SNORM 0x9019
7531 #define GL_LUMINANCE16_ALPHA16_SNORM 0x901A
7532 #define GL_INTENSITY16_SNORM 0x901B
7533 #define GL_RED_SNORM 0x8F90
7534 #define GL_RG_SNORM 0x8F91
7535 #define GL_RGB_SNORM 0x8F92
7536 #define GL_RGBA_SNORM 0x8F93
7539 #ifndef GL_EXT_texture_swizzle
7540 #define GL_EXT_texture_swizzle 1
7541 #define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42
7542 #define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43
7543 #define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44
7544 #define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45
7545 #define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46
7548 #ifndef GL_EXT_timer_query
7549 #define GL_EXT_timer_query 1
7550 #define GL_TIME_ELAPSED_EXT 0x88BF
7553 #ifdef GL_GLEXT_PROTOTYPES
7559 #ifndef GL_EXT_transform_feedback
7560 #define GL_EXT_transform_feedback 1
7561 #define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E
7562 #define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84
7563 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85
7564 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F
7565 #define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C
7566 #define GL_SEPARATE_ATTRIBS_EXT 0x8C8D
7567 #define GL_PRIMITIVES_GENERATED_EXT 0x8C87
7568 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88
7569 #define GL_RASTERIZER_DISCARD_EXT 0x8C89
7570 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A
7571 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B
7572 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80
7573 #define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83
7574 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F
7575 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76
7583 #ifdef GL_GLEXT_PROTOTYPES
7594 #ifndef GL_EXT_vertex_array
7595 #define GL_EXT_vertex_array 1
7596 #define GL_VERTEX_ARRAY_EXT 0x8074
7597 #define GL_NORMAL_ARRAY_EXT 0x8075
7598 #define GL_COLOR_ARRAY_EXT 0x8076
7599 #define GL_INDEX_ARRAY_EXT 0x8077
7600 #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
7601 #define GL_EDGE_FLAG_ARRAY_EXT 0x8079
7602 #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
7603 #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
7604 #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
7605 #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
7606 #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
7607 #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
7608 #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
7609 #define GL_COLOR_ARRAY_SIZE_EXT 0x8081
7610 #define GL_COLOR_ARRAY_TYPE_EXT 0x8082
7611 #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
7612 #define GL_COLOR_ARRAY_COUNT_EXT 0x8084
7613 #define GL_INDEX_ARRAY_TYPE_EXT 0x8085
7614 #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
7615 #define GL_INDEX_ARRAY_COUNT_EXT 0x8087
7616 #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
7617 #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
7618 #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
7619 #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
7620 #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
7621 #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
7622 #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
7623 #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
7624 #define GL_COLOR_ARRAY_POINTER_EXT 0x8090
7625 #define GL_INDEX_ARRAY_POINTER_EXT 0x8091
7626 #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
7627 #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
7637 #ifdef GL_GLEXT_PROTOTYPES
7650 #ifndef GL_EXT_vertex_array_bgra
7651 #define GL_EXT_vertex_array_bgra 1
7654 #ifndef GL_EXT_vertex_attrib_64bit
7655 #define GL_EXT_vertex_attrib_64bit 1
7656 #define GL_DOUBLE_VEC2_EXT 0x8FFC
7657 #define GL_DOUBLE_VEC3_EXT 0x8FFD
7658 #define GL_DOUBLE_VEC4_EXT 0x8FFE
7659 #define GL_DOUBLE_MAT2_EXT 0x8F46
7660 #define GL_DOUBLE_MAT3_EXT 0x8F47
7661 #define GL_DOUBLE_MAT4_EXT 0x8F48
7662 #define GL_DOUBLE_MAT2x3_EXT 0x8F49
7663 #define GL_DOUBLE_MAT2x4_EXT 0x8F4A
7664 #define GL_DOUBLE_MAT3x2_EXT 0x8F4B
7665 #define GL_DOUBLE_MAT3x4_EXT 0x8F4C
7666 #define GL_DOUBLE_MAT4x2_EXT 0x8F4D
7667 #define GL_DOUBLE_MAT4x3_EXT 0x8F4E
7678 #ifdef GL_GLEXT_PROTOTYPES
7692 #ifndef GL_EXT_vertex_shader
7693 #define GL_EXT_vertex_shader 1
7694 #define GL_VERTEX_SHADER_EXT 0x8780
7695 #define GL_VERTEX_SHADER_BINDING_EXT 0x8781
7696 #define GL_OP_INDEX_EXT 0x8782
7697 #define GL_OP_NEGATE_EXT 0x8783
7698 #define GL_OP_DOT3_EXT 0x8784
7699 #define GL_OP_DOT4_EXT 0x8785
7700 #define GL_OP_MUL_EXT 0x8786
7701 #define GL_OP_ADD_EXT 0x8787
7702 #define GL_OP_MADD_EXT 0x8788
7703 #define GL_OP_FRAC_EXT 0x8789
7704 #define GL_OP_MAX_EXT 0x878A
7705 #define GL_OP_MIN_EXT 0x878B
7706 #define GL_OP_SET_GE_EXT 0x878C
7707 #define GL_OP_SET_LT_EXT 0x878D
7708 #define GL_OP_CLAMP_EXT 0x878E
7709 #define GL_OP_FLOOR_EXT 0x878F
7710 #define GL_OP_ROUND_EXT 0x8790
7711 #define GL_OP_EXP_BASE_2_EXT 0x8791
7712 #define GL_OP_LOG_BASE_2_EXT 0x8792
7713 #define GL_OP_POWER_EXT 0x8793
7714 #define GL_OP_RECIP_EXT 0x8794
7715 #define GL_OP_RECIP_SQRT_EXT 0x8795
7716 #define GL_OP_SUB_EXT 0x8796
7717 #define GL_OP_CROSS_PRODUCT_EXT 0x8797
7718 #define GL_OP_MULTIPLY_MATRIX_EXT 0x8798
7719 #define GL_OP_MOV_EXT 0x8799
7720 #define GL_OUTPUT_VERTEX_EXT 0x879A
7721 #define GL_OUTPUT_COLOR0_EXT 0x879B
7722 #define GL_OUTPUT_COLOR1_EXT 0x879C
7723 #define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
7724 #define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
7725 #define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
7726 #define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
7727 #define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
7728 #define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
7729 #define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
7730 #define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
7731 #define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
7732 #define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
7733 #define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
7734 #define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
7735 #define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
7736 #define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
7737 #define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
7738 #define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
7739 #define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
7740 #define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
7741 #define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
7742 #define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
7743 #define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
7744 #define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
7745 #define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
7746 #define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
7747 #define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
7748 #define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
7749 #define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
7750 #define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
7751 #define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
7752 #define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
7753 #define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
7754 #define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
7755 #define GL_OUTPUT_FOG_EXT 0x87BD
7756 #define GL_SCALAR_EXT 0x87BE
7757 #define GL_VECTOR_EXT 0x87BF
7758 #define GL_MATRIX_EXT 0x87C0
7759 #define GL_VARIANT_EXT 0x87C1
7760 #define GL_INVARIANT_EXT 0x87C2
7761 #define GL_LOCAL_CONSTANT_EXT 0x87C3
7762 #define GL_LOCAL_EXT 0x87C4
7763 #define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
7764 #define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
7765 #define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
7766 #define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
7767 #define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
7768 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
7769 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
7770 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC
7771 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD
7772 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
7773 #define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
7774 #define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0
7775 #define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
7776 #define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
7777 #define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
7778 #define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
7779 #define GL_X_EXT 0x87D5
7780 #define GL_Y_EXT 0x87D6
7781 #define GL_Z_EXT 0x87D7
7782 #define GL_W_EXT 0x87D8
7783 #define GL_NEGATIVE_X_EXT 0x87D9
7784 #define GL_NEGATIVE_Y_EXT 0x87DA
7785 #define GL_NEGATIVE_Z_EXT 0x87DB
7786 #define GL_NEGATIVE_W_EXT 0x87DC
7787 #define GL_ZERO_EXT 0x87DD
7788 #define GL_ONE_EXT 0x87DE
7789 #define GL_NEGATIVE_ONE_EXT 0x87DF
7790 #define GL_NORMALIZED_RANGE_EXT 0x87E0
7791 #define GL_FULL_RANGE_EXT 0x87E1
7792 #define GL_CURRENT_VERTEX_EXT 0x87E2
7793 #define GL_MVP_MATRIX_EXT 0x87E3
7794 #define GL_VARIANT_VALUE_EXT 0x87E4
7795 #define GL_VARIANT_DATATYPE_EXT 0x87E5
7796 #define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6
7797 #define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7
7798 #define GL_VARIANT_ARRAY_EXT 0x87E8
7799 #define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9
7800 #define GL_INVARIANT_VALUE_EXT 0x87EA
7801 #define GL_INVARIANT_DATATYPE_EXT 0x87EB
7802 #define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC
7803 #define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED
7846 #ifdef GL_GLEXT_PROTOTYPES
7892 #ifndef GL_EXT_vertex_weighting
7893 #define GL_EXT_vertex_weighting 1
7894 #define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3
7895 #define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
7896 #define GL_MODELVIEW0_MATRIX_EXT 0x0BA6
7897 #define GL_MODELVIEW1_MATRIX_EXT 0x8506
7898 #define GL_VERTEX_WEIGHTING_EXT 0x8509
7899 #define GL_MODELVIEW0_EXT 0x1700
7900 #define GL_MODELVIEW1_EXT 0x850A
7901 #define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
7902 #define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
7903 #define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
7904 #define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
7905 #define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
7906 #define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
7910 #ifdef GL_GLEXT_PROTOTYPES
7917 #ifndef GL_EXT_x11_sync_object
7918 #define GL_EXT_x11_sync_object 1
7919 #define GL_SYNC_X11_FENCE_EXT 0x90E1
7921 #ifdef GL_GLEXT_PROTOTYPES
7926 #ifndef GL_GREMEDY_frame_terminator
7927 #define GL_GREMEDY_frame_terminator 1
7929 #ifdef GL_GLEXT_PROTOTYPES
7934 #ifndef GL_GREMEDY_string_marker
7935 #define GL_GREMEDY_string_marker 1
7937 #ifdef GL_GLEXT_PROTOTYPES
7942 #ifndef GL_HP_convolution_border_modes
7943 #define GL_HP_convolution_border_modes 1
7944 #define GL_IGNORE_BORDER_HP 0x8150
7945 #define GL_CONSTANT_BORDER_HP 0x8151
7946 #define GL_REPLICATE_BORDER_HP 0x8153
7947 #define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154
7950 #ifndef GL_HP_image_transform
7951 #define GL_HP_image_transform 1
7952 #define GL_IMAGE_SCALE_X_HP 0x8155
7953 #define GL_IMAGE_SCALE_Y_HP 0x8156
7954 #define GL_IMAGE_TRANSLATE_X_HP 0x8157
7955 #define GL_IMAGE_TRANSLATE_Y_HP 0x8158
7956 #define GL_IMAGE_ROTATE_ANGLE_HP 0x8159
7957 #define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A
7958 #define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B
7959 #define GL_IMAGE_MAG_FILTER_HP 0x815C
7960 #define GL_IMAGE_MIN_FILTER_HP 0x815D
7961 #define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E
7962 #define GL_CUBIC_HP 0x815F
7963 #define GL_AVERAGE_HP 0x8160
7964 #define GL_IMAGE_TRANSFORM_2D_HP 0x8161
7965 #define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162
7966 #define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163
7973 #ifdef GL_GLEXT_PROTOTYPES
7983 #ifndef GL_HP_occlusion_test
7984 #define GL_HP_occlusion_test 1
7985 #define GL_OCCLUSION_TEST_HP 0x8165
7986 #define GL_OCCLUSION_TEST_RESULT_HP 0x8166
7989 #ifndef GL_HP_texture_lighting
7990 #define GL_HP_texture_lighting 1
7991 #define GL_TEXTURE_LIGHTING_MODE_HP 0x8167
7992 #define GL_TEXTURE_POST_SPECULAR_HP 0x8168
7993 #define GL_TEXTURE_PRE_SPECULAR_HP 0x8169
7996 #ifndef GL_IBM_cull_vertex
7997 #define GL_IBM_cull_vertex 1
7998 #define GL_CULL_VERTEX_IBM 103050
8001 #ifndef GL_IBM_multimode_draw_arrays
8002 #define GL_IBM_multimode_draw_arrays 1
8005 #ifdef GL_GLEXT_PROTOTYPES
8011 #ifndef GL_IBM_rasterpos_clip
8012 #define GL_IBM_rasterpos_clip 1
8013 #define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262
8016 #ifndef GL_IBM_static_data
8017 #define GL_IBM_static_data 1
8018 #define GL_ALL_STATIC_DATA_IBM 103060
8019 #define GL_STATIC_VERTEX_ARRAY_IBM 103061
8021 #ifdef GL_GLEXT_PROTOTYPES
8026 #ifndef GL_IBM_texture_mirrored_repeat
8027 #define GL_IBM_texture_mirrored_repeat 1
8028 #define GL_MIRRORED_REPEAT_IBM 0x8370
8031 #ifndef GL_IBM_vertex_array_lists
8032 #define GL_IBM_vertex_array_lists 1
8033 #define GL_VERTEX_ARRAY_LIST_IBM 103070
8034 #define GL_NORMAL_ARRAY_LIST_IBM 103071
8035 #define GL_COLOR_ARRAY_LIST_IBM 103072
8036 #define GL_INDEX_ARRAY_LIST_IBM 103073
8037 #define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074
8038 #define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
8039 #define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
8040 #define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
8041 #define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
8042 #define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
8043 #define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
8044 #define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
8045 #define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
8046 #define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
8047 #define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
8048 #define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
8057 #ifdef GL_GLEXT_PROTOTYPES
8069 #ifndef GL_INGR_blend_func_separate
8070 #define GL_INGR_blend_func_separate 1
8072 #ifdef GL_GLEXT_PROTOTYPES
8077 #ifndef GL_INGR_color_clamp
8078 #define GL_INGR_color_clamp 1
8079 #define GL_RED_MIN_CLAMP_INGR 0x8560
8080 #define GL_GREEN_MIN_CLAMP_INGR 0x8561
8081 #define GL_BLUE_MIN_CLAMP_INGR 0x8562
8082 #define GL_ALPHA_MIN_CLAMP_INGR 0x8563
8083 #define GL_RED_MAX_CLAMP_INGR 0x8564
8084 #define GL_GREEN_MAX_CLAMP_INGR 0x8565
8085 #define GL_BLUE_MAX_CLAMP_INGR 0x8566
8086 #define GL_ALPHA_MAX_CLAMP_INGR 0x8567
8089 #ifndef GL_INGR_interlace_read
8090 #define GL_INGR_interlace_read 1
8091 #define GL_INTERLACE_READ_INGR 0x8568
8094 #ifndef GL_INTEL_fragment_shader_ordering
8095 #define GL_INTEL_fragment_shader_ordering 1
8098 #ifndef GL_INTEL_map_texture
8099 #define GL_INTEL_map_texture 1
8100 #define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF
8101 #define GL_LAYOUT_DEFAULT_INTEL 0
8102 #define GL_LAYOUT_LINEAR_INTEL 1
8103 #define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2
8107 #ifdef GL_GLEXT_PROTOTYPES
8114 #ifndef GL_INTEL_parallel_arrays
8115 #define GL_INTEL_parallel_arrays 1
8116 #define GL_PARALLEL_ARRAYS_INTEL 0x83F4
8117 #define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
8118 #define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
8119 #define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
8120 #define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
8125 #ifdef GL_GLEXT_PROTOTYPES
8133 #ifndef GL_INTEL_performance_query
8134 #define GL_INTEL_performance_query 1
8135 #define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000
8136 #define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001
8137 #define GL_PERFQUERY_WAIT_INTEL 0x83FB
8138 #define GL_PERFQUERY_FLUSH_INTEL 0x83FA
8139 #define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9
8140 #define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0
8141 #define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1
8142 #define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2
8143 #define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3
8144 #define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4
8145 #define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5
8146 #define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8
8147 #define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9
8148 #define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA
8149 #define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB
8150 #define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC
8151 #define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD
8152 #define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE
8153 #define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF
8154 #define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500
8161 typedef void (
APIENTRYP PFNGLGETPERFCOUNTERINFOINTELPROC) (
GLuint queryId,
GLuint counterId,
GLuint counterNameLength,
GLchar *
counterName,
GLuint counterDescLength,
GLchar *
counterDesc,
GLuint *
counterOffset,
GLuint *
counterDataSize,
GLuint *
counterTypeEnum,
GLuint *
counterDataTypeEnum,
GLuint64 *
rawCounterMaxValue);
8165 #ifdef GL_GLEXT_PROTOTYPES
8172 GLAPI void APIENTRY glGetPerfCounterInfoINTEL (
GLuint queryId,
GLuint counterId,
GLuint counterNameLength,
GLchar *
counterName,
GLuint counterDescLength,
GLchar *
counterDesc,
GLuint *
counterOffset,
GLuint *
counterDataSize,
GLuint *
counterTypeEnum,
GLuint *
counterDataTypeEnum,
GLuint64 *
rawCounterMaxValue);
8179 #ifndef GL_MESAX_texture_stack
8180 #define GL_MESAX_texture_stack 1
8181 #define GL_TEXTURE_1D_STACK_MESAX 0x8759
8182 #define GL_TEXTURE_2D_STACK_MESAX 0x875A
8183 #define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B
8184 #define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C
8185 #define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D
8186 #define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E
8189 #ifndef GL_MESA_pack_invert
8190 #define GL_MESA_pack_invert 1
8191 #define GL_PACK_INVERT_MESA 0x8758
8194 #ifndef GL_MESA_resize_buffers
8195 #define GL_MESA_resize_buffers 1
8197 #ifdef GL_GLEXT_PROTOTYPES
8202 #ifndef GL_MESA_window_pos
8203 #define GL_MESA_window_pos 1
8228 #ifdef GL_GLEXT_PROTOTYPES
8256 #ifndef GL_MESA_ycbcr_texture
8257 #define GL_MESA_ycbcr_texture 1
8258 #define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA
8259 #define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB
8260 #define GL_YCBCR_MESA 0x8757
8263 #ifndef GL_NVX_conditional_render
8264 #define GL_NVX_conditional_render 1
8267 #ifdef GL_GLEXT_PROTOTYPES
8273 #ifndef GL_NVX_gpu_memory_info
8274 #define GL_NVX_gpu_memory_info 1
8275 #define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047
8276 #define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048
8277 #define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049
8278 #define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A
8279 #define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B
8282 #ifndef GL_NV_bindless_multi_draw_indirect
8283 #define GL_NV_bindless_multi_draw_indirect 1
8286 #ifdef GL_GLEXT_PROTOTYPES
8292 #ifndef GL_NV_bindless_texture
8293 #define GL_NV_bindless_texture 1
8307 #ifdef GL_GLEXT_PROTOTYPES
8324 #ifndef GL_NV_blend_equation_advanced
8325 #define GL_NV_blend_equation_advanced 1
8326 #define GL_BLEND_OVERLAP_NV 0x9281
8327 #define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280
8328 #define GL_BLUE_NV 0x1905
8329 #define GL_COLORBURN_NV 0x929A
8330 #define GL_COLORDODGE_NV 0x9299
8331 #define GL_CONJOINT_NV 0x9284
8332 #define GL_CONTRAST_NV 0x92A1
8333 #define GL_DARKEN_NV 0x9297
8334 #define GL_DIFFERENCE_NV 0x929E
8335 #define GL_DISJOINT_NV 0x9283
8336 #define GL_DST_ATOP_NV 0x928F
8337 #define GL_DST_IN_NV 0x928B
8338 #define GL_DST_NV 0x9287
8339 #define GL_DST_OUT_NV 0x928D
8340 #define GL_DST_OVER_NV 0x9289
8341 #define GL_EXCLUSION_NV 0x92A0
8342 #define GL_GREEN_NV 0x1904
8343 #define GL_HARDLIGHT_NV 0x929B
8344 #define GL_HARDMIX_NV 0x92A9
8345 #define GL_HSL_COLOR_NV 0x92AF
8346 #define GL_HSL_HUE_NV 0x92AD
8347 #define GL_HSL_LUMINOSITY_NV 0x92B0
8348 #define GL_HSL_SATURATION_NV 0x92AE
8349 #define GL_INVERT_OVG_NV 0x92B4
8350 #define GL_INVERT_RGB_NV 0x92A3
8351 #define GL_LIGHTEN_NV 0x9298
8352 #define GL_LINEARBURN_NV 0x92A5
8353 #define GL_LINEARDODGE_NV 0x92A4
8354 #define GL_LINEARLIGHT_NV 0x92A7
8355 #define GL_MINUS_CLAMPED_NV 0x92B3
8356 #define GL_MINUS_NV 0x929F
8357 #define GL_MULTIPLY_NV 0x9294
8358 #define GL_OVERLAY_NV 0x9296
8359 #define GL_PINLIGHT_NV 0x92A8
8360 #define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2
8361 #define GL_PLUS_CLAMPED_NV 0x92B1
8362 #define GL_PLUS_DARKER_NV 0x9292
8363 #define GL_PLUS_NV 0x9291
8364 #define GL_RED_NV 0x1903
8365 #define GL_SCREEN_NV 0x9295
8366 #define GL_SOFTLIGHT_NV 0x929C
8367 #define GL_SRC_ATOP_NV 0x928E
8368 #define GL_SRC_IN_NV 0x928A
8369 #define GL_SRC_NV 0x9286
8370 #define GL_SRC_OUT_NV 0x928C
8371 #define GL_SRC_OVER_NV 0x9288
8372 #define GL_UNCORRELATED_NV 0x9282
8373 #define GL_VIVIDLIGHT_NV 0x92A6
8374 #define GL_XOR_NV 0x1506
8377 #ifdef GL_GLEXT_PROTOTYPES
8383 #ifndef GL_NV_blend_equation_advanced_coherent
8384 #define GL_NV_blend_equation_advanced_coherent 1
8385 #define GL_BLEND_ADVANCED_COHERENT_NV 0x9285
8388 #ifndef GL_NV_blend_square
8389 #define GL_NV_blend_square 1
8392 #ifndef GL_NV_compute_program5
8393 #define GL_NV_compute_program5 1
8394 #define GL_COMPUTE_PROGRAM_NV 0x90FB
8395 #define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC
8398 #ifndef GL_NV_conditional_render
8399 #define GL_NV_conditional_render 1
8400 #define GL_QUERY_WAIT_NV 0x8E13
8401 #define GL_QUERY_NO_WAIT_NV 0x8E14
8402 #define GL_QUERY_BY_REGION_WAIT_NV 0x8E15
8403 #define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16
8406 #ifdef GL_GLEXT_PROTOTYPES
8412 #ifndef GL_NV_copy_depth_to_color
8413 #define GL_NV_copy_depth_to_color 1
8414 #define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
8415 #define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F
8418 #ifndef GL_NV_copy_image
8419 #define GL_NV_copy_image 1
8420 typedef void (
APIENTRYP PFNGLCOPYIMAGESUBDATANVPROC) (
GLuint srcName,
GLenum srcTarget,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
GLuint dstName,
GLenum dstTarget,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ,
GLsizei width,
GLsizei height,
GLsizei depth);
8421 #ifdef GL_GLEXT_PROTOTYPES
8422 GLAPI void APIENTRY glCopyImageSubDataNV (
GLuint srcName,
GLenum srcTarget,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
GLuint dstName,
GLenum dstTarget,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ,
GLsizei width,
GLsizei height,
GLsizei depth);
8426 #ifndef GL_NV_deep_texture3D
8427 #define GL_NV_deep_texture3D 1
8428 #define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0
8429 #define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1
8432 #ifndef GL_NV_depth_buffer_float
8433 #define GL_NV_depth_buffer_float 1
8434 #define GL_DEPTH_COMPONENT32F_NV 0x8DAB
8435 #define GL_DEPTH32F_STENCIL8_NV 0x8DAC
8436 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD
8437 #define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF
8441 #ifdef GL_GLEXT_PROTOTYPES
8448 #ifndef GL_NV_depth_clamp
8449 #define GL_NV_depth_clamp 1
8450 #define GL_DEPTH_CLAMP_NV 0x864F
8453 #ifndef GL_NV_draw_texture
8454 #define GL_NV_draw_texture 1
8455 typedef void (
APIENTRYP PFNGLDRAWTEXTURENVPROC) (
GLuint texture,
GLuint sampler,
GLfloat x0,
GLfloat y0,
GLfloat x1,
GLfloat y1,
GLfloat z,
GLfloat s0,
GLfloat t0,
GLfloat s1,
GLfloat t1);
8456 #ifdef GL_GLEXT_PROTOTYPES
8457 GLAPI void APIENTRY glDrawTextureNV (
GLuint texture,
GLuint sampler,
GLfloat x0,
GLfloat y0,
GLfloat x1,
GLfloat y1,
GLfloat z,
GLfloat s0,
GLfloat t0,
GLfloat s1,
GLfloat t1);
8461 #ifndef GL_NV_evaluators
8462 #define GL_NV_evaluators 1
8463 #define GL_EVAL_2D_NV 0x86C0
8464 #define GL_EVAL_TRIANGULAR_2D_NV 0x86C1
8465 #define GL_MAP_TESSELLATION_NV 0x86C2
8466 #define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3
8467 #define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4
8468 #define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
8469 #define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6
8470 #define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7
8471 #define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8
8472 #define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9
8473 #define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA
8474 #define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB
8475 #define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC
8476 #define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD
8477 #define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE
8478 #define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF
8479 #define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0
8480 #define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1
8481 #define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2
8482 #define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3
8483 #define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4
8484 #define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5
8485 #define GL_MAX_MAP_TESSELLATION_NV 0x86D6
8486 #define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7
8496 #ifdef GL_GLEXT_PROTOTYPES
8509 #ifndef GL_NV_explicit_multisample
8510 #define GL_NV_explicit_multisample 1
8511 #define GL_SAMPLE_POSITION_NV 0x8E50
8512 #define GL_SAMPLE_MASK_NV 0x8E51
8513 #define GL_SAMPLE_MASK_VALUE_NV 0x8E52
8514 #define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53
8515 #define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54
8516 #define GL_TEXTURE_RENDERBUFFER_NV 0x8E55
8517 #define GL_SAMPLER_RENDERBUFFER_NV 0x8E56
8518 #define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57
8519 #define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58
8520 #define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59
8524 #ifdef GL_GLEXT_PROTOTYPES
8532 #define GL_NV_fence 1
8533 #define GL_ALL_COMPLETED_NV 0x84F2
8534 #define GL_FENCE_STATUS_NV 0x84F3
8535 #define GL_FENCE_CONDITION_NV 0x84F4
8543 #ifdef GL_GLEXT_PROTOTYPES
8554 #ifndef GL_NV_float_buffer
8555 #define GL_NV_float_buffer 1
8556 #define GL_FLOAT_R_NV 0x8880
8557 #define GL_FLOAT_RG_NV 0x8881
8558 #define GL_FLOAT_RGB_NV 0x8882
8559 #define GL_FLOAT_RGBA_NV 0x8883
8560 #define GL_FLOAT_R16_NV 0x8884
8561 #define GL_FLOAT_R32_NV 0x8885
8562 #define GL_FLOAT_RG16_NV 0x8886
8563 #define GL_FLOAT_RG32_NV 0x8887
8564 #define GL_FLOAT_RGB16_NV 0x8888
8565 #define GL_FLOAT_RGB32_NV 0x8889
8566 #define GL_FLOAT_RGBA16_NV 0x888A
8567 #define GL_FLOAT_RGBA32_NV 0x888B
8568 #define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C
8569 #define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
8570 #define GL_FLOAT_RGBA_MODE_NV 0x888E
8573 #ifndef GL_NV_fog_distance
8574 #define GL_NV_fog_distance 1
8575 #define GL_FOG_DISTANCE_MODE_NV 0x855A
8576 #define GL_EYE_RADIAL_NV 0x855B
8577 #define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
8580 #ifndef GL_NV_fragment_program
8581 #define GL_NV_fragment_program 1
8582 #define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
8583 #define GL_FRAGMENT_PROGRAM_NV 0x8870
8584 #define GL_MAX_TEXTURE_COORDS_NV 0x8871
8585 #define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872
8586 #define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873
8587 #define GL_PROGRAM_ERROR_STRING_NV 0x8874
8594 #ifdef GL_GLEXT_PROTOTYPES
8604 #ifndef GL_NV_fragment_program2
8605 #define GL_NV_fragment_program2 1
8606 #define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
8607 #define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
8608 #define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6
8609 #define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7
8610 #define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8
8613 #ifndef GL_NV_fragment_program4
8614 #define GL_NV_fragment_program4 1
8617 #ifndef GL_NV_fragment_program_option
8618 #define GL_NV_fragment_program_option 1
8621 #ifndef GL_NV_framebuffer_multisample_coverage
8622 #define GL_NV_framebuffer_multisample_coverage 1
8623 #define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
8624 #define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10
8625 #define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11
8626 #define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12
8628 #ifdef GL_GLEXT_PROTOTYPES
8633 #ifndef GL_NV_geometry_program4
8634 #define GL_NV_geometry_program4 1
8635 #define GL_GEOMETRY_PROGRAM_NV 0x8C26
8636 #define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27
8637 #define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28
8642 #ifdef GL_GLEXT_PROTOTYPES
8650 #ifndef GL_NV_geometry_shader4
8651 #define GL_NV_geometry_shader4 1
8654 #ifndef GL_NV_gpu_program4
8655 #define GL_NV_gpu_program4 1
8656 #define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904
8657 #define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905
8658 #define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906
8659 #define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907
8660 #define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908
8661 #define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909
8662 #define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5
8663 #define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6
8680 #ifdef GL_GLEXT_PROTOTYPES
8700 #ifndef GL_NV_gpu_program5
8701 #define GL_NV_gpu_program5 1
8702 #define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A
8703 #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B
8704 #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C
8705 #define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D
8706 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E
8707 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F
8708 #define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44
8709 #define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45
8712 #ifdef GL_GLEXT_PROTOTYPES
8718 #ifndef GL_NV_gpu_program5_mem_extended
8719 #define GL_NV_gpu_program5_mem_extended 1
8722 #ifndef GL_NV_gpu_shader5
8723 #define GL_NV_gpu_shader5 1
8725 #define GL_INT64_NV 0x140E
8726 #define GL_UNSIGNED_INT64_NV 0x140F
8727 #define GL_INT8_NV 0x8FE0
8728 #define GL_INT8_VEC2_NV 0x8FE1
8729 #define GL_INT8_VEC3_NV 0x8FE2
8730 #define GL_INT8_VEC4_NV 0x8FE3
8731 #define GL_INT16_NV 0x8FE4
8732 #define GL_INT16_VEC2_NV 0x8FE5
8733 #define GL_INT16_VEC3_NV 0x8FE6
8734 #define GL_INT16_VEC4_NV 0x8FE7
8735 #define GL_INT64_VEC2_NV 0x8FE9
8736 #define GL_INT64_VEC3_NV 0x8FEA
8737 #define GL_INT64_VEC4_NV 0x8FEB
8738 #define GL_UNSIGNED_INT8_NV 0x8FEC
8739 #define GL_UNSIGNED_INT8_VEC2_NV 0x8FED
8740 #define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE
8741 #define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF
8742 #define GL_UNSIGNED_INT16_NV 0x8FF0
8743 #define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1
8744 #define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2
8745 #define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3
8746 #define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5
8747 #define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6
8748 #define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7
8749 #define GL_FLOAT16_NV 0x8FF8
8750 #define GL_FLOAT16_VEC2_NV 0x8FF9
8751 #define GL_FLOAT16_VEC3_NV 0x8FFA
8752 #define GL_FLOAT16_VEC4_NV 0x8FFB
8786 #ifdef GL_GLEXT_PROTOTYPES
8823 #ifndef GL_NV_half_float
8824 #define GL_NV_half_float 1
8826 #define GL_HALF_FLOAT_NV 0x140B
8873 #ifdef GL_GLEXT_PROTOTYPES
8923 #ifndef GL_NV_light_max_exponent
8924 #define GL_NV_light_max_exponent 1
8925 #define GL_MAX_SHININESS_NV 0x8504
8926 #define GL_MAX_SPOT_EXPONENT_NV 0x8505
8929 #ifndef GL_NV_multisample_coverage
8930 #define GL_NV_multisample_coverage 1
8931 #define GL_COLOR_SAMPLES_NV 0x8E20
8934 #ifndef GL_NV_multisample_filter_hint
8935 #define GL_NV_multisample_filter_hint 1
8936 #define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
8939 #ifndef GL_NV_occlusion_query
8940 #define GL_NV_occlusion_query 1
8941 #define GL_PIXEL_COUNTER_BITS_NV 0x8864
8942 #define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
8943 #define GL_PIXEL_COUNT_NV 0x8866
8944 #define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
8952 #ifdef GL_GLEXT_PROTOTYPES
8963 #ifndef GL_NV_packed_depth_stencil
8964 #define GL_NV_packed_depth_stencil 1
8965 #define GL_DEPTH_STENCIL_NV 0x84F9
8966 #define GL_UNSIGNED_INT_24_8_NV 0x84FA
8969 #ifndef GL_NV_parameter_buffer_object
8970 #define GL_NV_parameter_buffer_object 1
8971 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0
8972 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1
8973 #define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2
8974 #define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3
8975 #define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4
8979 #ifdef GL_GLEXT_PROTOTYPES
8986 #ifndef GL_NV_parameter_buffer_object2
8987 #define GL_NV_parameter_buffer_object2 1
8990 #ifndef GL_NV_path_rendering
8991 #define GL_NV_path_rendering 1
8992 #define GL_PATH_FORMAT_SVG_NV 0x9070
8993 #define GL_PATH_FORMAT_PS_NV 0x9071
8994 #define GL_STANDARD_FONT_NAME_NV 0x9072
8995 #define GL_SYSTEM_FONT_NAME_NV 0x9073
8996 #define GL_FILE_NAME_NV 0x9074
8997 #define GL_PATH_STROKE_WIDTH_NV 0x9075
8998 #define GL_PATH_END_CAPS_NV 0x9076
8999 #define GL_PATH_INITIAL_END_CAP_NV 0x9077
9000 #define GL_PATH_TERMINAL_END_CAP_NV 0x9078
9001 #define GL_PATH_JOIN_STYLE_NV 0x9079
9002 #define GL_PATH_MITER_LIMIT_NV 0x907A
9003 #define GL_PATH_DASH_CAPS_NV 0x907B
9004 #define GL_PATH_INITIAL_DASH_CAP_NV 0x907C
9005 #define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D
9006 #define GL_PATH_DASH_OFFSET_NV 0x907E
9007 #define GL_PATH_CLIENT_LENGTH_NV 0x907F
9008 #define GL_PATH_FILL_MODE_NV 0x9080
9009 #define GL_PATH_FILL_MASK_NV 0x9081
9010 #define GL_PATH_FILL_COVER_MODE_NV 0x9082
9011 #define GL_PATH_STROKE_COVER_MODE_NV 0x9083
9012 #define GL_PATH_STROKE_MASK_NV 0x9084
9013 #define GL_COUNT_UP_NV 0x9088
9014 #define GL_COUNT_DOWN_NV 0x9089
9015 #define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A
9016 #define GL_CONVEX_HULL_NV 0x908B
9017 #define GL_BOUNDING_BOX_NV 0x908D
9018 #define GL_TRANSLATE_X_NV 0x908E
9019 #define GL_TRANSLATE_Y_NV 0x908F
9020 #define GL_TRANSLATE_2D_NV 0x9090
9021 #define GL_TRANSLATE_3D_NV 0x9091
9022 #define GL_AFFINE_2D_NV 0x9092
9023 #define GL_AFFINE_3D_NV 0x9094
9024 #define GL_TRANSPOSE_AFFINE_2D_NV 0x9096
9025 #define GL_TRANSPOSE_AFFINE_3D_NV 0x9098
9026 #define GL_UTF8_NV 0x909A
9027 #define GL_UTF16_NV 0x909B
9028 #define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C
9029 #define GL_PATH_COMMAND_COUNT_NV 0x909D
9030 #define GL_PATH_COORD_COUNT_NV 0x909E
9031 #define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F
9032 #define GL_PATH_COMPUTED_LENGTH_NV 0x90A0
9033 #define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1
9034 #define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2
9035 #define GL_SQUARE_NV 0x90A3
9036 #define GL_ROUND_NV 0x90A4
9037 #define GL_TRIANGULAR_NV 0x90A5
9038 #define GL_BEVEL_NV 0x90A6
9039 #define GL_MITER_REVERT_NV 0x90A7
9040 #define GL_MITER_TRUNCATE_NV 0x90A8
9041 #define GL_SKIP_MISSING_GLYPH_NV 0x90A9
9042 #define GL_USE_MISSING_GLYPH_NV 0x90AA
9043 #define GL_PATH_ERROR_POSITION_NV 0x90AB
9044 #define GL_PATH_FOG_GEN_MODE_NV 0x90AC
9045 #define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD
9046 #define GL_ADJACENT_PAIRS_NV 0x90AE
9047 #define GL_FIRST_TO_REST_NV 0x90AF
9048 #define GL_PATH_GEN_MODE_NV 0x90B0
9049 #define GL_PATH_GEN_COEFF_NV 0x90B1
9050 #define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2
9051 #define GL_PATH_GEN_COMPONENTS_NV 0x90B3
9052 #define GL_PATH_STENCIL_FUNC_NV 0x90B7
9053 #define GL_PATH_STENCIL_REF_NV 0x90B8
9054 #define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9
9055 #define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD
9056 #define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE
9057 #define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF
9058 #define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4
9059 #define GL_MOVE_TO_RESETS_NV 0x90B5
9060 #define GL_MOVE_TO_CONTINUES_NV 0x90B6
9061 #define GL_CLOSE_PATH_NV 0x00
9062 #define GL_MOVE_TO_NV 0x02
9063 #define GL_RELATIVE_MOVE_TO_NV 0x03
9064 #define GL_LINE_TO_NV 0x04
9065 #define GL_RELATIVE_LINE_TO_NV 0x05
9066 #define GL_HORIZONTAL_LINE_TO_NV 0x06
9067 #define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07
9068 #define GL_VERTICAL_LINE_TO_NV 0x08
9069 #define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09
9070 #define GL_QUADRATIC_CURVE_TO_NV 0x0A
9071 #define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B
9072 #define GL_CUBIC_CURVE_TO_NV 0x0C
9073 #define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D
9074 #define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E
9075 #define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F
9076 #define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10
9077 #define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11
9078 #define GL_SMALL_CCW_ARC_TO_NV 0x12
9079 #define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13
9080 #define GL_SMALL_CW_ARC_TO_NV 0x14
9081 #define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15
9082 #define GL_LARGE_CCW_ARC_TO_NV 0x16
9083 #define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17
9084 #define GL_LARGE_CW_ARC_TO_NV 0x18
9085 #define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19
9086 #define GL_RESTART_PATH_NV 0xF0
9087 #define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2
9088 #define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4
9089 #define GL_RECT_NV 0xF6
9090 #define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8
9091 #define GL_CIRCULAR_CW_ARC_TO_NV 0xFA
9092 #define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC
9093 #define GL_ARC_TO_NV 0xFE
9094 #define GL_RELATIVE_ARC_TO_NV 0xFF
9095 #define GL_BOLD_BIT_NV 0x01
9096 #define GL_ITALIC_BIT_NV 0x02
9097 #define GL_GLYPH_WIDTH_BIT_NV 0x01
9098 #define GL_GLYPH_HEIGHT_BIT_NV 0x02
9099 #define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04
9100 #define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08
9101 #define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10
9102 #define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20
9103 #define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40
9104 #define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80
9105 #define GL_GLYPH_HAS_KERNING_BIT_NV 0x100
9106 #define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000
9107 #define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000
9108 #define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000
9109 #define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000
9110 #define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000
9111 #define GL_FONT_ASCENDER_BIT_NV 0x00200000
9112 #define GL_FONT_DESCENDER_BIT_NV 0x00400000
9113 #define GL_FONT_HEIGHT_BIT_NV 0x00800000
9114 #define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000
9115 #define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000
9116 #define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000
9117 #define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000
9118 #define GL_FONT_HAS_KERNING_BIT_NV 0x10000000
9119 #define GL_PRIMARY_COLOR_NV 0x852C
9120 #define GL_SECONDARY_COLOR_NV 0x852D
9170 #ifdef GL_GLEXT_PROTOTYPES
9223 #ifndef GL_NV_pixel_data_range
9224 #define GL_NV_pixel_data_range 1
9225 #define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878
9226 #define GL_READ_PIXEL_DATA_RANGE_NV 0x8879
9227 #define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
9228 #define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
9229 #define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
9230 #define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
9233 #ifdef GL_GLEXT_PROTOTYPES
9239 #ifndef GL_NV_point_sprite
9240 #define GL_NV_point_sprite 1
9241 #define GL_POINT_SPRITE_NV 0x8861
9242 #define GL_COORD_REPLACE_NV 0x8862
9243 #define GL_POINT_SPRITE_R_MODE_NV 0x8863
9246 #ifdef GL_GLEXT_PROTOTYPES
9252 #ifndef GL_NV_present_video
9253 #define GL_NV_present_video 1
9254 #define GL_FRAME_NV 0x8E26
9255 #define GL_FIELDS_NV 0x8E27
9256 #define GL_CURRENT_TIME_NV 0x8E28
9257 #define GL_NUM_FILL_STREAMS_NV 0x8E29
9258 #define GL_PRESENT_TIME_NV 0x8E2A
9259 #define GL_PRESENT_DURATION_NV 0x8E2B
9260 typedef void (
APIENTRYP PFNGLPRESENTFRAMEKEYEDNVPROC) (
GLuint video_slot,
GLuint64EXT minPresentTime,
GLuint beginPresentTimeId,
GLuint presentDurationId,
GLenum type,
GLenum target0,
GLuint fill0,
GLuint key0,
GLenum target1,
GLuint fill1,
GLuint key1);
9261 typedef void (
APIENTRYP PFNGLPRESENTFRAMEDUALFILLNVPROC) (
GLuint video_slot,
GLuint64EXT minPresentTime,
GLuint beginPresentTimeId,
GLuint presentDurationId,
GLenum type,
GLenum target0,
GLuint fill0,
GLenum target1,
GLuint fill1,
GLenum target2,
GLuint fill2,
GLenum target3,
GLuint fill3);
9266 #ifdef GL_GLEXT_PROTOTYPES
9267 GLAPI void APIENTRY glPresentFrameKeyedNV (
GLuint video_slot,
GLuint64EXT minPresentTime,
GLuint beginPresentTimeId,
GLuint presentDurationId,
GLenum type,
GLenum target0,
GLuint fill0,
GLuint key0,
GLenum target1,
GLuint fill1,
GLuint key1);
9268 GLAPI void APIENTRY glPresentFrameDualFillNV (
GLuint video_slot,
GLuint64EXT minPresentTime,
GLuint beginPresentTimeId,
GLuint presentDurationId,
GLenum type,
GLenum target0,
GLuint fill0,
GLenum target1,
GLuint fill1,
GLenum target2,
GLuint fill2,
GLenum target3,
GLuint fill3);
9276 #ifndef GL_NV_primitive_restart
9277 #define GL_NV_primitive_restart 1
9278 #define GL_PRIMITIVE_RESTART_NV 0x8558
9279 #define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559
9282 #ifdef GL_GLEXT_PROTOTYPES
9288 #ifndef GL_NV_register_combiners
9289 #define GL_NV_register_combiners 1
9290 #define GL_REGISTER_COMBINERS_NV 0x8522
9291 #define GL_VARIABLE_A_NV 0x8523
9292 #define GL_VARIABLE_B_NV 0x8524
9293 #define GL_VARIABLE_C_NV 0x8525
9294 #define GL_VARIABLE_D_NV 0x8526
9295 #define GL_VARIABLE_E_NV 0x8527
9296 #define GL_VARIABLE_F_NV 0x8528
9297 #define GL_VARIABLE_G_NV 0x8529
9298 #define GL_CONSTANT_COLOR0_NV 0x852A
9299 #define GL_CONSTANT_COLOR1_NV 0x852B
9300 #define GL_SPARE0_NV 0x852E
9301 #define GL_SPARE1_NV 0x852F
9302 #define GL_DISCARD_NV 0x8530
9303 #define GL_E_TIMES_F_NV 0x8531
9304 #define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
9305 #define GL_UNSIGNED_IDENTITY_NV 0x8536
9306 #define GL_UNSIGNED_INVERT_NV 0x8537
9307 #define GL_EXPAND_NORMAL_NV 0x8538
9308 #define GL_EXPAND_NEGATE_NV 0x8539
9309 #define GL_HALF_BIAS_NORMAL_NV 0x853A
9310 #define GL_HALF_BIAS_NEGATE_NV 0x853B
9311 #define GL_SIGNED_IDENTITY_NV 0x853C
9312 #define GL_SIGNED_NEGATE_NV 0x853D
9313 #define GL_SCALE_BY_TWO_NV 0x853E
9314 #define GL_SCALE_BY_FOUR_NV 0x853F
9315 #define GL_SCALE_BY_ONE_HALF_NV 0x8540
9316 #define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
9317 #define GL_COMBINER_INPUT_NV 0x8542
9318 #define GL_COMBINER_MAPPING_NV 0x8543
9319 #define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
9320 #define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
9321 #define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
9322 #define GL_COMBINER_MUX_SUM_NV 0x8547
9323 #define GL_COMBINER_SCALE_NV 0x8548
9324 #define GL_COMBINER_BIAS_NV 0x8549
9325 #define GL_COMBINER_AB_OUTPUT_NV 0x854A
9326 #define GL_COMBINER_CD_OUTPUT_NV 0x854B
9327 #define GL_COMBINER_SUM_OUTPUT_NV 0x854C
9328 #define GL_MAX_GENERAL_COMBINERS_NV 0x854D
9329 #define GL_NUM_GENERAL_COMBINERS_NV 0x854E
9330 #define GL_COLOR_SUM_CLAMP_NV 0x854F
9331 #define GL_COMBINER0_NV 0x8550
9332 #define GL_COMBINER1_NV 0x8551
9333 #define GL_COMBINER2_NV 0x8552
9334 #define GL_COMBINER3_NV 0x8553
9335 #define GL_COMBINER4_NV 0x8554
9336 #define GL_COMBINER5_NV 0x8555
9337 #define GL_COMBINER6_NV 0x8556
9338 #define GL_COMBINER7_NV 0x8557
9352 #ifdef GL_GLEXT_PROTOTYPES
9369 #ifndef GL_NV_register_combiners2
9370 #define GL_NV_register_combiners2 1
9371 #define GL_PER_STAGE_CONSTANTS_NV 0x8535
9374 #ifdef GL_GLEXT_PROTOTYPES
9380 #ifndef GL_NV_shader_atomic_counters
9381 #define GL_NV_shader_atomic_counters 1
9384 #ifndef GL_NV_shader_atomic_float
9385 #define GL_NV_shader_atomic_float 1
9388 #ifndef GL_NV_shader_buffer_load
9389 #define GL_NV_shader_buffer_load 1
9390 #define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D
9391 #define GL_GPU_ADDRESS_NV 0x8F34
9392 #define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35
9407 #ifdef GL_GLEXT_PROTOTYPES
9425 #ifndef GL_NV_shader_buffer_store
9426 #define GL_NV_shader_buffer_store 1
9427 #define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010
9430 #ifndef GL_NV_shader_storage_buffer_object
9431 #define GL_NV_shader_storage_buffer_object 1
9434 #ifndef GL_NV_shader_thread_group
9435 #define GL_NV_shader_thread_group 1
9436 #define GL_WARP_SIZE_NV 0x9339
9437 #define GL_WARPS_PER_SM_NV 0x933A
9438 #define GL_SM_COUNT_NV 0x933B
9441 #ifndef GL_NV_shader_thread_shuffle
9442 #define GL_NV_shader_thread_shuffle 1
9445 #ifndef GL_NV_tessellation_program5
9446 #define GL_NV_tessellation_program5 1
9447 #define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8
9448 #define GL_TESS_CONTROL_PROGRAM_NV 0x891E
9449 #define GL_TESS_EVALUATION_PROGRAM_NV 0x891F
9450 #define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74
9451 #define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75
9454 #ifndef GL_NV_texgen_emboss
9455 #define GL_NV_texgen_emboss 1
9456 #define GL_EMBOSS_LIGHT_NV 0x855D
9457 #define GL_EMBOSS_CONSTANT_NV 0x855E
9458 #define GL_EMBOSS_MAP_NV 0x855F
9461 #ifndef GL_NV_texgen_reflection
9462 #define GL_NV_texgen_reflection 1
9463 #define GL_NORMAL_MAP_NV 0x8511
9464 #define GL_REFLECTION_MAP_NV 0x8512
9467 #ifndef GL_NV_texture_barrier
9468 #define GL_NV_texture_barrier 1
9470 #ifdef GL_GLEXT_PROTOTYPES
9475 #ifndef GL_NV_texture_compression_vtc
9476 #define GL_NV_texture_compression_vtc 1
9479 #ifndef GL_NV_texture_env_combine4
9480 #define GL_NV_texture_env_combine4 1
9481 #define GL_COMBINE4_NV 0x8503
9482 #define GL_SOURCE3_RGB_NV 0x8583
9483 #define GL_SOURCE3_ALPHA_NV 0x858B
9484 #define GL_OPERAND3_RGB_NV 0x8593
9485 #define GL_OPERAND3_ALPHA_NV 0x859B
9488 #ifndef GL_NV_texture_expand_normal
9489 #define GL_NV_texture_expand_normal 1
9490 #define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
9493 #ifndef GL_NV_texture_multisample
9494 #define GL_NV_texture_multisample 1
9495 #define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045
9496 #define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046
9503 #ifdef GL_GLEXT_PROTOTYPES
9513 #ifndef GL_NV_texture_rectangle
9514 #define GL_NV_texture_rectangle 1
9515 #define GL_TEXTURE_RECTANGLE_NV 0x84F5
9516 #define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
9517 #define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
9518 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
9521 #ifndef GL_NV_texture_shader
9522 #define GL_NV_texture_shader 1
9523 #define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
9524 #define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
9525 #define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
9526 #define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
9527 #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
9528 #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
9529 #define GL_DSDT_MAG_INTENSITY_NV 0x86DC
9530 #define GL_SHADER_CONSISTENT_NV 0x86DD
9531 #define GL_TEXTURE_SHADER_NV 0x86DE
9532 #define GL_SHADER_OPERATION_NV 0x86DF
9533 #define GL_CULL_MODES_NV 0x86E0
9534 #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
9535 #define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
9536 #define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
9537 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1
9538 #define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2
9539 #define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3
9540 #define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
9541 #define GL_CONST_EYE_NV 0x86E5
9542 #define GL_PASS_THROUGH_NV 0x86E6
9543 #define GL_CULL_FRAGMENT_NV 0x86E7
9544 #define GL_OFFSET_TEXTURE_2D_NV 0x86E8
9545 #define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
9546 #define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
9547 #define GL_DOT_PRODUCT_NV 0x86EC
9548 #define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
9549 #define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
9550 #define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
9551 #define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
9552 #define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
9553 #define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
9554 #define GL_HILO_NV 0x86F4
9555 #define GL_DSDT_NV 0x86F5
9556 #define GL_DSDT_MAG_NV 0x86F6
9557 #define GL_DSDT_MAG_VIB_NV 0x86F7
9558 #define GL_HILO16_NV 0x86F8
9559 #define GL_SIGNED_HILO_NV 0x86F9
9560 #define GL_SIGNED_HILO16_NV 0x86FA
9561 #define GL_SIGNED_RGBA_NV 0x86FB
9562 #define GL_SIGNED_RGBA8_NV 0x86FC
9563 #define GL_SIGNED_RGB_NV 0x86FE
9564 #define GL_SIGNED_RGB8_NV 0x86FF
9565 #define GL_SIGNED_LUMINANCE_NV 0x8701
9566 #define GL_SIGNED_LUMINANCE8_NV 0x8702
9567 #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
9568 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
9569 #define GL_SIGNED_ALPHA_NV 0x8705
9570 #define GL_SIGNED_ALPHA8_NV 0x8706
9571 #define GL_SIGNED_INTENSITY_NV 0x8707
9572 #define GL_SIGNED_INTENSITY8_NV 0x8708
9573 #define GL_DSDT8_NV 0x8709
9574 #define GL_DSDT8_MAG8_NV 0x870A
9575 #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
9576 #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
9577 #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
9578 #define GL_HI_SCALE_NV 0x870E
9579 #define GL_LO_SCALE_NV 0x870F
9580 #define GL_DS_SCALE_NV 0x8710
9581 #define GL_DT_SCALE_NV 0x8711
9582 #define GL_MAGNITUDE_SCALE_NV 0x8712
9583 #define GL_VIBRANCE_SCALE_NV 0x8713
9584 #define GL_HI_BIAS_NV 0x8714
9585 #define GL_LO_BIAS_NV 0x8715
9586 #define GL_DS_BIAS_NV 0x8716
9587 #define GL_DT_BIAS_NV 0x8717
9588 #define GL_MAGNITUDE_BIAS_NV 0x8718
9589 #define GL_VIBRANCE_BIAS_NV 0x8719
9590 #define GL_TEXTURE_BORDER_VALUES_NV 0x871A
9591 #define GL_TEXTURE_HI_SIZE_NV 0x871B
9592 #define GL_TEXTURE_LO_SIZE_NV 0x871C
9593 #define GL_TEXTURE_DS_SIZE_NV 0x871D
9594 #define GL_TEXTURE_DT_SIZE_NV 0x871E
9595 #define GL_TEXTURE_MAG_SIZE_NV 0x871F
9598 #ifndef GL_NV_texture_shader2
9599 #define GL_NV_texture_shader2 1
9600 #define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
9603 #ifndef GL_NV_texture_shader3
9604 #define GL_NV_texture_shader3 1
9605 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
9606 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
9607 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
9608 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
9609 #define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
9610 #define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
9611 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
9612 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
9613 #define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
9614 #define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
9615 #define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
9616 #define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
9617 #define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
9618 #define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
9619 #define GL_HILO8_NV 0x885E
9620 #define GL_SIGNED_HILO8_NV 0x885F
9621 #define GL_FORCE_BLUE_TO_ONE_NV 0x8860
9624 #ifndef GL_NV_transform_feedback
9625 #define GL_NV_transform_feedback 1
9626 #define GL_BACK_PRIMARY_COLOR_NV 0x8C77
9627 #define GL_BACK_SECONDARY_COLOR_NV 0x8C78
9628 #define GL_TEXTURE_COORD_NV 0x8C79
9629 #define GL_CLIP_DISTANCE_NV 0x8C7A
9630 #define GL_VERTEX_ID_NV 0x8C7B
9631 #define GL_PRIMITIVE_ID_NV 0x8C7C
9632 #define GL_GENERIC_ATTRIB_NV 0x8C7D
9633 #define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E
9634 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F
9635 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80
9636 #define GL_ACTIVE_VARYINGS_NV 0x8C81
9637 #define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82
9638 #define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83
9639 #define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84
9640 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85
9641 #define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86
9642 #define GL_PRIMITIVES_GENERATED_NV 0x8C87
9643 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88
9644 #define GL_RASTERIZER_DISCARD_NV 0x8C89
9645 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A
9646 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B
9647 #define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C
9648 #define GL_SEPARATE_ATTRIBS_NV 0x8C8D
9649 #define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E
9650 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F
9651 #define GL_LAYER_NV 0x8DAA
9652 #define GL_NEXT_BUFFER_NV -2
9653 #define GL_SKIP_COMPONENTS4_NV -3
9654 #define GL_SKIP_COMPONENTS3_NV -4
9655 #define GL_SKIP_COMPONENTS2_NV -5
9656 #define GL_SKIP_COMPONENTS1_NV -6
9669 #ifdef GL_GLEXT_PROTOTYPES
9685 #ifndef GL_NV_transform_feedback2
9686 #define GL_NV_transform_feedback2 1
9687 #define GL_TRANSFORM_FEEDBACK_NV 0x8E22
9688 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23
9689 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24
9690 #define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25
9698 #ifdef GL_GLEXT_PROTOTYPES
9709 #ifndef GL_NV_vdpau_interop
9710 #define GL_NV_vdpau_interop 1
9712 #define GL_SURFACE_STATE_NV 0x86EB
9713 #define GL_SURFACE_REGISTERED_NV 0x86FD
9714 #define GL_SURFACE_MAPPED_NV 0x8700
9715 #define GL_WRITE_DISCARD_NV 0x88BE
9726 #ifdef GL_GLEXT_PROTOTYPES
9740 #ifndef GL_NV_vertex_array_range
9741 #define GL_NV_vertex_array_range 1
9742 #define GL_VERTEX_ARRAY_RANGE_NV 0x851D
9743 #define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
9744 #define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
9745 #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
9746 #define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
9749 #ifdef GL_GLEXT_PROTOTYPES
9755 #ifndef GL_NV_vertex_array_range2
9756 #define GL_NV_vertex_array_range2 1
9757 #define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
9760 #ifndef GL_NV_vertex_attrib_integer_64bit
9761 #define GL_NV_vertex_attrib_integer_64bit 1
9781 #ifdef GL_GLEXT_PROTOTYPES
9804 #ifndef GL_NV_vertex_buffer_unified_memory
9805 #define GL_NV_vertex_buffer_unified_memory 1
9806 #define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E
9807 #define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F
9808 #define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20
9809 #define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21
9810 #define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22
9811 #define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23
9812 #define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24
9813 #define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25
9814 #define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26
9815 #define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27
9816 #define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28
9817 #define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29
9818 #define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A
9819 #define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B
9820 #define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C
9821 #define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D
9822 #define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E
9823 #define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F
9824 #define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30
9825 #define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31
9826 #define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32
9827 #define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33
9828 #define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40
9829 #define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41
9830 #define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42
9843 #ifdef GL_GLEXT_PROTOTYPES
9859 #ifndef GL_NV_vertex_program
9860 #define GL_NV_vertex_program 1
9861 #define GL_VERTEX_PROGRAM_NV 0x8620
9862 #define GL_VERTEX_STATE_PROGRAM_NV 0x8621
9863 #define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
9864 #define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
9865 #define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
9866 #define GL_CURRENT_ATTRIB_NV 0x8626
9867 #define GL_PROGRAM_LENGTH_NV 0x8627
9868 #define GL_PROGRAM_STRING_NV 0x8628
9869 #define GL_MODELVIEW_PROJECTION_NV 0x8629
9870 #define GL_IDENTITY_NV 0x862A
9871 #define GL_INVERSE_NV 0x862B
9872 #define GL_TRANSPOSE_NV 0x862C
9873 #define GL_INVERSE_TRANSPOSE_NV 0x862D
9874 #define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
9875 #define GL_MAX_TRACK_MATRICES_NV 0x862F
9876 #define GL_MATRIX0_NV 0x8630
9877 #define GL_MATRIX1_NV 0x8631
9878 #define GL_MATRIX2_NV 0x8632
9879 #define GL_MATRIX3_NV 0x8633
9880 #define GL_MATRIX4_NV 0x8634
9881 #define GL_MATRIX5_NV 0x8635
9882 #define GL_MATRIX6_NV 0x8636
9883 #define GL_MATRIX7_NV 0x8637
9884 #define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
9885 #define GL_CURRENT_MATRIX_NV 0x8641
9886 #define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
9887 #define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
9888 #define GL_PROGRAM_PARAMETER_NV 0x8644
9889 #define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
9890 #define GL_PROGRAM_TARGET_NV 0x8646
9891 #define GL_PROGRAM_RESIDENT_NV 0x8647
9892 #define GL_TRACK_MATRIX_NV 0x8648
9893 #define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
9894 #define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
9895 #define GL_PROGRAM_ERROR_POSITION_NV 0x864B
9896 #define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
9897 #define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
9898 #define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
9899 #define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
9900 #define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
9901 #define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
9902 #define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
9903 #define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
9904 #define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
9905 #define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
9906 #define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
9907 #define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
9908 #define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
9909 #define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
9910 #define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
9911 #define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
9912 #define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
9913 #define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
9914 #define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
9915 #define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
9916 #define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
9917 #define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
9918 #define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
9919 #define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
9920 #define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
9921 #define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
9922 #define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
9923 #define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
9924 #define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
9925 #define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
9926 #define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
9927 #define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
9928 #define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
9929 #define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
9930 #define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
9931 #define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
9932 #define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
9933 #define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
9934 #define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
9935 #define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
9936 #define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
9937 #define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
9938 #define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
9939 #define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
9940 #define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
9941 #define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
9942 #define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
9943 #define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
10008 #ifdef GL_GLEXT_PROTOTYPES
10076 #ifndef GL_NV_vertex_program1_1
10077 #define GL_NV_vertex_program1_1 1
10080 #ifndef GL_NV_vertex_program2
10081 #define GL_NV_vertex_program2 1
10084 #ifndef GL_NV_vertex_program2_option
10085 #define GL_NV_vertex_program2_option 1
10088 #ifndef GL_NV_vertex_program3
10089 #define GL_NV_vertex_program3 1
10092 #ifndef GL_NV_vertex_program4
10093 #define GL_NV_vertex_program4 1
10094 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD
10118 #ifdef GL_GLEXT_PROTOTYPES
10145 #ifndef GL_NV_video_capture
10146 #define GL_NV_video_capture 1
10147 #define GL_VIDEO_BUFFER_NV 0x9020
10148 #define GL_VIDEO_BUFFER_BINDING_NV 0x9021
10149 #define GL_FIELD_UPPER_NV 0x9022
10150 #define GL_FIELD_LOWER_NV 0x9023
10151 #define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024
10152 #define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025
10153 #define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026
10154 #define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027
10155 #define GL_VIDEO_BUFFER_PITCH_NV 0x9028
10156 #define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029
10157 #define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A
10158 #define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B
10159 #define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C
10160 #define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D
10161 #define GL_PARTIAL_SUCCESS_NV 0x902E
10162 #define GL_SUCCESS_NV 0x902F
10163 #define GL_FAILURE_NV 0x9030
10164 #define GL_YCBYCR8_422_NV 0x9031
10165 #define GL_YCBAYCR8A_4224_NV 0x9032
10166 #define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033
10167 #define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034
10168 #define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035
10169 #define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036
10170 #define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037
10171 #define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038
10172 #define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039
10173 #define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A
10174 #define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B
10175 #define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C
10188 #ifdef GL_GLEXT_PROTOTYPES
10204 #ifndef GL_OML_interlace
10205 #define GL_OML_interlace 1
10206 #define GL_INTERLACE_OML 0x8980
10207 #define GL_INTERLACE_READ_OML 0x8981
10210 #ifndef GL_OML_resample
10211 #define GL_OML_resample 1
10212 #define GL_PACK_RESAMPLE_OML 0x8984
10213 #define GL_UNPACK_RESAMPLE_OML 0x8985
10214 #define GL_RESAMPLE_REPLICATE_OML 0x8986
10215 #define GL_RESAMPLE_ZERO_FILL_OML 0x8987
10216 #define GL_RESAMPLE_AVERAGE_OML 0x8988
10217 #define GL_RESAMPLE_DECIMATE_OML 0x8989
10220 #ifndef GL_OML_subsample
10221 #define GL_OML_subsample 1
10222 #define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982
10223 #define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983
10226 #ifndef GL_PGI_misc_hints
10227 #define GL_PGI_misc_hints 1
10228 #define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8
10229 #define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD
10230 #define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE
10231 #define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202
10232 #define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203
10233 #define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204
10234 #define GL_ALWAYS_FAST_HINT_PGI 0x1A20C
10235 #define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D
10236 #define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E
10237 #define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F
10238 #define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210
10239 #define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211
10240 #define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216
10241 #define GL_STRICT_LIGHTING_HINT_PGI 0x1A217
10242 #define GL_STRICT_SCISSOR_HINT_PGI 0x1A218
10243 #define GL_FULL_STIPPLE_HINT_PGI 0x1A219
10244 #define GL_CLIP_NEAR_HINT_PGI 0x1A220
10245 #define GL_CLIP_FAR_HINT_PGI 0x1A221
10246 #define GL_WIDE_LINE_HINT_PGI 0x1A222
10247 #define GL_BACK_NORMALS_HINT_PGI 0x1A223
10249 #ifdef GL_GLEXT_PROTOTYPES
10254 #ifndef GL_PGI_vertex_hints
10255 #define GL_PGI_vertex_hints 1
10256 #define GL_VERTEX_DATA_HINT_PGI 0x1A22A
10257 #define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B
10258 #define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C
10259 #define GL_MAX_VERTEX_HINT_PGI 0x1A22D
10260 #define GL_COLOR3_BIT_PGI 0x00010000
10261 #define GL_COLOR4_BIT_PGI 0x00020000
10262 #define GL_EDGEFLAG_BIT_PGI 0x00040000
10263 #define GL_INDEX_BIT_PGI 0x00080000
10264 #define GL_MAT_AMBIENT_BIT_PGI 0x00100000
10265 #define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
10266 #define GL_MAT_DIFFUSE_BIT_PGI 0x00400000
10267 #define GL_MAT_EMISSION_BIT_PGI 0x00800000
10268 #define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
10269 #define GL_MAT_SHININESS_BIT_PGI 0x02000000
10270 #define GL_MAT_SPECULAR_BIT_PGI 0x04000000
10271 #define GL_NORMAL_BIT_PGI 0x08000000
10272 #define GL_TEXCOORD1_BIT_PGI 0x10000000
10273 #define GL_TEXCOORD2_BIT_PGI 0x20000000
10274 #define GL_TEXCOORD3_BIT_PGI 0x40000000
10275 #define GL_TEXCOORD4_BIT_PGI 0x80000000
10276 #define GL_VERTEX23_BIT_PGI 0x00000004
10277 #define GL_VERTEX4_BIT_PGI 0x00000008
10280 #ifndef GL_REND_screen_coordinates
10281 #define GL_REND_screen_coordinates 1
10282 #define GL_SCREEN_COORDINATES_REND 0x8490
10283 #define GL_INVERTED_SCREEN_W_REND 0x8491
10287 #define GL_S3_s3tc 1
10288 #define GL_RGB_S3TC 0x83A0
10289 #define GL_RGB4_S3TC 0x83A1
10290 #define GL_RGBA_S3TC 0x83A2
10291 #define GL_RGBA4_S3TC 0x83A3
10292 #define GL_RGBA_DXT5_S3TC 0x83A4
10293 #define GL_RGBA4_DXT5_S3TC 0x83A5
10296 #ifndef GL_SGIS_detail_texture
10297 #define GL_SGIS_detail_texture 1
10298 #define GL_DETAIL_TEXTURE_2D_SGIS 0x8095
10299 #define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096
10300 #define GL_LINEAR_DETAIL_SGIS 0x8097
10301 #define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098
10302 #define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099
10303 #define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A
10304 #define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B
10305 #define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C
10308 #ifdef GL_GLEXT_PROTOTYPES
10314 #ifndef GL_SGIS_fog_function
10315 #define GL_SGIS_fog_function 1
10316 #define GL_FOG_FUNC_SGIS 0x812A
10317 #define GL_FOG_FUNC_POINTS_SGIS 0x812B
10318 #define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C
10321 #ifdef GL_GLEXT_PROTOTYPES
10327 #ifndef GL_SGIS_generate_mipmap
10328 #define GL_SGIS_generate_mipmap 1
10329 #define GL_GENERATE_MIPMAP_SGIS 0x8191
10330 #define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
10333 #ifndef GL_SGIS_multisample
10334 #define GL_SGIS_multisample 1
10335 #define GL_MULTISAMPLE_SGIS 0x809D
10336 #define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
10337 #define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
10338 #define GL_SAMPLE_MASK_SGIS 0x80A0
10339 #define GL_1PASS_SGIS 0x80A1
10340 #define GL_2PASS_0_SGIS 0x80A2
10341 #define GL_2PASS_1_SGIS 0x80A3
10342 #define GL_4PASS_0_SGIS 0x80A4
10343 #define GL_4PASS_1_SGIS 0x80A5
10344 #define GL_4PASS_2_SGIS 0x80A6
10345 #define GL_4PASS_3_SGIS 0x80A7
10346 #define GL_SAMPLE_BUFFERS_SGIS 0x80A8
10347 #define GL_SAMPLES_SGIS 0x80A9
10348 #define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
10349 #define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
10350 #define GL_SAMPLE_PATTERN_SGIS 0x80AC
10353 #ifdef GL_GLEXT_PROTOTYPES
10359 #ifndef GL_SGIS_pixel_texture
10360 #define GL_SGIS_pixel_texture 1
10361 #define GL_PIXEL_TEXTURE_SGIS 0x8353
10362 #define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354
10363 #define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355
10364 #define GL_PIXEL_GROUP_COLOR_SGIS 0x8356
10371 #ifdef GL_GLEXT_PROTOTYPES
10381 #ifndef GL_SGIS_point_line_texgen
10382 #define GL_SGIS_point_line_texgen 1
10383 #define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0
10384 #define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1
10385 #define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2
10386 #define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3
10387 #define GL_EYE_POINT_SGIS 0x81F4
10388 #define GL_OBJECT_POINT_SGIS 0x81F5
10389 #define GL_EYE_LINE_SGIS 0x81F6
10390 #define GL_OBJECT_LINE_SGIS 0x81F7
10393 #ifndef GL_SGIS_point_parameters
10394 #define GL_SGIS_point_parameters 1
10395 #define GL_POINT_SIZE_MIN_SGIS 0x8126
10396 #define GL_POINT_SIZE_MAX_SGIS 0x8127
10397 #define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128
10398 #define GL_DISTANCE_ATTENUATION_SGIS 0x8129
10401 #ifdef GL_GLEXT_PROTOTYPES
10407 #ifndef GL_SGIS_sharpen_texture
10408 #define GL_SGIS_sharpen_texture 1
10409 #define GL_LINEAR_SHARPEN_SGIS 0x80AD
10410 #define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE
10411 #define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF
10412 #define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0
10415 #ifdef GL_GLEXT_PROTOTYPES
10421 #ifndef GL_SGIS_texture4D
10422 #define GL_SGIS_texture4D 1
10423 #define GL_PACK_SKIP_VOLUMES_SGIS 0x8130
10424 #define GL_PACK_IMAGE_DEPTH_SGIS 0x8131
10425 #define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132
10426 #define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133
10427 #define GL_TEXTURE_4D_SGIS 0x8134
10428 #define GL_PROXY_TEXTURE_4D_SGIS 0x8135
10429 #define GL_TEXTURE_4DSIZE_SGIS 0x8136
10430 #define GL_TEXTURE_WRAP_Q_SGIS 0x8137
10431 #define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138
10432 #define GL_TEXTURE_4D_BINDING_SGIS 0x814F
10433 typedef void (
APIENTRYP PFNGLTEXIMAGE4DSGISPROC) (
GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLsizei size4d,
GLint border,
GLenum format,
GLenum type,
const void *
pixels);
10434 typedef void (
APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLint woffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLsizei size4d,
GLenum format,
GLenum type,
const void *
pixels);
10435 #ifdef GL_GLEXT_PROTOTYPES
10436 GLAPI void APIENTRY glTexImage4DSGIS (
GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLsizei size4d,
GLint border,
GLenum format,
GLenum type,
const void *
pixels);
10437 GLAPI void APIENTRY glTexSubImage4DSGIS (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLint woffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLsizei size4d,
GLenum format,
GLenum type,
const void *
pixels);
10441 #ifndef GL_SGIS_texture_border_clamp
10442 #define GL_SGIS_texture_border_clamp 1
10443 #define GL_CLAMP_TO_BORDER_SGIS 0x812D
10446 #ifndef GL_SGIS_texture_color_mask
10447 #define GL_SGIS_texture_color_mask 1
10448 #define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF
10450 #ifdef GL_GLEXT_PROTOTYPES
10455 #ifndef GL_SGIS_texture_edge_clamp
10456 #define GL_SGIS_texture_edge_clamp 1
10457 #define GL_CLAMP_TO_EDGE_SGIS 0x812F
10460 #ifndef GL_SGIS_texture_filter4
10461 #define GL_SGIS_texture_filter4 1
10462 #define GL_FILTER4_SGIS 0x8146
10463 #define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147
10466 #ifdef GL_GLEXT_PROTOTYPES
10472 #ifndef GL_SGIS_texture_lod
10473 #define GL_SGIS_texture_lod 1
10474 #define GL_TEXTURE_MIN_LOD_SGIS 0x813A
10475 #define GL_TEXTURE_MAX_LOD_SGIS 0x813B
10476 #define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
10477 #define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
10480 #ifndef GL_SGIS_texture_select
10481 #define GL_SGIS_texture_select 1
10482 #define GL_DUAL_ALPHA4_SGIS 0x8110
10483 #define GL_DUAL_ALPHA8_SGIS 0x8111
10484 #define GL_DUAL_ALPHA12_SGIS 0x8112
10485 #define GL_DUAL_ALPHA16_SGIS 0x8113
10486 #define GL_DUAL_LUMINANCE4_SGIS 0x8114
10487 #define GL_DUAL_LUMINANCE8_SGIS 0x8115
10488 #define GL_DUAL_LUMINANCE12_SGIS 0x8116
10489 #define GL_DUAL_LUMINANCE16_SGIS 0x8117
10490 #define GL_DUAL_INTENSITY4_SGIS 0x8118
10491 #define GL_DUAL_INTENSITY8_SGIS 0x8119
10492 #define GL_DUAL_INTENSITY12_SGIS 0x811A
10493 #define GL_DUAL_INTENSITY16_SGIS 0x811B
10494 #define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C
10495 #define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D
10496 #define GL_QUAD_ALPHA4_SGIS 0x811E
10497 #define GL_QUAD_ALPHA8_SGIS 0x811F
10498 #define GL_QUAD_LUMINANCE4_SGIS 0x8120
10499 #define GL_QUAD_LUMINANCE8_SGIS 0x8121
10500 #define GL_QUAD_INTENSITY4_SGIS 0x8122
10501 #define GL_QUAD_INTENSITY8_SGIS 0x8123
10502 #define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124
10503 #define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125
10506 #ifndef GL_SGIX_async
10507 #define GL_SGIX_async 1
10508 #define GL_ASYNC_MARKER_SGIX 0x8329
10515 #ifdef GL_GLEXT_PROTOTYPES
10525 #ifndef GL_SGIX_async_histogram
10526 #define GL_SGIX_async_histogram 1
10527 #define GL_ASYNC_HISTOGRAM_SGIX 0x832C
10528 #define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D
10531 #ifndef GL_SGIX_async_pixel
10532 #define GL_SGIX_async_pixel 1
10533 #define GL_ASYNC_TEX_IMAGE_SGIX 0x835C
10534 #define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
10535 #define GL_ASYNC_READ_PIXELS_SGIX 0x835E
10536 #define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F
10537 #define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360
10538 #define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361
10541 #ifndef GL_SGIX_blend_alpha_minmax
10542 #define GL_SGIX_blend_alpha_minmax 1
10543 #define GL_ALPHA_MIN_SGIX 0x8320
10544 #define GL_ALPHA_MAX_SGIX 0x8321
10547 #ifndef GL_SGIX_calligraphic_fragment
10548 #define GL_SGIX_calligraphic_fragment 1
10549 #define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183
10552 #ifndef GL_SGIX_clipmap
10553 #define GL_SGIX_clipmap 1
10554 #define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170
10555 #define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171
10556 #define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172
10557 #define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173
10558 #define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174
10559 #define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175
10560 #define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176
10561 #define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177
10562 #define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178
10563 #define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D
10564 #define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E
10565 #define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F
10568 #ifndef GL_SGIX_convolution_accuracy
10569 #define GL_SGIX_convolution_accuracy 1
10570 #define GL_CONVOLUTION_HINT_SGIX 0x8316
10573 #ifndef GL_SGIX_depth_pass_instrument
10574 #define GL_SGIX_depth_pass_instrument 1
10577 #ifndef GL_SGIX_depth_texture
10578 #define GL_SGIX_depth_texture 1
10579 #define GL_DEPTH_COMPONENT16_SGIX 0x81A5
10580 #define GL_DEPTH_COMPONENT24_SGIX 0x81A6
10581 #define GL_DEPTH_COMPONENT32_SGIX 0x81A7
10584 #ifndef GL_SGIX_flush_raster
10585 #define GL_SGIX_flush_raster 1
10587 #ifdef GL_GLEXT_PROTOTYPES
10592 #ifndef GL_SGIX_fog_offset
10593 #define GL_SGIX_fog_offset 1
10594 #define GL_FOG_OFFSET_SGIX 0x8198
10595 #define GL_FOG_OFFSET_VALUE_SGIX 0x8199
10598 #ifndef GL_SGIX_fragment_lighting
10599 #define GL_SGIX_fragment_lighting 1
10600 #define GL_FRAGMENT_LIGHTING_SGIX 0x8400
10601 #define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401
10602 #define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402
10603 #define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403
10604 #define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404
10605 #define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405
10606 #define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406
10607 #define GL_LIGHT_ENV_MODE_SGIX 0x8407
10608 #define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408
10609 #define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409
10610 #define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A
10611 #define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B
10612 #define GL_FRAGMENT_LIGHT0_SGIX 0x840C
10613 #define GL_FRAGMENT_LIGHT1_SGIX 0x840D
10614 #define GL_FRAGMENT_LIGHT2_SGIX 0x840E
10615 #define GL_FRAGMENT_LIGHT3_SGIX 0x840F
10616 #define GL_FRAGMENT_LIGHT4_SGIX 0x8410
10617 #define GL_FRAGMENT_LIGHT5_SGIX 0x8411
10618 #define GL_FRAGMENT_LIGHT6_SGIX 0x8412
10619 #define GL_FRAGMENT_LIGHT7_SGIX 0x8413
10638 #ifdef GL_GLEXT_PROTOTYPES
10660 #ifndef GL_SGIX_framezoom
10661 #define GL_SGIX_framezoom 1
10662 #define GL_FRAMEZOOM_SGIX 0x818B
10663 #define GL_FRAMEZOOM_FACTOR_SGIX 0x818C
10664 #define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D
10666 #ifdef GL_GLEXT_PROTOTYPES
10671 #ifndef GL_SGIX_igloo_interface
10672 #define GL_SGIX_igloo_interface 1
10674 #ifdef GL_GLEXT_PROTOTYPES
10679 #ifndef GL_SGIX_instruments
10680 #define GL_SGIX_instruments 1
10681 #define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180
10682 #define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181
10689 #ifdef GL_GLEXT_PROTOTYPES
10699 #ifndef GL_SGIX_interlace
10700 #define GL_SGIX_interlace 1
10701 #define GL_INTERLACE_SGIX 0x8094
10704 #ifndef GL_SGIX_ir_instrument1
10705 #define GL_SGIX_ir_instrument1 1
10706 #define GL_IR_INSTRUMENT1_SGIX 0x817F
10709 #ifndef GL_SGIX_list_priority
10710 #define GL_SGIX_list_priority 1
10711 #define GL_LIST_PRIORITY_SGIX 0x8182
10718 #ifdef GL_GLEXT_PROTOTYPES
10728 #ifndef GL_SGIX_pixel_texture
10729 #define GL_SGIX_pixel_texture 1
10730 #define GL_PIXEL_TEX_GEN_SGIX 0x8139
10731 #define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B
10733 #ifdef GL_GLEXT_PROTOTYPES
10738 #ifndef GL_SGIX_pixel_tiles
10739 #define GL_SGIX_pixel_tiles 1
10740 #define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E
10741 #define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F
10742 #define GL_PIXEL_TILE_WIDTH_SGIX 0x8140
10743 #define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141
10744 #define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142
10745 #define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143
10746 #define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144
10747 #define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145
10750 #ifndef GL_SGIX_polynomial_ffd
10751 #define GL_SGIX_polynomial_ffd 1
10752 #define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001
10753 #define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002
10754 #define GL_GEOMETRY_DEFORMATION_SGIX 0x8194
10755 #define GL_TEXTURE_DEFORMATION_SGIX 0x8195
10756 #define GL_DEFORMATIONS_MASK_SGIX 0x8196
10757 #define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197
10758 typedef void (
APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC) (
GLenum target,
GLdouble u1,
GLdouble u2,
GLint ustride,
GLint uorder,
GLdouble v1,
GLdouble v2,
GLint vstride,
GLint vorder,
GLdouble w1,
GLdouble w2,
GLint wstride,
GLint worder,
const GLdouble *
points);
10759 typedef void (
APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC) (
GLenum target,
GLfloat u1,
GLfloat u2,
GLint ustride,
GLint uorder,
GLfloat v1,
GLfloat v2,
GLint vstride,
GLint vorder,
GLfloat w1,
GLfloat w2,
GLint wstride,
GLint worder,
const GLfloat *
points);
10762 #ifdef GL_GLEXT_PROTOTYPES
10763 GLAPI void APIENTRY glDeformationMap3dSGIX (
GLenum target,
GLdouble u1,
GLdouble u2,
GLint ustride,
GLint uorder,
GLdouble v1,
GLdouble v2,
GLint vstride,
GLint vorder,
GLdouble w1,
GLdouble w2,
GLint wstride,
GLint worder,
const GLdouble *
points);
10764 GLAPI void APIENTRY glDeformationMap3fSGIX (
GLenum target,
GLfloat u1,
GLfloat u2,
GLint ustride,
GLint uorder,
GLfloat v1,
GLfloat v2,
GLint vstride,
GLint vorder,
GLfloat w1,
GLfloat w2,
GLint wstride,
GLint worder,
const GLfloat *
points);
10770 #ifndef GL_SGIX_reference_plane
10771 #define GL_SGIX_reference_plane 1
10772 #define GL_REFERENCE_PLANE_SGIX 0x817D
10773 #define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E
10775 #ifdef GL_GLEXT_PROTOTYPES
10780 #ifndef GL_SGIX_resample
10781 #define GL_SGIX_resample 1
10782 #define GL_PACK_RESAMPLE_SGIX 0x842C
10783 #define GL_UNPACK_RESAMPLE_SGIX 0x842D
10784 #define GL_RESAMPLE_REPLICATE_SGIX 0x842E
10785 #define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F
10786 #define GL_RESAMPLE_DECIMATE_SGIX 0x8430
10789 #ifndef GL_SGIX_scalebias_hint
10790 #define GL_SGIX_scalebias_hint 1
10791 #define GL_SCALEBIAS_HINT_SGIX 0x8322
10794 #ifndef GL_SGIX_shadow
10795 #define GL_SGIX_shadow 1
10796 #define GL_TEXTURE_COMPARE_SGIX 0x819A
10797 #define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
10798 #define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
10799 #define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
10802 #ifndef GL_SGIX_shadow_ambient
10803 #define GL_SGIX_shadow_ambient 1
10804 #define GL_SHADOW_AMBIENT_SGIX 0x80BF
10807 #ifndef GL_SGIX_sprite
10808 #define GL_SGIX_sprite 1
10809 #define GL_SPRITE_SGIX 0x8148
10810 #define GL_SPRITE_MODE_SGIX 0x8149
10811 #define GL_SPRITE_AXIS_SGIX 0x814A
10812 #define GL_SPRITE_TRANSLATION_SGIX 0x814B
10813 #define GL_SPRITE_AXIAL_SGIX 0x814C
10814 #define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D
10815 #define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E
10820 #ifdef GL_GLEXT_PROTOTYPES
10828 #ifndef GL_SGIX_subsample
10829 #define GL_SGIX_subsample 1
10830 #define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0
10831 #define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1
10832 #define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2
10833 #define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3
10834 #define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4
10837 #ifndef GL_SGIX_tag_sample_buffer
10838 #define GL_SGIX_tag_sample_buffer 1
10840 #ifdef GL_GLEXT_PROTOTYPES
10845 #ifndef GL_SGIX_texture_add_env
10846 #define GL_SGIX_texture_add_env 1
10847 #define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE
10850 #ifndef GL_SGIX_texture_coordinate_clamp
10851 #define GL_SGIX_texture_coordinate_clamp 1
10852 #define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369
10853 #define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A
10854 #define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B
10857 #ifndef GL_SGIX_texture_lod_bias
10858 #define GL_SGIX_texture_lod_bias 1
10859 #define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E
10860 #define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F
10861 #define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190
10864 #ifndef GL_SGIX_texture_multi_buffer
10865 #define GL_SGIX_texture_multi_buffer 1
10866 #define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
10869 #ifndef GL_SGIX_texture_scale_bias
10870 #define GL_SGIX_texture_scale_bias 1
10871 #define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
10872 #define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
10873 #define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
10874 #define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
10877 #ifndef GL_SGIX_vertex_preclip
10878 #define GL_SGIX_vertex_preclip 1
10879 #define GL_VERTEX_PRECLIP_SGIX 0x83EE
10880 #define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
10883 #ifndef GL_SGIX_ycrcb
10884 #define GL_SGIX_ycrcb 1
10885 #define GL_YCRCB_422_SGIX 0x81BB
10886 #define GL_YCRCB_444_SGIX 0x81BC
10889 #ifndef GL_SGIX_ycrcb_subsample
10890 #define GL_SGIX_ycrcb_subsample 1
10893 #ifndef GL_SGIX_ycrcba
10894 #define GL_SGIX_ycrcba 1
10895 #define GL_YCRCB_SGIX 0x8318
10896 #define GL_YCRCBA_SGIX 0x8319
10899 #ifndef GL_SGI_color_matrix
10900 #define GL_SGI_color_matrix 1
10901 #define GL_COLOR_MATRIX_SGI 0x80B1
10902 #define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
10903 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
10904 #define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
10905 #define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
10906 #define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
10907 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
10908 #define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
10909 #define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
10910 #define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
10911 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
10914 #ifndef GL_SGI_color_table
10915 #define GL_SGI_color_table 1
10916 #define GL_COLOR_TABLE_SGI 0x80D0
10917 #define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
10918 #define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
10919 #define GL_PROXY_COLOR_TABLE_SGI 0x80D3
10920 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
10921 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
10922 #define GL_COLOR_TABLE_SCALE_SGI 0x80D6
10923 #define GL_COLOR_TABLE_BIAS_SGI 0x80D7
10924 #define GL_COLOR_TABLE_FORMAT_SGI 0x80D8
10925 #define GL_COLOR_TABLE_WIDTH_SGI 0x80D9
10926 #define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
10927 #define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
10928 #define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
10929 #define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
10930 #define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
10931 #define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
10939 #ifdef GL_GLEXT_PROTOTYPES
10950 #ifndef GL_SGI_texture_color_table
10951 #define GL_SGI_texture_color_table 1
10952 #define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
10953 #define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
10956 #ifndef GL_SUNX_constant_data
10957 #define GL_SUNX_constant_data 1
10958 #define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
10959 #define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6
10961 #ifdef GL_GLEXT_PROTOTYPES
10966 #ifndef GL_SUN_convolution_border_modes
10967 #define GL_SUN_convolution_border_modes 1
10968 #define GL_WRAP_BORDER_SUN 0x81D4
10971 #ifndef GL_SUN_global_alpha
10972 #define GL_SUN_global_alpha 1
10973 #define GL_GLOBAL_ALPHA_SUN 0x81D9
10974 #define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA
10983 #ifdef GL_GLEXT_PROTOTYPES
10995 #ifndef GL_SUN_mesh_array
10996 #define GL_SUN_mesh_array 1
10997 #define GL_QUAD_MESH_SUN 0x8614
10998 #define GL_TRIANGLE_MESH_SUN 0x8615
11000 #ifdef GL_GLEXT_PROTOTYPES
11005 #ifndef GL_SUN_slice_accum
11006 #define GL_SUN_slice_accum 1
11007 #define GL_SLICE_ACCUM_SUN 0x85CC
11010 #ifndef GL_SUN_triangle_list
11011 #define GL_SUN_triangle_list 1
11012 #define GL_RESTART_SUN 0x0001
11013 #define GL_REPLACE_MIDDLE_SUN 0x0002
11014 #define GL_REPLACE_OLDEST_SUN 0x0003
11015 #define GL_TRIANGLE_LIST_SUN 0x81D7
11016 #define GL_REPLACEMENT_CODE_SUN 0x81D8
11017 #define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
11018 #define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
11019 #define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
11020 #define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
11021 #define GL_R1UI_V3F_SUN 0x85C4
11022 #define GL_R1UI_C4UB_V3F_SUN 0x85C5
11023 #define GL_R1UI_C3F_V3F_SUN 0x85C6
11024 #define GL_R1UI_N3F_V3F_SUN 0x85C7
11025 #define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
11026 #define GL_R1UI_T2F_V3F_SUN 0x85C9
11027 #define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
11028 #define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
11036 #ifdef GL_GLEXT_PROTOTYPES
11047 #ifndef GL_SUN_vertex
11048 #define GL_SUN_vertex 1
11069 typedef void (
APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (
GLfloat s,
GLfloat t,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z);
11071 typedef void (
APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (
GLfloat s,
GLfloat t,
GLfloat p,
GLfloat q,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z,
GLfloat w);
11081 typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (
GLuint rc,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z);
11087 typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (
GLuint rc,
GLfloat s,
GLfloat t,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z);
11089 #ifdef GL_GLEXT_PROTOTYPES
11110 GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (
GLfloat s,
GLfloat t,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z);
11112 GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (
GLfloat s,
GLfloat t,
GLfloat p,
GLfloat q,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z,
GLfloat w);
11122 GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (
GLuint rc,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z);
11128 GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (
GLuint rc,
GLfloat s,
GLfloat t,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z);
11133 #ifndef GL_WIN_phong_shading
11134 #define GL_WIN_phong_shading 1
11135 #define GL_PHONG_WIN 0x80EA
11136 #define GL_PHONG_HINT_WIN 0x80EB
11139 #ifndef GL_WIN_specular_fog
11140 #define GL_WIN_specular_fog 1
11141 #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC